Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Nekosamma0
Vulcan
Level 122
God Stats
2W - 8L
1,404 SR
Queue Stats
166W - 197L
1,512 Elo+
Party 1
Danzaburou
Danzaburou
adyrthit
Danzaburou
Level 89
God Stats
4W - 13L
1,203 SR
Queue Stats
245W - 407L
1,228 Elo+
Party 1
Team Averages
Level 112
1,369 SR
1,413 Elo+

VS

Team Averages
Level 53
1,551 SR
1,505 Elo+
Izanami
Izanami
Nostardamus1
Izanami
Level 124
God Stats
6W - 5L
1,610 SR
Queue Stats
103W - 124L
1,439 Elo+
Party 2
Cthulhu
Cthulhu
PaleSnow11111111
Cthulhu
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 5L
1,624 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pardoxduva
Morgan Le Fay
Level 29
God Stats
38W - 45L
1,543 SR
Queue Stats
106W - 132L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 2 / 2
6,683
608
2,731
5,438
1,818
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
Nekosamma0
Vulcan
10
1 / 4 / 3
7,069
643
5,004
6,635
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
adyrthit
Danzaburou
10
4 / 3 / 1
7,724
702
5,368
7,894
2,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Nostardamus1
Izanami
12
3 / 1 / 3
7,660
696
6,925
6,069
1,827
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 4
6,709
610
2,892
6,314
4,228
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Pardoxduva
Morgan Le Fay
12
6 / 0 / 2
8,044
731
4,739
4,765
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
9
9
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
2
0.5
L
Vulcan
Nekosamma0
Vulcan
1
4
3
0.63
W
Izanami
Nostardamus1
Izanami
3
1
3
4.5
W
0
4
4
0.5
W
Morgan Le Fay
Pardoxduva
Morgan Le Fay
6
0
2
7
L
Danzaburou
adyrthit
Danzaburou
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,103
Damage
14,556
19,967
Taken
17,148
6,554
Mitigated
7,726
3,520
Healing
1,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,731
1,191
0
728
5,438
1,818
0
1,427
3,916
0
20,034
L
Vulcan
Nekosamma0
Vulcan
5,004
1,192
0
750
6,635
2,285
95
2,433
4,042
19,007
0
W
Izanami
Nostardamus1
Izanami
6,925
3,790
0
669
6,069
1,827
54
1,550
4,431
0
30,946
W
2,892
126
0
0
6,314
4,228
0
1,864
4,218
13,299
0
W
Morgan Le Fay
Pardoxduva
Morgan Le Fay
4,739
13
0
440
4,765
1,671
0
1,456
3,199
23,261
0
L
Danzaburou
adyrthit
Danzaburou
5,368
2,114
0
2,042
7,894
2,451
14
3,684
3,938
0
21,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,476
Gold Earned
22,413
112
Minions Killed
141
4
Camps Cleared
7
557,648
Distance Traveled
599,056
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,683
608
44
4
4
209,704
0
L
Vulcan
7,069
643
29
3
0
182,882
3
W
Izanami
7,660
696
66
6
4
186,117
5
W
Cthulhu
6,709
610
36
3
1
196,375
0
W
Morgan Le Fay
8,044
731
39
4
2
216,564
3
L
Danzaburou
7,724
702
39
4
0
165,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role