Player Matchup

Morgan Le Fay
Morgan Le Fay
Abyss_gunslinger
Morgan Le Fay
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,224 Elo+
Solo
Charybdis
Charybdis
GuerreroAztek99
Charybdis
Level 76
God Stats
12W - 17L
1,429 SR
Queue Stats
376W - 402L
1,348 Elo+
Solo
Guan Yu
Guan Yu
Havvik81
Guan Yu
Level 63
God Stats
98W - 52L
1,631 SR
Queue Stats
363W - 382L
1,360 Elo+
Solo
Bakasura
Bakasura
KILLER_DRAGON25
Bakasura
Level 69
God Stats
4W - 3L
1,840 SR
Queue Stats
72W - 82L
1,425 Elo+
Party 2
Tyr
Tyr
todie4u2
Tyr
Level 68
God Stats
2W - 1L
1,343 SR
Queue Stats
67W - 84L
1,392 Elo+
Party 2
Team Averages
Level 63
1,549 SR
1,350 Elo+

VS

Team Averages
Level 82
1,416 SR
1,354 Elo+
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
DQuikdraw7
Tyr
Level 59
God Stats
9W - 22L
1,278 SR
Queue Stats
165W - 196L
1,320 Elo+
Solo
Charybdis
Charybdis
LumpySpeedy21
Charybdis
Level 110
God Stats
28W - 17L
1,554 SR
Queue Stats
66W - 73L
1,382 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Marduck_kurios
Morgan Le Fay
Level 63
God Stats
2W - 3L
1,215 SR
Queue Stats
25W - 43L
1,257 Elo+
Solo
Arachne
Arachne
d-e-r-r-i-o-n
Arachne
Level 48
God Stats
16W - 14L
1,532 SR
Queue Stats
112W - 142L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Abyss_gunslinger
Morgan Le Fay
15
2 / 2 / 3
9,351
468
7,819
6,296
4,425
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
GuerreroAztek99
Charybdis
16
6 / 1 / 5
10,061
503
19,462
13,774
5,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Havvik81
Guan Yu
15
2 / 1 / 9
10,113
506
7,802
15,985
16,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
17
7 / 3 / 6
10,891
545
11,992
15,657
7,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 3 / 5
10,655
533
10,393
16,546
17,391
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 4 / 1
8,060
403
10,789
30,484
16,287
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 7 / 5
9,830
492
8,374
16,741
13,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
LumpySpeedy21
Charybdis
13
0 / 5 / 1
8,022
401
12,610
9,602
3,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Marduck_kurios
Morgan Le Fay
15
1 / 3 / 0
9,255
463
4,829
10,459
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
19
6 / 5 / 1
11,877
594
10,866
17,388
8,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
23
Kills
10
10
Deaths
24
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
1
0.38
W
Morgan Le Fay
Abyss_gunslinger
Morgan Le Fay
2
2
3
1.75
L
2
7
5
0.64
W
Charybdis
GuerreroAztek99
Charybdis
6
1
5
8.5
W
Guan Yu
Havvik81
Guan Yu
2
1
9
6.5
W
Bakasura
7
3
6
3.33
L
Charybdis
LumpySpeedy21
Charybdis
0
5
1
0.1
L
Morgan Le Fay
Marduck_kurios
Morgan Le Fay
1
3
0
0.33
L
Arachne
6
5
1
1.3
W
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,468
Damage
47,468
68,258
Taken
84,674
50,092
Mitigated
44,686
28,416
Healing
26,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,789
908
342
14,592
30,484
16,287
0
490
29,532
43,628
0
W
Morgan Le Fay
Abyss_gunslinger
Morgan Le Fay
7,819
1,175
0
174
6,296
4,425
1,388
2,739
3,557
41,499
0
L
8,374
1,449
0
2,804
16,741
13,242
176
2,135
13,991
0
39,850
W
Charybdis
GuerreroAztek99
Charybdis
19,462
14,452
0
5,292
13,774
5,100
1,370
6,226
7,548
0
83,861
W
Guan Yu
Havvik81
Guan Yu
7,802
1,730
5,387
8,751
15,985
16,129
349
4,331
11,654
0
31,418
W
Bakasura
11,992
8,284
0
3,593
15,657
7,047
0
2,089
13,568
0
76,251
L
Charybdis
LumpySpeedy21
Charybdis
12,610
4,468
0
316
9,602
3,006
0
65
9,537
0
51,688
L
Morgan Le Fay
Marduck_kurios
Morgan Le Fay
4,829
341
77
2,041
10,459
3,500
742
4,057
6,262
55,628
0
L
Arachne
10,866
7,608
0
6,816
17,388
8,651
158
1,072
15,989
0
116,430
W
10,393
2,552
236
4,983
16,546
17,391
1,780
272
16,274
0
53,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,071
Gold Earned
47,044
471
Minions Killed
527
0
Camps Cleared
0
1,880,440
Distance Traveled
1,798,152
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,060
403
97
5
0
364,804
2
W
Morgan Le Fay
9,351
468
82
4
0
352,741
4
L
Tyr
9,830
492
68
3
0
373,529
0
W
Charybdis
10,061
503
130
7
0
312,019
3
W
Guan Yu
10,113
506
38
2
0
396,483
4
W
Bakasura
10,891
545
120
6
0
438,997
0
L
Charybdis
8,022
401
89
4
0
323,322
0
L
Morgan Le Fay
9,255
463
102
5
0
346,901
0
L
Arachne
11,877
594
171
9
0
389,596
5
W
Tyr
10,655
533
101
5
0
380,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role