Player Matchup

Scylla
Scylla
AJH The Smurf
Scylla
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 64L
1,563 Elo+
Solo
Cthulhu
Cthulhu
OllieS YT
Cthulhu
Level 13
God Stats
1W - 0L
1,710 SR
Queue Stats
8W - 7L
1,689 Elo+
Party 1
Skadi
Skadi
Prof chaos5624
Skadi
Level 39
God Stats
4W - 3L
2,040 SR
Queue Stats
16W - 12L
1,689 Elo+
Party 1
Mulan
Mulan
TNASTY694915
Mulan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,689 Elo+
Party 1
Ne Zha
Ne Zha
jebilicious
Ne Zha
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,439 Elo+
Party 1
Team Averages
Level 47
1,650 SR
1,614 Elo+

VS

Team Averages
Level 15
1,523 SR
1,464 Elo+
Charybdis
Charybdis
 
Charybdis
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Faze Doge3728
Ullr
Level 13
God Stats
0W - 3L
1,094 SR
Queue Stats
15W - 11L
1,424 Elo+
Solo
Achilles
Achilles
JBJ6512
Achilles
Level 23
God Stats
13W - 11L
1,666 SR
Queue Stats
39W - 56L
1,491 Elo+
Solo
Nike
Nike
KingKitz02
Nike
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,420 Elo+
Solo
Chronos
Chronos
villain81
Chronos
Level 6
God Stats
38W - 25L
1,854 SR
Queue Stats
176W - 180L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 3
13,761
688
12,521
12,331
4,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
OllieS YT
Cthulhu
13
1 / 6 / 4
8,701
435
2,349
10,599
8,696
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 3 / 1
9,203
460
5,163
7,067
2,152
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 6 / 2
9,322
466
3,301
9,772
11,722
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
17
7 / 3 / 6
11,411
571
12,616
12,389
5,164
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
4 / 9 / 0
10,045
502
8,431
17,126
6,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 5 / 2
8,148
407
3,144
11,324
3,272
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
JBJ6512
Achilles
14
6 / 5 / 1
9,037
452
9,375
16,181
13,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

1
0 / 0 / 0
3,672
184
0
66
12
Chronos
villain81
Chronos
8
6 / 0 / 0
7,200
360
3,083
6,415
2,479
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
18
Kills
19
20
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
9
0
0.44
W
9
2
3
5.25
L
3
5
2
0.8
L
Achilles
JBJ6512
Achilles
6
5
1
1.3
L
0
0
0
0
W
Cthulhu
OllieS YT
Cthulhu
1
6
4
0.5
W
1
3
1
0.5
W
0
6
2
0.17
W
Ne Zha
7
3
6
3.33
L
Chronos
villain81
Chronos
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,950
Damage
24,033
52,158
Taken
51,112
32,236
Mitigated
26,251
13,501
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,431
3,579
21
2,424
17,126
6,613
502
6,429
10,321
0
75,154
W
12,521
1,537
0
7,271
12,331
4,502
2,528
0
12,331
108,951
0
L
3,144
2,310
0
489
11,324
3,272
0
2,482
8,756
0
29,600
L
Achilles
JBJ6512
Achilles
9,375
2,722
0
4,438
16,181
13,875
40
4,492
11,596
0
39,833
L
0
0
0
0
66
12
0
0
66
0
0
W
Cthulhu
OllieS YT
Cthulhu
2,349
190
252
764
10,599
8,696
1,204
1,365
9,234
19,635
0
W
5,163
2,071
0
0
7,067
2,152
6,649
1,233
5,834
0
52,249
W
3,301
615
0
262
9,772
11,722
616
0
9,772
0
27,262
W
Ne Zha
12,616
4,579
0
4,952
12,389
5,164
3,940
485
11,904
0
54,420
L
Chronos
villain81
Chronos
3,083
1,272
0
2,462
6,415
2,479
20
912
5,503
19,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,398
Gold Earned
38,102
464
Minions Killed
309
0
Camps Cleared
0
1,780,681
Distance Traveled
1,311,036
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,045
502
146
7
0
300,194
1
W
Scylla
13,761
688
219
11
0
383,875
4
L
Ullr
8,148
407
58
3
0
303,224
3
L
Achilles
9,037
452
66
3
0
367,888
1
L
Nike
3,672
184
0
0
0
0
0
W
Cthulhu
8,701
435
23
1
0
339,531
0
W
Skadi
9,203
460
98
5
0
365,940
3
W
Mulan
9,322
466
55
3
0
291,553
1
W
Ne Zha
11,411
571
69
3
0
399,782
2
L
Chronos
7,200
360
39
2
0
339,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role