Player Matchup

Kukulkan
Kukulkan
Arisarath
Kukulkan
Level 111
God Stats
15W - 11L
1,732 SR
Queue Stats
39W - 35L
1,556 Elo+
Party 2
Da Ji
Da Ji
IRLancer
Da Ji
Level 149
God Stats
1W - 4L
1,504 SR
Queue Stats
121W - 106L
1,647 Elo+
Party 2
Tiamat
Tiamat
IceDizzy
Tiamat
Level 129
God Stats
0W - 1L
1,275 SR
Queue Stats
85W - 64L
1,625 Elo+
Party 2
Fafnir
Fafnir
ManiacalTr0jan
Fafnir
Level 158
God Stats
7W - 3L
1,747 SR
Queue Stats
256W - 240L
1,539 Elo+
Party 2
Sol
Sol
Skyfysh
Sol
Level 23
God Stats
18W - 23L
1,508 SR
Queue Stats
71W - 64L
1,581 Elo+
Party 2
Team Averages
Level 114
1,553 SR
1,590 Elo+

VS

Team Averages
Level 109
1,543 SR
1,707 Elo+
Hachiman
Hachiman
Flip-Flop05
Hachiman
Level 160
God Stats
8W - 2L
1,578 SR
Queue Stats
504W - 213L
1,781 Elo+
Party 1
Janus
Janus
PSFiveDeveloper
Janus
Level 27
God Stats
7W - 2L
1,572 SR
Queue Stats
211W - 51L
1,917 Elo+
Party 1
Loki
Loki
Stavie-magee
Loki
Level 158
God Stats
5W - 7L
1,560 SR
Queue Stats
288W - 153L
1,656 Elo+
Party 1
Cthulhu
Cthulhu
TuNeSqUaD6256
Cthulhu
Level 38
God Stats
53W - 76L
1,397 SR
Queue Stats
199W - 226L
1,352 Elo+
Solo
Olorun
Olorun
nickflamingdude2
Olorun
Level 160
God Stats
4W - 1L
1,606 SR
Queue Stats
476W - 227L
1,828 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Arisarath
Kukulkan
12
2 / 6 / 6
8,134
542
5,091
8,877
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
IRLancer
Da Ji
12
5 / 3 / 3
8,147
543
6,351
10,268
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
IceDizzy
Tiamat
15
1 / 3 / 5
8,249
550
4,634
9,254
7,208
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 1 / 4
7,239
483
3,903
11,043
12,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
12
2 / 4 / 2
6,975
465
6,567
7,407
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Flip-Flop05
Hachiman
13
1 / 1 / 3
8,239
549
6,898
8,450
2,676
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
5 / 2 / 4
9,415
628
9,585
6,626
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
7 / 5 / 2
9,377
625
7,093
12,323
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
11
1 / 2 / 4
6,920
461
2,317
8,488
5,275
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
3 / 1 / 5
9,141
609
10,506
16,756
7,613
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
35
11
Kills
17
17
Deaths
11
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Arisarath
Kukulkan
2
6
6
0.83
W
Hachiman
Flip-Flop05
Hachiman
1
1
3
2.5
L
Da Ji
IRLancer
Da Ji
5
3
3
2.17
L
Tiamat
IceDizzy
Tiamat
1
3
5
1.17
L
1
1
4
3
W
5
2
4
3.5
L
Sol
2
4
2
0.75
W
7
5
2
1.6
W
Cthulhu
1
2
4
1.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,546
Damage
36,399
46,849
Taken
52,643
28,765
Mitigated
21,649
11,027
Healing
21,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Arisarath
Kukulkan
5,091
499
0
570
8,877
3,226
0
4,751
3,984
37,983
0
W
Hachiman
Flip-Flop05
Hachiman
6,898
2,769
0
2,590
8,450
2,676
1,164
3,396
5,054
0
62,184
L
Da Ji
IRLancer
Da Ji
6,351
1,993
0
500
10,268
3,582
0
3,780
6,399
0
35,804
L
Tiamat
IceDizzy
Tiamat
4,634
663
0
4,876
9,254
7,208
99
4,402
4,808
45,446
0
L
3,903
1,347
0
2,949
11,043
12,582
0
5,408
5,463
14,812
0
W
9,585
331
0
1,007
6,626
2,027
0
1,161
5,465
59,923
0
L
Sol
6,567
1,063
0
2,132
7,407
2,167
0
3,568
3,787
34,961
0
W
7,093
1,630
0
3,500
12,323
4,058
0
3,937
8,386
0
55,817
W
Cthulhu
2,317
475
597
1,831
8,488
5,275
1,164
5,003
3,485
15,169
0
W
10,506
4,631
1,171
11,056
16,756
7,613
2,777
6,901
9,855
72,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,744
Gold Earned
43,092
328
Minions Killed
443
0
Camps Cleared
0
1,421,172
Distance Traveled
1,485,230
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,134
542
83
6
0
273,602
8
W
Hachiman
8,239
549
90
6
0
288,168
5
L
Da Ji
8,147
543
60
4
0
298,102
2
L
Tiamat
8,249
550
101
7
0
287,224
1
L
Fafnir
7,239
483
17
1
0
316,947
4
W
Janus
9,415
628
118
8
0
322,823
4
L
Sol
6,975
465
67
4
0
245,297
3
W
Loki
9,377
625
102
7
0
327,524
0
W
Cthulhu
6,920
461
22
1
0
278,062
2
W
Olorun
9,141
609
111
7
0
268,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role