Player Matchup

Fenrir
Fenrir
Bath Gang
Fenrir
Level 129
God Stats
11W - 11L
1,584 SR
Queue Stats
155W - 161L
1,568 Elo+
Party 2
Hera
Hera
IHaveADream13
Hera
Level 63
God Stats
1W - 0L
1,572 SR
Queue Stats
9W - 5L
1,549 Elo+
Party 2
Cerberus
Cerberus
Manho Mango
Cerberus
Level 126
God Stats
2W - 2L
1,372 SR
Queue Stats
107W - 104L
1,525 Elo+
Party 1
Heimdallr
Heimdallr
Power Gaymer
Heimdallr
Level 126
God Stats
1W - 0L
1,618 SR
Queue Stats
97W - 97L
1,484 Elo+
Party 1
Charybdis
Charybdis
SinisterDeep
Charybdis
Level 147
God Stats
2W - 0L
1,481 SR
Queue Stats
12W - 16L
1,454 Elo+
Party 2
Team Averages
Level 118
1,525 SR
1,516 Elo+

VS

Team Averages
Level 95
1,473 SR
1,510 Elo+
King Arthur
King Arthur
Darksword155
King Arthur
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,596 Elo+
Party 3
Charybdis
Charybdis
EdgyEthan
Charybdis
Level 125
God Stats
0W - 3L
1,340 SR
Queue Stats
6W - 5L
1,596 Elo+
Party 3
Sol
Sol
Ezarkal
Sol
Level 51
God Stats
1W - 5L
1,306 SR
Queue Stats
3W - 6L
1,471 Elo+
Solo
Jormungandr
Jormungandr
Gerelmaya147
Jormungandr
Level 153
God Stats
3W - 1L
1,723 SR
Queue Stats
68W - 91L
1,452 Elo+
Party 4
Merlin
Merlin
MagicPan
Merlin
Level 88
God Stats
1W - 2L
1,498 SR
Queue Stats
212W - 247L
1,433 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bath Gang
Fenrir
20
11 / 4 / 5
15,124
840
15,944
22,589
17,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 3 / 15
12,286
683
13,371
10,547
3,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
Manho Mango
Cerberus
20
4 / 3 / 12
13,565
754
10,455
15,862
16,742
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
Power Gaymer
Heimdallr
20
4 / 2 / 9
13,523
751
15,896
14,359
6,036
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
SinisterDeep
Charybdis
19
7 / 3 / 7
13,077
727
14,335
14,855
5,714
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darksword155
King Arthur
17
6 / 5 / 3
12,059
670
8,328
18,078
22,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
EdgyEthan
Charybdis
19
4 / 5 / 8
12,635
702
18,259
18,459
7,472
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
17
0 / 10 / 7
10,366
576
12,286
18,373
6,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr
Gerelmaya147
Jormungandr
16
1 / 6 / 7
10,540
586
9,072
18,676
17,346
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
MagicPan
Merlin
20
4 / 2 / 4
12,388
688
15,857
14,578
5,460
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
44
28
Kills
15
15
Deaths
28
48
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bath Gang
Fenrir
11
4
5
3.38
L
King Arthur
Darksword155
King Arthur
6
5
3
1.5
L
Charybdis
EdgyEthan
Charybdis
4
5
8
1.6
L
Sol
0
10
7
0.35
L
Jormungandr
Gerelmaya147
Jormungandr
1
6
7
0.75
W
2
3
15
3.17
L
Merlin
MagicPan
Merlin
4
2
4
3
W
Cerberus
Manho Mango
Cerberus
4
3
12
3.33
W
Heimdallr
Power Gaymer
Heimdallr
4
2
9
4.25
W
Charybdis
SinisterDeep
Charybdis
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,001
Damage
63,802
78,212
Taken
88,164
49,777
Mitigated
59,049
15,500
Healing
13,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bath Gang
Fenrir
15,944
5,271
0
5,679
22,589
17,356
0
9,000
13,068
0
43,986
L
King Arthur
Darksword155
King Arthur
8,328
825
0
1,060
18,078
22,100
0
5,939
12,089
0
26,478
L
Charybdis
EdgyEthan
Charybdis
18,259
10,178
0
4,360
18,459
7,472
204
4,884
13,499
0
52,594
L
Sol
12,286
2,840
10
3,964
18,373
6,671
205
2,706
15,611
39,224
0
L
Jormungandr
Gerelmaya147
Jormungandr
9,072
2,340
0
1,104
18,676
17,346
24
4,727
13,669
28,831
0
W
13,371
4,277
0
794
10,547
3,929
0
4,788
5,759
52,095
0
L
Merlin
MagicPan
Merlin
15,857
326
0
3,255
14,578
5,460
0
5,726
8,725
65,110
0
W
Cerberus
Manho Mango
Cerberus
10,455
594
0
6,849
15,862
16,742
477
7,681
7,967
41,919
0
W
Heimdallr
Power Gaymer
Heimdallr
15,896
5,433
0
1,716
14,359
6,036
6,057
8,944
5,320
0
64,201
W
Charybdis
SinisterDeep
Charybdis
14,335
6,855
0
462
14,855
5,714
463
7,765
6,808
0
41,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,575
Gold Earned
57,988
430
Minions Killed
366
8
Camps Cleared
8
1,534,521
Distance Traveled
1,500,171
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,124
840
57
3
5
333,178
0
L
King Arthur
12,059
670
33
2
0
307,670
1
L
Charybdis
12,635
702
88
5
3
310,040
0
L
Sol
10,366
576
84
5
4
267,613
2
L
Jormungandr
10,540
586
25
1
0
266,380
0
W
Hera
12,286
683
66
4
0
302,224
0
L
Merlin
12,388
688
136
8
1
348,468
3
W
Cerberus
13,565
754
120
7
1
307,664
6
W
Heimdallr
13,523
751
109
6
2
305,871
5
W
Charybdis
13,077
727
78
4
0
285,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role