Player Matchup

Nox
Nox
BurrowinSnagret
Nox
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 17L
1,963 Elo+
Party 2
Bacchus
Bacchus
TheEyeholeMan
Bacchus
Level 159
God Stats
9W - 7L
1,588 SR
Queue Stats
85W - 60L
1,588 Elo+
Party 2
Loki
Loki
nwzFrosty
Loki
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
237W - 72L
1,860 Elo+
Party 2
Team Averages
Level 96
1,529 SR
1,804 Elo+

VS

Team Averages
Level 108
1,537 SR
1,483 Elo+
Neith
Neith
BestHanzoNA
Neith
Level 12
God Stats
0W - 1L
1,358 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
He Bo
He Bo
Sawsea
He Bo
Level 152
God Stats
0W - 2L
1,554 SR
Queue Stats
7W - 6L
1,442 Elo+
Party 1
Ymir
Ymir
iliketacos29
Ymir
Level 159
God Stats
0W - 1L
1,699 SR
Queue Stats
20W - 28L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 0 / 12
9,904
825
15,777
5,665
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
13
4 / 2 / 18
9,811
818
7,707
14,974
21,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
14
11 / 2 / 9
9,971
831
12,075
9,436
4,217
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 13 / 3
6,883
574
5,575
13,711
4,789
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

He Bo
Sawsea
He Bo
11
4 / 8 / 0
8,646
721
7,499
10,339
3,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 5 / 3
7,588
632
4,497
15,486
15,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
10
26
Kills
4
4
Deaths
26
39
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
13
3
0.12
W
11
0
12
17
L
He Bo
Sawsea
He Bo
4
8
0
0.5
W
Bacchus
4
2
18
6.5
L
0
5
3
0.3
W
Loki
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,559
Damage
17,571
30,075
Taken
39,536
27,847
Mitigated
24,227
4,834
Healing
2,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,575
2,966
0
341
13,711
4,789
0
9,780
3,900
0
12,442
W
15,777
883
0
935
5,665
2,400
385
3,142
2,523
36,274
0
L
He Bo
Sawsea
He Bo
7,499
952
0
1,006
10,339
3,560
0
5,294
5,045
25,720
0
W
Bacchus
7,707
887
0
3,599
14,974
21,230
38
4,676
10,298
17,667
0
L
4,497
810
0
1,410
15,486
15,878
0
8,471
7,015
13,463
0
W
Loki
12,075
2,113
0
300
9,436
4,217
440
4,875
4,561
0
39,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,686
Gold Earned
23,117
119
Minions Killed
94
10
Camps Cleared
0
706,868
Distance Traveled
531,959
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,883
574
29
2
0
162,956
0
W
Nox
9,904
825
51
4
1
216,001
4
L
He Bo
8,646
721
53
4
0
171,675
1
W
Bacchus
9,811
818
21
2
2
239,802
1
L
Ymir
7,588
632
12
1
0
197,328
3
W
Loki
9,971
831
47
4
7
251,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role