Player Matchup

Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
 
Sol
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver IV
 
Medusa
Silver IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver III
TrancerD
Ares
Silver III
Level 115
God Stats
29W - 22L
1,584 SR
Queue Stats
55W - 49L
1,342 MMR
Solo
Persephone
Persephone
Silver I
Vénus
Persephone
Silver I
Level 75
God Stats
6W - 5L
1,579 SR
Queue Stats
133W - 139L
1,202 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,533 SR
1,409 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,571 SR
1,216 MMR
Cthulhu
Cthulhu
Silver V
 
Cthulhu
Silver V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze IV
Jymmly
Chang'e
Bronze IV
Level 42
God Stats
1W - 3L
1,663 SR
Queue Stats
3W - 10L
1,368 MMR
Solo
Cernunnos
Cernunnos
Gold V
Leningr
Cernunnos
Gold V
Level 157
God Stats
4W - 5L
1,894 SR
Queue Stats
538W - 551L
1,237 MMR
Solo
Arachne
Arachne
Silver I
Luminom
Arachne
Silver I
Level 146
God Stats
8W - 9L
1,380 SR
Queue Stats
187W - 188L
1,067 MMR
Solo
Osiris
Osiris
Silver III
TheBlackAngeI
Osiris
Silver III
Level 160
God Stats
3W - 4L
1,420 SR
Queue Stats
156W - 166L
908 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 0 / 1
5,842
649
3,566
5,035
3,988
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sol
 
Sol
10
1 / 1 / 0
5,767
641
2,110
4,352
1,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
 
Medusa
9
1 / 0 / 2
5,164
574
940
4,622
1,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
7
0 / 0 / 3
5,032
559
1,189
2,858
1,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
Vénus
Persephone
11
3 / 0 / 1
6,151
683
4,522
3,440
1,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Morgan Le FayNemesisGilgameshThe MorriganScylla

VS

Bans
JanusSetKhepriBakasuraKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
4
0 / 0 / 0
3,569
397
667
1,475
603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Jymmly
Chang'e
8
0 / 3 / 0
4,733
526
2,017
5,987
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Leningr
Cernunnos
10
1 / 1 / 0
5,491
610
1,819
3,183
934
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
Luminom
Arachne
8
0 / 1 / 0
4,873
541
470
4,446
1,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
0 / 1 / 0
4,871
541
2,133
5,286
3,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
6
Kills
1
1
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
1
1.5
W
Sol
 
Sol
1
1
0
1
W
Medusa
 
Medusa
1
0
2
2
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Chang'e
Jymmly
Chang'e
0
3
0
0
L
Cernunnos
Leningr
Cernunnos
1
1
0
1
L
Arachne
Luminom
Arachne
0
1
0
0
L
0
1
0
0
W
Ares
0
0
3
1.5
W
Persephone
Vénus
Persephone
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,327
Damage
7,106
20,307
Taken
20,377
8,662
Mitigated
8,300
11,136
Healing
8,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,566
255
0
3,166
5,035
3,988
0
0
5,035
29,560
0
W
Sol
 
Sol
2,110
926
0
2,319
4,352
1,003
1,208
327
4,025
34,985
0
W
Medusa
 
Medusa
940
375
0
3,000
4,622
1,259
32
0
4,622
0
22,416
L
Cthulhu
 
Cthulhu
667
36
73
168
1,475
603
0
927
548
4,325
0
L
Chang'e
Jymmly
Chang'e
2,017
91
117
2,638
5,987
1,482
108
4,213
1,418
21,203
0
L
Cernunnos
Leningr
Cernunnos
1,819
761
0
1,221
3,183
934
0
1,549
1,634
0
29,898
L
Arachne
Luminom
Arachne
470
424
0
2,104
4,446
1,370
0
1,489
2,867
0
25,158
L
2,133
846
0
2,242
5,286
3,911
0
2,763
2,523
0
20,204
W
Ares
1,189
0
0
1,065
2,858
1,312
0
729
2,129
6,107
0
W
Persephone
Vénus
Persephone
4,522
142
0
1,586
3,440
1,100
602
1,628
1,812
30,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,956
Gold Earned
23,537
323
Minions Killed
226
0
Camps Cleared
0
889,539
Distance Traveled
793,441
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,842
649
106
12
0
163,229
3
W
Sol
5,767
641
79
9
0
174,338
4
W
Medusa
5,164
574
64
7
0
189,609
9
L
Cthulhu
3,569
397
7
1
0
60,254
1
L
Chang'e
4,733
526
48
5
0
161,191
5
L
Cernunnos
5,491
610
63
7
0
177,398
3
L
Arachne
4,873
541
58
6
0
214,588
3
L
Osiris
4,871
541
50
6
0
180,010
1
W
Ares
5,032
559
8
1
0
189,201
7
W
Persephone
6,151
683
66
7
0
173,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role