Player Matchup

Charybdis
Charybdis
AddssedSpy427
Charybdis
Level 104
God Stats
1W - 1L
1,277 SR
Queue Stats
7W - 12L
1,522 Elo+
Party 2
Hel
Hel
DecoratedR
Hel
Level 107
God Stats
1W - 3L
1,195 SR
Queue Stats
52W - 59L
1,368 Elo+
Party 2
Scylla
Scylla
Gimmicredd
Scylla
Level 129
God Stats
3W - 1L
1,539 SR
Queue Stats
56W - 70L
1,460 Elo+
Party 2
Team Averages
Level 113
1,337 SR
1,450 Elo+

VS

Team Averages
Level 73
1,325 SR
1,392 Elo+
Neith
Neith
OWDougy
Neith
Level 6
God Stats
2W - 3L
1,093 SR
Queue Stats
7W - 7L
1,331 Elo+
Party 1
Xbalanque
Xbalanque
Shrimpy369
Xbalanque
Level 56
God Stats
0W - 1L
1,446 SR
Queue Stats
8W - 12L
1,225 Elo+
Party 1
He Bo
He Bo
hilbers
He Bo
Level 158
God Stats
5W - 10L
1,438 SR
Queue Stats
454W - 432L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AddssedSpy427
Charybdis
14
2 / 4 / 9
10,847
723
9,508
14,113
3,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 4 / 8
11,697
780
10,769
16,535
12,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Gimmicredd
Scylla
15
9 / 6 / 4
12,252
817
12,955
15,467
6,694
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
OWDougy
Neith
14
4 / 5 / 10
10,565
704
12,565
13,084
5,027
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
Shrimpy369
Xbalanque
12
3 / 8 / 10
9,952
663
7,560
17,135
6,499
Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
hilbers
He Bo
14
7 / 4 / 6
10,885
726
14,580
13,534
4,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
40
17
Kills
14
14
Deaths
17
21
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AddssedSpy427
Charybdis
2
4
9
1.63
W
6
4
8
2.5
W
Scylla
Gimmicredd
Scylla
9
6
4
1.83
L
Neith
OWDougy
Neith
4
5
10
1.8
L
Xbalanque
Shrimpy369
Xbalanque
3
8
10
1
L
He Bo
hilbers
He Bo
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,232
Damage
34,705
46,115
Taken
43,753
22,237
Mitigated
16,496
16,026
Healing
4,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AddssedSpy427
Charybdis
9,508
6,717
0
1,227
14,113
3,426
2,290
3,195
10,640
0
37,443
W
10,769
910
5,692
8,070
16,535
12,117
155
5,676
10,575
38,203
0
W
Scylla
Gimmicredd
Scylla
12,955
1,043
0
1,037
15,467
6,694
392
5,485
9,644
42,317
0
L
Neith
OWDougy
Neith
12,565
4,298
0
1,396
13,084
5,027
1,719
8,244
4,840
0
28,318
L
Xbalanque
Shrimpy369
Xbalanque
7,560
3,689
0
244
17,135
6,499
466
8,304
8,831
0
25,475
L
He Bo
hilbers
He Bo
14,580
495
110
2,663
13,534
4,970
794
7,797
5,737
36,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,796
Gold Earned
31,402
174
Minions Killed
129
7
Camps Cleared
7
765,945
Distance Traveled
730,416
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,847
723
62
4
3
224,456
0
W
Hel
11,697
780
65
4
1
293,087
1
W
Scylla
12,252
817
47
3
3
248,402
3
L
Neith
10,565
704
46
3
0
246,660
1
L
Xbalanque
9,952
663
34
2
5
241,237
0
L
He Bo
10,885
726
49
3
2
242,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role