Player Matchup

Anubis
Anubis
BossBxby
Anubis
Level 28
God Stats
23W - 15L
1,532 SR
Queue Stats
39W - 47L
1,376 Elo+
Party 2
Nemesis
Nemesis
Comfier
Nemesis
Level 29
God Stats
18W - 19L
1,461 SR
Queue Stats
49W - 65L
1,344 Elo+
Party 2
Izanami
Izanami
H U N T E R4875
Izanami
Level 15
God Stats
10W - 9L
1,417 SR
Queue Stats
14W - 10L
1,429 Elo+
Party 2
Bacchus
Bacchus
Pisre
Bacchus
Level 25
God Stats
6W - 5L
1,550 SR
Queue Stats
33W - 44L
1,398 Elo+
Party 2
Danzaburou
Danzaburou
c x z u t
Danzaburou
Level 26
God Stats
18W - 17L
1,454 SR
Queue Stats
24W - 38L
1,323 Elo+
Party 2
Team Averages
Level 25
1,483 SR
1,374 Elo+

VS

Team Averages
Level 20
1,508 SR
1,481 Elo+
Tiamat
Tiamat
Big_Baron_Kush
Tiamat
Level 10
God Stats
19W - 18L
1,579 SR
Queue Stats
45W - 42L
1,449 Elo+
Solo
Nike
Nike
Icy Vzpxr
Nike
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 80L
1,471 Elo+
Solo
Hades
Hades
RataSinDerechos
Hades
Level 23
God Stats
1W - 1L
1,713 SR
Queue Stats
23W - 22L
1,405 Elo+
Party 1
Sylvanus
Sylvanus
XiaoLongIsIt
Sylvanus
Level 23
God Stats
0W - 1L
1,236 SR
Queue Stats
1W - 2L
1,651 Elo+
Solo
Freya
Freya
missshuevoscrack
Freya
Level 18
God Stats
5W - 10L
1,514 SR
Queue Stats
72W - 72L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BossBxby
Anubis
12
0 / 4 / 1
6,752
482
3,677
7,819
3,790
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Comfier
Nemesis
10
6 / 1 / 1
7,061
504
4,727
5,294
1,731
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 2 / 4
6,929
495
4,741
8,295
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Pisre
Bacchus
11
2 / 2 / 5
6,964
497
4,428
7,649
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
c x z u t
Danzaburou
13
3 / 2 / 0
7,774
555
6,614
7,958
2,696
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,729
481
2,897
9,387
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
13
5 / 1 / 2
8,065
576
6,262
9,611
5,316
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 3 / 4
6,963
497
6,010
12,054
4,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
XiaoLongIsIt
Sylvanus
10
2 / 2 / 1
6,136
438
2,214
6,400
5,725
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 3 / 1
6,762
483
6,332
7,021
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
14
Kills
11
11
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Anubis
BossBxby
Anubis
0
4
1
0.13
W
Nemesis
Comfier
Nemesis
6
1
1
6.5
W
3
2
4
2.5
L
Nike
5
1
2
6
W
Bacchus
Pisre
Bacchus
2
2
5
2.25
L
1
3
4
1
L
Sylvanus
XiaoLongIsIt
Sylvanus
2
2
1
1.25
W
Danzaburou
c x z u t
Danzaburou
3
2
0
1.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,187
Damage
23,715
37,015
Taken
44,473
16,424
Mitigated
21,943
9,326
Healing
12,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,897
166
0
3,376
9,387
4,382
0
0
9,387
29,192
0
W
Anubis
BossBxby
Anubis
3,677
151
0
2,477
7,819
3,790
726
2,359
5,029
36,806
0
W
Nemesis
Comfier
Nemesis
4,727
2,409
0
180
5,294
1,731
12
1,799
3,495
0
27,413
W
4,741
3,178
0
2,282
8,295
2,363
1,210
4,117
4,178
0
38,666
L
Nike
6,262
664
0
2,025
9,611
5,316
0
1,888
7,723
548
38,546
W
Bacchus
Pisre
Bacchus
4,428
860
0
821
7,649
5,844
114
5,545
2,104
16,894
0
L
6,010
944
169
2,365
12,054
4,277
0
1,975
10,079
53,872
0
L
Sylvanus
XiaoLongIsIt
Sylvanus
2,214
565
626
1,315
6,400
5,725
217
1,245
5,155
14,240
0
W
Danzaburou
c x z u t
Danzaburou
6,614
2,051
0
3,566
7,958
2,696
686
3,924
3,896
0
34,378
L
6,332
2,531
0
2,220
7,021
2,243
630
2,753
4,024
32,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,480
Gold Earned
34,655
311
Minions Killed
299
0
Camps Cleared
0
1,157,197
Distance Traveled
1,252,626
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,729
481
56
4
0
234,355
1
W
Anubis
6,752
482
70
5
0
198,823
0
W
Nemesis
7,061
504
51
4
0
200,466
0
W
Izanami
6,929
495
77
6
0
260,759
2
L
Nike
8,065
576
79
6
0
261,079
0
W
Bacchus
6,964
497
28
2
0
265,845
1
L
Hades
6,963
497
82
6
0
256,059
0
L
Sylvanus
6,136
438
27
2
0
279,136
4
W
Danzaburou
7,774
555
85
6
0
231,304
0
L
Freya
6,762
483
55
4
0
221,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role