Player Matchup

Neith
Neith
DANSTRONGER
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Zeus
Zeus
Darckseer
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
KingSaitama
Cthulhu
Level 136
God Stats
0W - 1L
1,241 SR
Queue Stats
10W - 15L
1,417 Elo+
Solo
Team Averages
Level 54
1,414 SR
1,472 Elo+

VS

Team Averages
Level 53
1,425 SR
1,374 Elo+
Bellona
Bellona
Liannora
Bellona
Level 6
God Stats
2W - 9L
1,429 SR
Queue Stats
2W - 9L
1,215 Elo+
Party 1
Anubis
Anubis
Sankrei
Anubis
Level 129
God Stats
37W - 46L
1,513 SR
Queue Stats
323W - 404L
1,444 Elo+
Solo
Artemis
Artemis
Tomahawlk
Artemis
Level 24
God Stats
1W - 4L
1,332 SR
Queue Stats
6W - 19L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 6
7,201
655
3,605
7,862
1,894
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
10
2 / 6 / 3
7,510
683
5,196
10,015
1,968
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
KingSaitama
Cthulhu
12
5 / 6 / 1
8,407
764
10,694
11,490
9,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Liannora
Bellona
11
0 / 1 / 15
7,758
705
1,724
9,361
7,708
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Sankrei
Anubis
14
10 / 3 / 8
9,264
842
13,999
8,449
4,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Tomahawlk
Artemis
12
9 / 3 / 7
8,845
804
9,598
8,201
3,436
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
7
Kills
19
19
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
7
6
0.43
L
Zeus
2
6
3
0.58
L
Cthulhu
KingSaitama
Cthulhu
5
6
1
0.92
W
Bellona
Liannora
Bellona
0
1
15
7.5
W
Anubis
Sankrei
Anubis
10
3
8
4.67
W
Artemis
Tomahawlk
Artemis
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,495
Damage
25,321
29,367
Taken
26,011
13,723
Mitigated
15,731
940
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,605
1,735
0
190
7,862
1,894
161
3,785
3,821
0
11,769
L
Zeus
5,196
1,022
0
750
10,015
1,968
27
6,832
2,901
19,845
0
L
Cthulhu
KingSaitama
Cthulhu
10,694
360
0
0
11,490
9,861
0
2,867
8,312
29,737
0
W
Bellona
Liannora
Bellona
1,724
228
0
1,824
9,361
7,708
112
4,011
5,350
0
4,291
W
Anubis
Sankrei
Anubis
13,999
255
0
3,375
8,449
4,587
325
6,823
1,626
39,564
0
W
Artemis
Tomahawlk
Artemis
9,598
5,339
0
1,750
8,201
3,436
0
5,304
2,897
0
25,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,118
Gold Earned
25,867
109
Minions Killed
111
3
Camps Cleared
6
479,122
Distance Traveled
551,010
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,201
655
19
2
0
140,244
2
L
Zeus
7,510
683
46
4
2
140,982
0
L
Cthulhu
8,407
764
44
4
1
197,896
0
W
Bellona
7,758
705
13
1
0
195,811
0
W
Anubis
9,264
842
65
6
3
172,741
3
W
Artemis
8,845
804
33
3
3
182,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role