Player Matchup

Arachne
Arachne
 
Arachne
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
Alcurage
Artio
Level 61
God Stats
24W - 33L
1,534 SR
Queue Stats
65W - 87L
1,412 Elo+
Party 3
Cthulhu
Cthulhu
Unsung97
Cthulhu
Level 4
God Stats
2W - 0L
1,368 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
slammincody
Danzaburou
Level 94
God Stats
9W - 4L
1,818 SR
Queue Stats
226W - 159L
1,595 Elo+
Party 3
Merlin
Merlin
sooky-sooky
Merlin
Level 154
God Stats
21W - 14L
1,615 SR
Queue Stats
821W - 739L
1,589 Elo+
Party 3
Team Averages
Level 91
1,567 SR
1,519 Elo+

VS

Team Averages
Level 66
1,473 SR
1,447 Elo+
Pele
Pele
BrandenC7
Pele
Level 17
God Stats
1W - 2L
1,447 SR
Queue Stats
8W - 10L
1,522 Elo+
Party 1
Athena
Athena
GamingSenpai-_-
Athena
Level 34
God Stats
22W - 24L
1,367 SR
Queue Stats
167W - 157L
1,343 Elo+
Party 2
Odin
Odin
TonyMuch1421
Odin
Level 85
God Stats
2W - 4L
1,487 SR
Queue Stats
97W - 94L
1,502 Elo+
Party 1
Nox
Nox
XvLEMONPLEDGEvX
Nox
Level 158
God Stats
0W - 4L
1,584 SR
Queue Stats
118W - 114L
1,512 Elo+
Party 1
Charybdis
Charybdis
imsuper0_0sweaty
Charybdis
Level 34
God Stats
12W - 11L
1,481 SR
Queue Stats
193W - 215L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 1 / 3
6,356
636
4,123
7,653
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
Alcurage
Artio
11
2 / 0 / 0
6,035
604
1,562
4,215
2,449
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
Unsung97
Cthulhu
9
2 / 0 / 3
5,790
579
2,190
3,789
2,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
slammincody
Danzaburou
10
4 / 0 / 2
6,141
614
6,673
4,090
1,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
12
2 / 0 / 2
6,715
672
2,772
2,570
1,098
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
1 / 3 / 0
5,064
506
1,116
5,195
1,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 3 / 0
4,084
408
921
6,981
1,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 0
4,710
471
1,274
6,589
4,245
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 1 / 1
5,619
562
2,549
3,740
1,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
7
0 / 3 / 0
4,493
449
2,917
5,189
1,223
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
14
Kills
1
1
Deaths
14
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
3
5.5
W
Artio
Alcurage
Artio
2
0
0
2
L
Pele
1
3
0
0.33
L
0
3
0
0
L
0
4
0
0
W
Cthulhu
Unsung97
Cthulhu
2
0
3
3.5
L
0
1
1
0.5
L
Charybdis
0
3
0
0
W
Danzaburou
slammincody
Danzaburou
4
0
2
5
W
Merlin
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,320
Damage
8,777
22,317
Taken
27,694
10,117
Mitigated
10,430
12,585
Healing
4,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,123
2,990
0
4,478
7,653
3,129
18
1,897
5,756
0
31,989
W
Artio
Alcurage
Artio
1,562
0
0
3,055
4,215
2,449
285
0
4,215
24,392
0
L
Pele
1,116
279
0
944
5,195
1,629
0
1,008
4,187
0
19,613
L
921
506
0
840
6,981
1,814
0
1,909
5,072
7,780
0
L
1,274
557
0
750
6,589
4,245
0
1,624
4,965
0
18,777
W
Cthulhu
Unsung97
Cthulhu
2,190
829
0
1,711
3,789
2,294
0
784
3,005
11,447
0
L
2,549
103
0
1,288
3,740
1,519
0
1,702
2,038
33,081
0
L
Charybdis
2,917
1,547
0
250
5,189
1,223
0
281
4,908
0
19,854
W
Danzaburou
slammincody
Danzaburou
6,673
3,876
0
2,024
4,090
1,147
266
439
3,651
0
44,337
W
Merlin
2,772
234
0
1,317
2,570
1,098
0
652
1,918
36,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,037
Gold Earned
23,970
301
Minions Killed
221
0
Camps Cleared
0
985,660
Distance Traveled
887,829
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,356
636
58
6
0
211,814
2
W
Artio
6,035
604
59
6
0
216,719
4
L
Pele
5,064
506
43
4
0
229,296
0
L
Athena
4,084
408
14
1
0
153,861
0
L
Odin
4,710
471
38
4
0
145,146
0
W
Cthulhu
5,790
579
28
3
0
203,934
1
L
Nox
5,619
562
81
8
0
187,112
0
L
Charybdis
4,493
449
45
5
0
172,414
0
W
Danzaburou
6,141
614
72
7
0
164,160
2
W
Merlin
6,715
672
84
8
0
189,033
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role