Player Matchup

Charybdis
Charybdis
DizzyDwarfz
Charybdis
Level 20
God Stats
4W - 3L
1,500 SR
Queue Stats
80W - 64L
1,560 Elo+
Party 2
Ares
Ares
EvilTaco6950
Ares
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 18L
1,606 Elo+
Party 2
Tiamat
Tiamat
Try me KID lol
Tiamat
Level 21
God Stats
4W - 4L
1,433 SR
Queue Stats
111W - 67L
1,706 Elo+
Solo
Mercury
Mercury
fartsuckerberg
Mercury
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 137L
1,503 Elo+
Party 2
Neith
Neith
sleepyysheepy
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,657 Elo+
Solo
Team Averages
Level 21
1,487 SR
1,607 Elo+

VS

Team Averages
Level 17
1,565 SR
1,551 Elo+
Olorun
Olorun
DoShHsOd
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,389 Elo+
Solo
Chiron
Chiron
ElevatedGamer420
Chiron
Level 24
God Stats
46W - 27L
1,731 SR
Queue Stats
84W - 68L
1,614 Elo+
Solo
Susano
Susano
Rich Massive
Susano
Level 14
God Stats
4W - 1L
1,651 SR
Queue Stats
31W - 26L
1,621 Elo+
Party 1
Danzaburou
Danzaburou
Zion_3000
Danzaburou
Level 12
God Stats
10W - 17L
1,445 SR
Queue Stats
22W - 30L
1,416 Elo+
Party 1
Guan Yu
Guan Yu
pinikle
Guan Yu
Level 29
God Stats
20W - 15L
1,499 SR
Queue Stats
158W - 103L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DizzyDwarfz
Charybdis
11
1 / 6 / 1
6,899
406
5,636
9,200
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 3 / 1
8,443
497
6,317
14,062
13,265
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 6 / 0
9,353
550
9,119
15,475
7,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 7 / 1
7,666
451
7,292
13,210
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 5 / 1
8,503
500
5,444
10,770
3,514
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DoShHsOd
Olorun
13
1 / 3 / 4
7,760
456
4,330
8,458
3,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
7 / 1 / 6
10,513
618
16,031
15,175
5,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Susano
16
12 / 2 / 2
10,033
590
12,468
10,640
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Zion_3000
Danzaburou
13
2 / 1 / 5
8,567
504
4,770
11,490
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
pinikle
Guan Yu
16
5 / 3 / 1
9,961
586
9,372
14,669
14,937
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
10
Kills
27
27
Deaths
10
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DizzyDwarfz
Charybdis
1
6
1
0.25
W
Olorun
DoShHsOd
Olorun
1
3
4
1
W
7
1
6
10
L
2
3
1
0.83
W
Susano
12
2
2
6.5
L
4
6
0
0.67
W
Danzaburou
Zion_3000
Danzaburou
2
1
5
4.5
L
2
7
1
0.36
W
Guan Yu
pinikle
Guan Yu
5
3
1
1.83
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,808
Damage
46,971
62,717
Taken
60,432
31,036
Mitigated
33,288
11,330
Healing
22,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DizzyDwarfz
Charybdis
5,636
3,031
0
771
9,200
3,455
0
602
8,555
0
30,033
W
Olorun
DoShHsOd
Olorun
4,330
1,795
404
2,041
8,458
3,453
164
3,267
5,191
26,492
4,874
W
16,031
8,511
550
9,383
15,175
5,775
567
4,896
10,279
0
85,667
L
6,317
553
0
1,900
14,062
13,265
0
1,888
12,174
19,370
0
W
Susano
12,468
4,209
0
837
10,640
5,367
367
4,226
6,414
0
50,636
L
9,119
454
0
3,574
15,475
7,100
0
654
14,778
56,969
0
W
Danzaburou
Zion_3000
Danzaburou
4,770
2,048
66
3,695
11,490
3,756
982
2,487
9,003
0
49,086
L
7,292
2,306
0
2,722
13,210
3,702
0
726
12,369
0
37,472
W
Guan Yu
pinikle
Guan Yu
9,372
1,284
220
5,802
14,669
14,937
161
560
14,109
0
64,655
L
5,444
1,991
0
2,363
10,770
3,514
1,856
0
10,297
0
49,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,864
Gold Earned
46,834
332
Minions Killed
479
0
Camps Cleared
0
1,466,218
Distance Traveled
1,630,193
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,899
406
56
3
0
257,490
2
W
Olorun
7,760
456
52
3
0
318,426
0
W
Chiron
10,513
618
148
9
0
285,383
4
L
Ares
8,443
497
21
1
0
335,082
0
W
Susano
10,033
590
91
5
0
372,174
3
L
Tiamat
9,353
550
102
6
0
286,542
0
W
Danzaburou
8,567
504
67
4
0
316,340
1
L
Mercury
7,666
451
57
3
0
312,151
2
W
Guan Yu
9,961
586
121
7
0
337,870
2
L
Neith
8,503
500
96
6
0
274,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role