Player Matchup

Chaac
Chaac
BasedPrime
Chaac
Level 88
God Stats
0W - 2L
1,263 SR
Queue Stats
2W - 7L
1,293 Elo+
Party 1
Xbalanque
Xbalanque
Cear714
Xbalanque
Level 26
God Stats
0W - 1L
1,160 SR
Queue Stats
2W - 9L
1,287 Elo+
Party 1
Da Ji
Da Ji
Denekal
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,371 Elo+
Party 1
Merlin
Merlin
Il augie lI
Merlin
Level 60
God Stats
12W - 16L
1,483 SR
Queue Stats
139W - 154L
1,366 Elo+
Party 2
Geb
Geb
SquidMan502
Geb
Level 89
God Stats
11W - 11L
1,580 SR
Queue Stats
37W - 36L
1,483 Elo+
Party 2
Team Averages
Level 56
1,397 SR
1,360 Elo+

VS

Team Averages
Level 110
1,547 SR
1,434 Elo+
Anubis
Anubis
Boot E Lips1
Anubis
Level 112
God Stats
23W - 17L
1,630 SR
Queue Stats
102W - 116L
1,485 Elo+
Party 3
Kali
Kali
EarthChan9762
Kali
Level 113
God Stats
5W - 5L
1,653 SR
Queue Stats
273W - 263L
1,454 Elo+
Party 3
Cthulhu
Cthulhu
Horrid Jack
Cthulhu
Level 121
God Stats
20W - 15L
1,593 SR
Queue Stats
210W - 242L
1,455 Elo+
Party 3
Ra
Ra
RedHeavenx
Ra
Level 124
God Stats
102W - 109L
1,507 SR
Queue Stats
295W - 305L
1,471 Elo+
Party 3
Danzaburou
Danzaburou
general_creampuf
Danzaburou
Level 78
God Stats
5W - 4L
1,350 SR
Queue Stats
27W - 26L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
0 / 2 / 1
7,137
595
4,943
7,875
4,974
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xbalanque
Cear714
Xbalanque
15
1 / 3 / 0
7,548
629
5,355
8,425
2,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
Denekal
Da Ji
13
0 / 3 / 1
6,800
567
2,459
6,935
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
15
1 / 4 / 1
8,118
677
7,737
7,884
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 8 / 1
7,063
589
4,070
14,186
5,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
4 / 2 / 7
9,506
792
6,074
6,818
3,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 0 / 10
11,061
922
10,140
7,844
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Horrid Jack
Cthulhu
17
3 / 1 / 6
9,661
805
7,598
8,029
5,750
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
1 / 0 / 10
9,533
794
3,035
4,762
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
general_creampuf
Danzaburou
16
5 / 0 / 9
10,070
839
7,847
7,159
2,908
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
62
2
Kills
20
20
Deaths
3
4
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
2
1
0.25
W
Anubis
4
2
7
3.75
L
Xbalanque
Cear714
Xbalanque
1
3
0
0.33
L
Da Ji
Denekal
Da Ji
0
3
1
0.17
W
7
0
10
12
W
Cthulhu
Horrid Jack
Cthulhu
3
1
6
6
L
Merlin
1
4
1
0.38
W
1
0
10
6
L
0
8
1
0.06
W
Danzaburou
general_creampuf
Danzaburou
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,564
Damage
34,694
45,305
Taken
34,612
17,939
Mitigated
17,402
5,174
Healing
19,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
4,943
272
0
2,098
7,875
4,974
1
2,840
5,035
0
21,616
W
Anubis
6,074
600
0
2,755
6,818
3,074
554
2,000
4,670
25,588
0
L
Xbalanque
Cear714
Xbalanque
5,355
2,111
0
1,642
8,425
2,849
0
3,658
4,767
0
28,124
L
Da Ji
Denekal
Da Ji
2,459
578
0
280
6,935
2,480
0
3,006
3,929
0
7,354
W
10,140
5,825
0
2,807
7,844
3,736
2,760
2,411
5,311
0
26,522
W
Cthulhu
Horrid Jack
Cthulhu
7,598
232
363
3,720
8,029
5,750
846
4,092
3,695
38,357
0
L
Merlin
7,737
149
0
172
7,884
2,519
0
3,368
4,516
30,504
0
W
3,035
461
2,912
3,644
4,762
1,934
627
1,181
3,415
44,923
0
L
4,070
1,474
0
982
14,186
5,117
0
3,835
10,351
17,659
0
W
Danzaburou
general_creampuf
Danzaburou
7,847
3,368
0
2,838
7,159
2,908
1,387
2,012
4,963
0
26,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,666
Gold Earned
49,831
215
Minions Killed
328
3
Camps Cleared
14
1,008,646
Distance Traveled
1,244,367
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,137
595
42
4
0
218,662
1
W
Anubis
9,506
792
60
5
2
190,771
2
L
Xbalanque
7,548
629
65
5
0
208,590
2
L
Da Ji
6,800
567
13
1
0
205,974
0
W
Kali
11,061
922
34
3
6
256,801
0
W
Cthulhu
9,661
805
73
6
0
260,484
2
L
Merlin
8,118
677
67
6
3
208,133
0
W
Ra
9,533
794
109
9
3
287,722
4
L
Geb
7,063
589
28
2
0
167,287
0
W
Danzaburou
10,070
839
52
4
3
248,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role