Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PSG Gangsta
Ah Muzen Cab
Level 148
God Stats
57W - 53L
1,505 SR
Queue Stats
237W - 230L
1,459 Elo+
Party 1
Arachne
Arachne
RockNewt5757461
Arachne
Level 23
God Stats
2W - 0L
1,733 SR
Queue Stats
26W - 15L
1,573 Elo+
Party 1
Xing Tian
Xing Tian
Stemlid
Xing Tian
Level 158
God Stats
8W - 4L
1,565 SR
Queue Stats
568W - 573L
1,446 Elo+
Party 1
Amaterasu
Amaterasu
TheDecapitron
Amaterasu
Level 155
God Stats
23W - 23L
1,510 SR
Queue Stats
214W - 234L
1,526 Elo+
Party 1
Team Averages
Level 129
1,563 SR
1,501 Elo+

VS

Team Averages
Level 49
1,403 SR
1,289 Elo+
Chang'e
Chang'e
BbY WhitCheddar
Chang'e
Level 35
God Stats
5W - 7L
1,133 SR
Queue Stats
152W - 197L
1,237 Elo+
Party 2
Jormungandr
Jormungandr
CN Noodles
Jormungandr
Level 16
God Stats
1W - 1L
1,729 SR
Queue Stats
20W - 17L
1,423 Elo+
Party 2
Danzaburou
Danzaburou
ICE x Null
Danzaburou
Level 63
God Stats
25W - 17L
1,213 SR
Queue Stats
252W - 303L
1,279 Elo+
Party 2
Charybdis
Charybdis
lil_C-1000
Charybdis
Level 47
God Stats
31W - 32L
1,387 SR
Queue Stats
137W - 173L
1,219 Elo+
Party 3
Arachne
Arachne
xxdeseox
Arachne
Level 84
God Stats
8W - 5L
1,554 SR
Queue Stats
136W - 153L
1,289 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 1 / 3
6,061
606
3,167
4,657
1,225
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
PSG Gangsta
Ah Muzen Cab
9
2 / 1 / 8
5,517
552
5,608
4,178
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
12 / 2 / 1
7,324
732
7,161
7,156
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Stemlid
Xing Tian
8
1 / 1 / 7
5,272
527
2,381
7,475
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
TheDecapitron
Amaterasu
11
5 / 0 / 4
6,607
661
4,654
3,672
1,821
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 1
4,786
479
3,472
7,452
1,649
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jormungandr
CN Noodles
Jormungandr
5
0 / 7 / 0
3,887
389
218
8,156
4,771
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
ICE x Null
Danzaburou
8
1 / 5 / 1
5,036
504
3,841
6,774
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
lil_C-1000
Charybdis
6
0 / 3 / 0
4,201
420
2,927
5,080
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
xxdeseox
Arachne
10
3 / 3 / 0
6,054
605
2,497
7,060
2,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
22
Kills
5
5
Deaths
22
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
3
3.5
L
1
4
1
0.38
L
Jormungandr
CN Noodles
Jormungandr
0
7
0
0
L
Danzaburou
ICE x Null
Danzaburou
1
5
1
0.3
W
Ah Muzen Cab
PSG Gangsta
Ah Muzen Cab
2
1
8
6
W
12
2
1
6.25
W
Xing Tian
Stemlid
Xing Tian
1
1
7
4.5
W
Amaterasu
TheDecapitron
Amaterasu
5
0
4
7
L
Charybdis
lil_C-1000
Charybdis
0
3
0
0
L
Arachne
xxdeseox
Arachne
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,971
Damage
12,955
27,138
Taken
34,522
11,463
Mitigated
11,930
12,568
Healing
7,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,167
680
0
2,064
4,657
1,225
1,306
309
4,348
27,923
0
L
3,472
374
604
1,771
7,452
1,649
0
1,056
6,396
18,160
0
L
Jormungandr
CN Noodles
Jormungandr
218
60
0
656
8,156
4,771
0
0
8,156
6,574
0
L
Danzaburou
ICE x Null
Danzaburou
3,841
1,477
0
1,076
6,774
1,985
116
1,895
4,879
0
18,092
W
Ah Muzen Cab
PSG Gangsta
Ah Muzen Cab
5,608
3,623
0
2,955
4,178
1,029
443
968
3,210
0
22,582
W
7,161
4,708
0
3,506
7,156
2,676
0
1,034
6,122
0
35,355
W
Xing Tian
Stemlid
Xing Tian
2,381
315
0
2,352
7,475
4,712
0
1,066
6,409
10,645
0
W
Amaterasu
TheDecapitron
Amaterasu
4,654
2,562
0
1,691
3,672
1,821
476
235
3,359
0
31,059
L
Charybdis
lil_C-1000
Charybdis
2,927
1,815
0
1,327
5,080
1,135
443
522
4,558
0
12,517
L
Arachne
xxdeseox
Arachne
2,497
1,668
0
1,740
7,060
2,390
0
2,075
4,985
0
25,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,781
Gold Earned
23,964
239
Minions Killed
181
0
Camps Cleared
0
1,002,236
Distance Traveled
875,140
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,061
606
59
6
0
172,131
0
L
Chang'e
4,786
479
42
4
0
180,595
1
L
Jormungandr
3,887
389
16
2
0
124,827
1
L
Danzaburou
5,036
504
38
4
0
179,973
2
W
Ah Muzen Cab
5,517
552
45
5
0
191,288
2
W
Arachne
7,324
732
57
6
0
224,591
6
W
Xing Tian
5,272
527
14
1
0
201,785
5
W
Amaterasu
6,607
661
64
6
0
212,441
5
L
Charybdis
4,201
420
27
3
0
158,722
1
L
Arachne
6,054
605
58
6
0
231,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role