Player Matchup

Mercury
Mercury
Barnër
Mercury
Level 66
God Stats
1W - 0L
1,213 SR
Queue Stats
63W - 86L
1,376 Elo+
Party 2
Cerberus
Cerberus
DrakenCTM
Cerberus
Level 6
God Stats
2W - 0L
1,662 SR
Queue Stats
14W - 14L
1,581 Elo+
Party 2
Bellona
Bellona
FeliiPolilla
Bellona
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 8L
1,278 Elo+
Party 2
Nemesis
Nemesis
MrRapha5022
Nemesis
Level 18
God Stats
5W - 6L
1,504 SR
Queue Stats
22W - 37L
1,265 Elo+
Solo
Apollo
Apollo
chikisrikis20
Apollo
Level 29
God Stats
18W - 15L
1,646 SR
Queue Stats
91W - 103L
1,414 Elo+
Solo
Team Averages
Level 25
1,505 SR
1,383 Elo+

VS

Team Averages
Level 12
1,456 SR
1,274 Elo+
Skadi
Skadi
 
Skadi
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DANSTRONGER
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
He Bo
He Bo
dennervini
He Bo
Level 22
God Stats
2W - 8L
1,324 SR
Queue Stats
2W - 10L
1,092 Elo+
Party 1
Merlin
Merlin
meerkides
Merlin
Level 7
God Stats
2W - 4L
1,457 SR
Queue Stats
2W - 7L
1,165 Elo+
Party 1
Nemesis
Nemesis
phzinnL2
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,112 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Barnër
Mercury
18
8 / 2 / 13
11,878
594
10,994
13,417
5,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cerberus
DrakenCTM
Cerberus
15
5 / 2 / 12
10,634
532
7,547
13,809
15,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bellona
FeliiPolilla
Bellona
16
12 / 4 / 8
11,147
557
10,985
18,398
15,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
MrRapha5022
Nemesis
16
7 / 6 / 12
10,482
524
6,766
14,988
8,137
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
11 / 2 / 7
11,624
581
11,586
12,450
4,953
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
5
0 / 1 / 1
5,946
297
1,335
1,513
309
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 9 / 4
8,310
416
3,524
17,528
10,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
15
6 / 12 / 2
10,226
511
12,871
13,001
3,553
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
meerkides
Merlin
13
2 / 9 / 4
8,945
447
9,259
12,902
4,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
phzinnL2
Nemesis
14
2 / 12 / 4
9,281
464
2,063
14,775
5,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
26
43
Kills
11
16
Deaths
43
52
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
1
1
0.5
W
Mercury
Barnër
Mercury
8
2
13
7.25
L
1
9
4
0.33
W
Cerberus
DrakenCTM
Cerberus
5
2
12
5.5
W
Bellona
FeliiPolilla
Bellona
12
4
8
4
W
Nemesis
MrRapha5022
Nemesis
7
6
12
2.17
W
11
2
7
7.25
L
He Bo
6
12
2
0.58
L
Merlin
meerkides
Merlin
2
9
4
0.44
L
Nemesis
phzinnL2
Nemesis
2
12
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,878
Damage
29,052
73,062
Taken
59,719
50,025
Mitigated
24,473
19,266
Healing
2,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
1,335
853
0
506
1,513
309
152
0
1,513
0
7,313
W
Mercury
Barnër
Mercury
10,994
5,634
0
4,931
13,417
5,257
803
3,972
9,445
0
86,181
L
3,524
742
0
502
17,528
10,653
72
2,737
14,791
13,672
0
W
Cerberus
DrakenCTM
Cerberus
7,547
806
0
3,250
13,809
15,682
1,230
4,776
9,033
38,132
0
W
Bellona
FeliiPolilla
Bellona
10,985
2,747
0
3,423
18,398
15,996
1,667
6,687
11,711
2,057
35,755
W
Nemesis
MrRapha5022
Nemesis
6,766
1,895
0
3,246
14,988
8,137
425
8,545
6,443
0
35,911
W
11,586
8,201
0
4,416
12,450
4,953
8,283
1,674
10,776
0
84,830
L
He Bo
12,871
1,698
0
142
13,001
3,553
0
1,516
11,485
41,165
0
L
Merlin
meerkides
Merlin
9,259
919
291
930
12,902
4,457
101
1,535
11,367
27,936
0
L
Nemesis
phzinnL2
Nemesis
2,063
1,280
0
0
14,775
5,501
0
2,918
11,857
0
26,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,765
Gold Earned
42,708
445
Minions Killed
192
0
Camps Cleared
0
1,927,447
Distance Traveled
1,392,705
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,946
297
21
1
0
74,829
0
W
Mercury
11,878
594
114
6
0
451,912
2
L
Ares
8,310
416
21
1
0
317,937
3
W
Cerberus
10,634
532
83
4
0
363,278
0
W
Bellona
11,147
557
59
3
0
362,265
1
W
Nemesis
10,482
524
46
2
0
409,721
0
W
Apollo
11,624
581
143
7
0
340,271
0
L
He Bo
10,226
511
66
3
0
297,957
3
L
Merlin
8,945
447
33
2
0
313,836
1
L
Nemesis
9,281
464
51
3
0
388,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role