Player Matchup

Morgan Le Fay
Morgan Le Fay
KroAl Dahyun
Morgan Le Fay
Level 158
God Stats
12W - 6L
1,596 SR
Queue Stats
111W - 82L
1,664 Elo+
Party 2
Geb
Geb
TDC LenkobyL
Geb
Level 56
God Stats
2W - 1L
1,748 SR
Queue Stats
15W - 10L
1,609 Elo+
Party 2
Charybdis
Charybdis
TDC dam1An22
Charybdis
Level 122
God Stats
1W - 0L
1,678 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 112
1,674 SR
1,591 Elo+

VS

Team Averages
Level 38
1,621 SR
1,518 Elo+
Fenrir
Fenrir
Teracaprice
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,715 Elo+
Solo
Ymir
Ymir
johnnynormaIton
Ymir
Level 7
God Stats
2W - 1L
1,489 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
ygtrece_13_13
Skadi
Level 101
God Stats
2W - 1L
1,874 SR
Queue Stats
3W - 3L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KroAl Dahyun
Morgan Le Fay
13
2 / 3 / 5
9,699
693
8,000
8,444
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 0 / 7
10,035
717
2,209
11,295
11,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
TDC dam1An22
Charybdis
13
8 / 3 / 2
10,654
761
12,615
10,396
4,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
0 / 4 / 2
7,521
537
222
3,847
687
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 3 / 3
7,947
568
2,444
13,658
6,931
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 3 / 0
9,780
699
10,296
11,492
3,696
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
10
Kills
5
6
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
KroAl Dahyun
Morgan Le Fay
2
3
5
1.5
W
0
0
7
3.5
W
Charybdis
TDC dam1An22
Charybdis
8
3
2
3
L
Fenrir
0
4
2
0.25
L
0
3
3
0.5
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,824
Damage
12,962
30,135
Taken
28,997
19,389
Mitigated
11,314
8,432
Healing
2,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
KroAl Dahyun
Morgan Le Fay
8,000
465
0
1,708
8,444
3,672
633
856
7,588
46,872
0
W
2,209
179
0
5,032
11,295
11,433
100
2,134
9,161
13,260
0
W
Charybdis
TDC dam1An22
Charybdis
12,615
9,125
0
1,692
10,396
4,284
2,262
869
9,527
0
38,165
L
Fenrir
222
50
0
0
3,847
687
0
281
3,566
0
222
L
2,444
56
0
0
13,658
6,931
0
4,623
9,035
7,230
0
L
10,296
4,197
358
1,833
11,492
3,696
185
5,430
6,062
0
52,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,388
Gold Earned
25,248
143
Minions Killed
95
7
Camps Cleared
3
710,699
Distance Traveled
482,745
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,699
693
73
5
5
239,162
3
W
Geb
10,035
717
18
1
0
272,616
1
W
Charybdis
10,654
761
52
4
2
198,921
2
L
Fenrir
7,521
537
0
0
0
13,064
0
L
Ymir
7,947
568
12
1
0
248,168
1
L
Skadi
9,780
699
83
6
3
221,513
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role