Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DeiDei_A_Ohaku
Sol
Level 151
God Stats
50W - 35L
1,588 SR
Queue Stats
364W - 325L
1,468 Elo+
Party 1
Artio
Artio
InFaReD27
Artio
Level 160
God Stats
17W - 28L
1,484 SR
Queue Stats
461W - 503L
1,509 Elo+
Party 1
Osiris
Osiris
XSkullCrusherX73
Osiris
Level 126
God Stats
6W - 0L
1,891 SR
Queue Stats
235W - 241L
1,505 Elo+
Party 1
Sobek
Sobek
nuke2564
Sobek
Level 27
God Stats
3W - 2L
1,372 SR
Queue Stats
3W - 3L
1,217 Elo+
Party 1
Team Averages
Level 125
1,567 SR
1,440 Elo+

VS

Team Averages
Level 52
1,427 SR
1,512 Elo+
Bellona
Bellona
Bluffchicken378
Bellona
Level 65
God Stats
29W - 31L
1,493 SR
Queue Stats
387W - 302L
1,534 Elo+
Party 3
Persephone
Persephone
MrsBlueBree
Persephone
Level 112
God Stats
207W - 127L
1,758 SR
Queue Stats
560W - 454L
1,630 Elo+
Party 3
Geb
Geb
NoobAsh123
Geb
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
258W - 151L
1,703 Elo+
Party 3
Arachne
Arachne
SoulHunterTM
Arachne
Level 41
God Stats
2W - 5L
1,295 SR
Queue Stats
218W - 284L
1,361 Elo+
Party 2
Xbalanque
Xbalanque
WintryN TM
Xbalanque
Level 25
God Stats
4W - 9L
1,091 SR
Queue Stats
101W - 132L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 0 / 0
6,257
569
2,162
4,651
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
5 / 0 / 4
6,910
628
10,151
6,636
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
InFaReD27
Artio
11
3 / 0 / 3
6,849
623
5,676
7,613
6,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
7 / 0 / 1
7,254
659
6,075
7,173
5,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
nuke2564
Sobek
8
0 / 0 / 7
5,276
480
1,197
3,808
2,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,182
471
2,448
8,015
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
MrsBlueBree
Persephone
10
0 / 1 / 0
5,915
538
4,766
3,647
945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 5 / 0
4,885
444
2,966
10,277
4,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
SoulHunterTM
Arachne
8
0 / 4 / 0
4,925
448
1,171
8,688
2,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
WintryN TM
Xbalanque
8
0 / 4 / 0
4,795
436
5,143
6,692
2,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
17
Kills
0
0
Deaths
17
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
0
0
2
L
0
3
0
0
W
5
0
4
7
W
Artio
InFaReD27
Artio
3
0
3
4.5
L
Persephone
MrsBlueBree
Persephone
0
1
0
0
L
0
5
0
0
L
Arachne
SoulHunterTM
Arachne
0
4
0
0
L
Xbalanque
WintryN TM
Xbalanque
0
4
0
0
W
7
0
1
7.5
W
Sobek
nuke2564
Sobek
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,261
Damage
16,494
29,881
Taken
37,319
17,874
Mitigated
14,067
13,708
Healing
9,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
2,162
1,072
0
1,103
4,651
1,431
377
2,602
2,049
0
32,802
L
2,448
761
0
2,544
8,015
4,077
0
2,317
5,261
0
26,436
W
10,151
4,778
0
5,171
6,636
1,702
1,570
406
6,230
52,206
0
W
Artio
InFaReD27
Artio
5,676
686
418
4,312
7,613
6,835
323
3,024
4,589
30,347
0
L
Persephone
MrsBlueBree
Persephone
4,766
0
0
564
3,647
945
0
433
3,123
36,284
0
L
2,966
1,202
0
1,516
10,277
4,750
0
4,130
5,922
15,043
0
L
Arachne
SoulHunterTM
Arachne
1,171
956
0
2,823
8,688
2,229
0
4,077
4,525
0
22,281
L
Xbalanque
WintryN TM
Xbalanque
5,143
2,164
0
1,860
6,692
2,066
0
5,229
1,463
0
22,486
W
6,075
2,103
0
2,125
7,173
5,046
316
1,349
5,824
0
42,030
W
Sobek
nuke2564
Sobek
1,197
211
0
579
3,808
2,860
272
590
3,218
5,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,546
Gold Earned
25,702
324
Minions Killed
245
0
Camps Cleared
0
972,539
Distance Traveled
1,009,118
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,257
569
72
7
0
183,394
7
L
Bellona
5,182
471
63
6
0
201,690
1
W
Sol
6,910
628
96
9
0
173,809
0
W
Artio
6,849
623
62
6
0
198,253
1
L
Persephone
5,915
538
77
7
0
214,572
1
L
Geb
4,885
444
22
2
0
200,743
3
L
Arachne
4,925
448
45
4
0
213,291
0
L
Xbalanque
4,795
436
38
3
0
178,822
0
W
Osiris
7,254
659
85
8
0
245,963
1
W
Sobek
5,276
480
9
1
0
171,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role