Player Matchup

Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold IV
IIDolphII
Cerberus
Gold IV
Level 64
God Stats
2W - 0L
1,749 SR
Queue Stats
74W - 68L
1,336 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
MurkinUP
Sun Wukong
Gold II
Level 158
God Stats
115W - 105L
1,575 SR
Queue Stats
171W - 178L
1,291 MMR
Party 3
Chang'e
Chang'e
Gold II
eagles16champs
Chang'e
Gold II
Level 156
God Stats
67W - 64L
1,601 SR
Queue Stats
1,198W - 1,215L
1,521 MMR
Solo
Raijin
Raijin
Platinum III
redraiderdude35
Raijin
Platinum III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
295W - 295L
1,774 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,585 SR
1,484 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,576 SR
1,522 MMR
Cupid
Cupid
Bronze III
LMRxJommy
Cupid
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,539 MMR
Party 2
Odin
Odin
Gold III
Scooby_DaddyD00
Odin
Gold III
Level 103
God Stats
1W - 2L
1,530 SR
Queue Stats
266W - 276L
1,520 MMR
Solo
Ymir
Ymir
Gold III
ThaBearded1
Ymir
Gold III
Level 81
God Stats
6W - 2L
1,819 SR
Queue Stats
224W - 225L
1,506 MMR
Solo
Aphrodite
Aphrodite
Bronze III
joselitow7
Aphrodite
Bronze III
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,539 MMR
Party 2
Hera
Hera
Gold IV
quaghq2
Hera
Gold IV
Level 123
God Stats
48W - 58L
1,529 SR
Queue Stats
500W - 497L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
4 / 7 / 11
11,059
503
8,579
11,888
3,775
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
IIDolphII
Cerberus
17
3 / 5 / 10
11,328
515
8,257
26,714
27,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
MurkinUP
Sun Wukong
19
8 / 3 / 8
13,210
600
17,920
22,878
25,881
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
6 / 1 / 19
12,889
586
19,378
19,809
8,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
10 / 2 / 5
13,828
629
12,459
12,628
5,712
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TiamatAthenaMorgan Le FayPersephoneGilgamesh

VS

Bans
HeimdallrCthulhuLokiJing WeiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
LMRxJommy
Cupid
18
10 / 8 / 2
12,106
550
22,951
20,789
7,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 1
9,586
436
10,310
19,764
15,030
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
4 / 7 / 2
11,004
500
6,616
20,254
9,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
joselitow7
Aphrodite
15
2 / 4 / 10
9,514
432
9,821
13,372
8,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hera
quaghq2
Hera
15
1 / 7 / 2
10,164
462
10,841
12,976
4,446
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
35
31
Kills
18
18
Deaths
31
53
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
7
11
1.36
W
Cerberus
IIDolphII
Cerberus
3
5
10
1.6
L
Cupid
LMRxJommy
Cupid
10
8
2
1.38
W
Sun Wukong
MurkinUP
Sun Wukong
8
3
8
4
L
1
5
1
0.3
L
4
7
2
0.71
W
6
1
19
15.5
L
Aphrodite
joselitow7
Aphrodite
2
4
10
1.75
L
Hera
quaghq2
Hera
1
7
2
0.29
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,593
Damage
60,539
93,917
Taken
87,155
71,321
Mitigated
44,554
38,581
Healing
24,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,579
3,784
0
2,126
11,888
3,775
3,224
4,488
7,351
0
47,909
W
Cerberus
IIDolphII
Cerberus
8,257
418
0
8,434
26,714
27,200
309
5,812
20,757
44,473
0
L
Cupid
LMRxJommy
Cupid
22,951
13,383
139
2,016
20,789
7,390
2,885
9,345
11,444
0
90,889
W
Sun Wukong
MurkinUP
Sun Wukong
17,920
2,915
0
5,246
22,878
25,881
468
8,122
13,821
1,058
86,343
L
10,310
1,614
0
2,925
19,764
15,030
0
6,413
13,351
8,688
49,635
L
6,616
1,155
0
4,080
20,254
9,506
663
9,894
10,250
75,759
0
W
19,378
1,183
4,136
12,688
19,809
8,753
1,854
7,234
12,481
88,362
12,802
L
Aphrodite
joselitow7
Aphrodite
9,821
2,298
7,397
6,332
13,372
8,182
674
7,798
5,532
39,322
0
L
Hera
quaghq2
Hera
10,841
3,229
0
1,271
12,976
4,446
0
7,424
5,552
64,037
0
W
12,459
852
0
5,951
12,628
5,712
1,898
6,386
6,095
92,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,314
Gold Earned
52,374
563
Minions Killed
553
0
Camps Cleared
0
2,024,912
Distance Traveled
1,974,150
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,059
503
44
2
0
382,527
2
W
Cerberus
11,328
515
82
4
0
398,357
0
L
Cupid
12,106
550
130
6
0
375,554
4
W
Sun Wukong
13,210
600
146
7
0
425,752
4
L
Odin
9,586
436
115
5
0
439,521
0
L
Ymir
11,004
500
132
6
0
365,233
8
W
Chang'e
12,889
586
124
6
0
415,527
5
L
Aphrodite
9,514
432
65
3
0
410,226
3
L
Hera
10,164
462
111
5
0
383,616
13
W
Raijin
13,828
629
167
8
0
402,749
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role