Player Matchup

King Arthur
King Arthur
Cinemor
King Arthur
Level 27
God Stats
2W - 2L
1,238 SR
Queue Stats
15W - 18L
1,403 Elo+
Party 2
Kukulkan
Kukulkan
CptAvenger
Kukulkan
Level 24
God Stats
8W - 9L
1,497 SR
Queue Stats
19W - 21L
1,502 Elo+
Party 2
Medusa
Medusa
DemonHavoc
Medusa
Level 29
God Stats
1W - 2L
1,654 SR
Queue Stats
24W - 22L
1,494 Elo+
Party 2
Terra
Terra
Mavenstar
Terra
Level 43
God Stats
6W - 7L
1,436 SR
Queue Stats
36W - 42L
1,380 Elo+
Party 2
Pele
Pele
Tealers
Pele
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,457 Elo+
Party 2
Team Averages
Level 30
1,465 SR
1,447 Elo+

VS

Team Averages
Level 22
1,476 SR
1,399 Elo+
Chronos
Chronos
CrazyHDGamin
Chronos
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 138L
1,487 Elo+
Party 1
Artemis
Artemis
MiniMinMin
Artemis
Level 26
God Stats
10W - 17L
1,524 SR
Queue Stats
69W - 80L
1,350 Elo+
Solo
Izanami
Izanami
SimplyMoreAlpha
Izanami
Level 29
God Stats
5W - 6L
1,557 SR
Queue Stats
41W - 41L
1,459 Elo+
Party 1
Sylvanus
Sylvanus
Still2Chill
Sylvanus
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 6L
1,302 Elo+
Solo
Da Ji
Da Ji
二恶666
Da Ji
Level 3
God Stats
0W - 2L
1,298 SR
Queue Stats
2W - 2L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cinemor
King Arthur
19
6 / 2 / 6
13,020
566
11,668
15,874
14,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
CptAvenger
Kukulkan
17
5 / 1 / 10
12,138
528
17,108
8,585
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
DemonHavoc
Medusa
17
7 / 2 / 11
12,333
536
13,324
15,853
5,752
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Mavenstar
Terra
16
3 / 1 / 19
12,452
541
8,297
24,754
16,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Tealers
Pele
19
8 / 2 / 11
12,956
563
13,783
22,724
8,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CrazyHDGamin
Chronos
18
2 / 6 / 0
11,305
492
13,243
20,895
9,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
MiniMinMin
Artemis
15
1 / 9 / 1
9,848
428
14,965
17,935
6,133
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 5 / 2
12,124
527
14,995
19,291
7,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Still2Chill
Sylvanus
13
0 / 8 / 1
9,019
392
5,712
19,542
18,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
二恶666
Da Ji
6
0 / 1 / 1
6,745
293
251
2,994
914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
12
29
Kills
7
8
Deaths
29
57
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Cinemor
King Arthur
6
2
6
4.5
W
Kukulkan
CptAvenger
Kukulkan
5
1
10
10
L
Chronos
CrazyHDGamin
Chronos
2
6
0
0.33
W
Medusa
DemonHavoc
Medusa
7
2
11
6.25
W
Terra
Mavenstar
Terra
3
1
19
12.5
L
Artemis
MiniMinMin
Artemis
1
9
1
0.17
L
4
5
2
1
L
Sylvanus
Still2Chill
Sylvanus
0
8
1
0.06
W
Pele
Tealers
Pele
8
2
11
6.75
L
Da Ji
二恶666
Da Ji
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,180
Damage
49,166
87,790
Taken
80,657
48,983
Mitigated
42,574
38,871
Healing
21,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Cinemor
King Arthur
11,668
2,457
0
0
15,874
14,470
1,719
4,013
11,861
0
56,957
W
Kukulkan
CptAvenger
Kukulkan
17,108
1,212
484
370
8,585
3,380
3,575
2,907
5,678
67,229
0
L
Chronos
CrazyHDGamin
Chronos
13,243
5,496
0
6,805
20,895
9,134
937
8,736
12,159
81,283
0
W
Medusa
DemonHavoc
Medusa
13,324
7,328
0
4,292
15,853
5,752
7,553
4,564
11,289
0
85,185
W
Terra
Mavenstar
Terra
8,297
1,035
10,019
13,534
24,754
16,458
1,789
3,663
21,091
31,484
0
L
Artemis
MiniMinMin
Artemis
14,965
6,602
109
3,975
17,935
6,133
0
5,499
12,436
0
58,549
L
14,995
7,787
0
7,088
19,291
7,797
1,806
2,683
16,608
0
109,042
L
Sylvanus
Still2Chill
Sylvanus
5,712
1,686
740
2,694
19,542
18,596
0
8,372
11,170
21,347
0
W
Pele
Tealers
Pele
13,783
3,238
0
10,172
22,724
8,923
2,870
3,927
18,797
0
73,274
L
Da Ji
二恶666
Da Ji
251
126
0
319
2,994
914
0
115
2,879
0
10,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,899
Gold Earned
49,041
520
Minions Killed
468
0
Camps Cleared
0
2,145,842
Distance Traveled
1,591,422
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,020
566
109
5
0
426,706
1
W
Kukulkan
12,138
528
123
5
0
437,384
0
L
Chronos
11,305
492
141
6
0
390,073
0
W
Medusa
12,333
536
122
5
0
373,777
2
W
Terra
12,452
541
57
2
0
427,208
9
L
Artemis
9,848
428
93
4
0
360,064
0
L
Izanami
12,124
527
187
8
0
341,374
0
L
Sylvanus
9,019
392
22
1
0
388,282
3
W
Pele
12,956
563
109
5
0
480,767
0
L
Da Ji
6,745
293
25
1
0
111,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role