Player Matchup

Anhur
Anhur
ChiffonDuke6
Anhur
Level 109
God Stats
6W - 9L
1,500 SR
Queue Stats
390W - 396L
1,438 Elo+
Party 2
Cthulhu
Cthulhu
Chill SDK
Cthulhu
Level 50
God Stats
32W - 25L
1,538 SR
Queue Stats
182W - 132L
1,441 Elo+
Party 2
Gilgamesh
Gilgamesh
Ice Cold Mocha
Gilgamesh
Level 26
God Stats
12W - 5L
1,500 SR
Queue Stats
154W - 116L
1,359 Elo+
Party 2
Team Averages
Level 62
1,513 SR
1,413 Elo+

VS

Team Averages
Level 37
1,503 SR
1,433 Elo+
Anhur
Anhur
King_Ninja155
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
MonsterMitch5699
Cthulhu
Level 45
God Stats
0W - 3L
1,464 SR
Queue Stats
11W - 23L
1,373 Elo+
Party 1
Bakasura
Bakasura
PapaCoin3436
Bakasura
Level 63
God Stats
1W - 2L
1,545 SR
Queue Stats
13W - 22L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 4
7,951
723
4,117
7,161
2,298
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Chill SDK
Cthulhu
12
3 / 1 / 8
8,159
742
6,498
5,793
4,547
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Ice Cold Mocha
Gilgamesh
12
5 / 0 / 7
8,597
782
6,650
5,668
5,100
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,051
641
3,794
8,006
2,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 2
6,511
592
4,788
7,958
5,092
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
PapaCoin3436
Bakasura
11
3 / 3 / 1
7,462
678
4,595
6,800
2,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
4
4
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
W
Cthulhu
Chill SDK
Cthulhu
3
1
8
7
W
Gilgamesh
Ice Cold Mocha
Gilgamesh
5
0
7
8.5
L
1
6
2
0.33
L
0
3
2
0.33
L
Bakasura
PapaCoin3436
Bakasura
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,265
Damage
13,177
18,622
Taken
22,764
11,945
Mitigated
10,408
1,865
Healing
1,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,117
2,092
57
1,304
7,161
2,298
599
2,088
4,734
0
24,348
W
Cthulhu
Chill SDK
Cthulhu
6,498
128
0
7
5,793
4,547
111
1,497
4,276
25,471
0
W
Gilgamesh
Ice Cold Mocha
Gilgamesh
6,650
1,817
223
274
5,668
5,100
0
1,584
4,009
4,499
11,838
L
3,794
3,062
0
1,001
8,006
2,646
0
3,525
4,481
0
11,872
L
4,788
391
0
0
7,958
5,092
0
2,112
5,846
16,793
0
L
Bakasura
PapaCoin3436
Bakasura
4,595
2,844
0
956
6,800
2,670
0
2,819
3,981
0
14,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,707
Gold Earned
21,024
118
Minions Killed
85
8
Camps Cleared
2
650,219
Distance Traveled
554,181
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,951
723
63
6
6
186,432
1
W
Cthulhu
8,159
742
28
3
1
234,711
0
W
Gilgamesh
8,597
782
27
2
1
229,076
0
L
Anhur
7,051
641
15
1
0
159,547
0
L
Cthulhu
6,511
592
37
3
1
198,036
3
L
Bakasura
7,462
678
33
3
1
196,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role