Player Matchup

Tiamat
Tiamat
Dasktragon
Tiamat
Level 48
God Stats
0W - 4L
1,282 SR
Queue Stats
9W - 23L
1,282 Elo+
Party 2
Cthulhu
Cthulhu
LoliTamer
Cthulhu
Level 28
God Stats
1W - 5L
1,282 SR
Queue Stats
2W - 11L
1,282 Elo+
Party 2
Sol
Sol
MORNED228
Sol
Level 27
God Stats
0W - 3L
1,426 SR
Queue Stats
10W - 16L
1,415 Elo+
Solo
Team Averages
Level 34
1,330 SR
1,327 Elo+

VS

Team Averages
Level 78
1,503 SR
1,554 Elo+
Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Teteerck
Medusa
Level 18
God Stats
2W - 1L
1,508 SR
Queue Stats
18W - 11L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dasktragon
Tiamat
10
0 / 8 / 3
7,088
644
3,365
12,314
4,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
LoliTamer
Cthulhu
12
3 / 6 / 0
8,448
768
4,590
11,980
10,852
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 6 / 1
6,378
580
2,399
9,568
2,176
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
9 / 0 / 10
9,511
865
15,109
8,109
3,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
 
Ra
13
6 / 2 / 12
9,114
829
5,715
7,531
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
Teteerck
Medusa
12
5 / 1 / 9
8,570
779
7,815
6,309
2,128
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
20
20
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
9
0
10
14
W
Ra
 
Ra
6
2
12
6
L
Tiamat
Dasktragon
Tiamat
0
8
3
0.19
L
Cthulhu
LoliTamer
Cthulhu
3
6
0
0.5
L
0
6
1
0.08
W
Medusa
Teteerck
Medusa
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,354
Damage
28,639
33,862
Taken
21,949
17,749
Mitigated
8,229
3,395
Healing
8,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
15,109
1,892
0
3,384
8,109
3,609
430
4,988
2,941
0
31,197
W
Ra
 
Ra
5,715
292
556
2,945
7,531
2,492
723
2,745
4,590
31,922
0
L
Tiamat
Dasktragon
Tiamat
3,365
124
68
760
12,314
4,721
0
2,590
9,557
10,867
0
L
Cthulhu
LoliTamer
Cthulhu
4,590
772
94
1,075
11,980
10,852
0
2,313
9,471
18,922
0
L
2,399
218
0
1,398
9,568
2,176
0
663
8,903
12,549
0
W
Medusa
Teteerck
Medusa
7,815
4,820
0
1,576
6,309
2,128
1,543
3,137
3,010
0
19,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,914
Gold Earned
27,195
64
Minions Killed
106
1
Camps Cleared
8
493,528
Distance Traveled
588,992
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,511
865
31
3
5
197,876
4
W
Ra
9,114
829
49
4
2
192,056
3
L
Tiamat
7,088
644
27
2
1
139,916
0
L
Cthulhu
8,448
768
21
2
0
190,802
2
L
Sol
6,378
580
16
1
0
162,810
1
W
Medusa
8,570
779
26
2
1
199,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role