Player Matchup

Da Ji
Da Ji
Abyss7550
Da Ji
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,585 Elo+
Solo
Baron Samedi
Baron Samedi
OdiS_isWacK53
Baron Samedi
Level 101
God Stats
5W - 3L
1,470 SR
Queue Stats
307W - 303L
1,480 Elo+
Party 1
Odin
Odin
Seanuu
Odin
Level 57
God Stats
2W - 2L
1,500 SR
Queue Stats
73W - 92L
1,412 Elo+
Solo
Nike
Nike
WolverinePioneer
Nike
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,611 Elo+
Party 1
Cerberus
Cerberus
demonicgrim
Cerberus
Level 83
God Stats
2W - 2L
1,329 SR
Queue Stats
226W - 232L
1,454 Elo+
Party 1
Team Averages
Level 73
1,460 SR
1,508 Elo+

VS

Team Averages
Level 111
1,558 SR
1,487 Elo+
Merlin
Merlin
PachiDH
Merlin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 44L
1,506 Elo+
Solo
Bakasura
Bakasura
Pedrojr507
Bakasura
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,437 Elo+
Party 2
Ao Kuang
Ao Kuang
Smokejoker
Ao Kuang
Level 137
God Stats
4W - 6L
1,448 SR
Queue Stats
223W - 239L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
YoungBear_15
Baron Samedi
Level 130
God Stats
0W - 1L
1,637 SR
Queue Stats
19W - 19L
1,518 Elo+
Party 2
Scylla
Scylla
deep daddy420
Scylla
Level 109
God Stats
6W - 3L
1,705 SR
Queue Stats
489W - 473L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Abyss7550
Da Ji
20
12 / 9 / 14
15,397
733
22,462
20,623
14,196
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
OdiS_isWacK53
Baron Samedi
20
2 / 5 / 24
12,965
617
21,022
17,658
7,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Seanuu
Odin
20
14 / 4 / 20
15,187
723
15,191
21,825
28,259
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
7 / 7 / 23
13,655
650
20,762
22,272
21,307
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
demonicgrim
Cerberus
20
7 / 5 / 25
14,896
709
17,958
32,878
55,365
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PachiDH
Merlin
20
4 / 6 / 16
14,926
711
25,669
22,713
9,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Pedrojr507
Bakasura
18
0 / 8 / 10
11,369
541
5,196
19,745
7,240
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ao Kuang
Smokejoker
Ao Kuang
20
12 / 9 / 5
13,883
661
18,492
22,050
8,054
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
YoungBear_15
Baron Samedi
20
6 / 9 / 11
14,053
669
12,274
20,467
7,601
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
7 / 10 / 7
13,385
637
17,707
18,985
5,589
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
78
42
Kills
29
30
Deaths
42
106
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Abyss7550
Da Ji
12
9
14
2.11
W
Baron Samedi
OdiS_isWacK53
Baron Samedi
2
5
24
2.8
L
Merlin
PachiDH
Merlin
4
6
16
2
L
Bakasura
Pedrojr507
Bakasura
0
8
10
0.63
W
Odin
Seanuu
Odin
14
4
20
6
L
Ao Kuang
Smokejoker
Ao Kuang
12
9
5
1.61
W
7
7
23
2.64
L
Baron Samedi
YoungBear_15
Baron Samedi
6
9
11
1.28
L
7
10
7
1.05
W
Cerberus
demonicgrim
Cerberus
7
5
25
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,395
Damage
79,338
115,256
Taken
103,960
127,032
Mitigated
37,983
43,822
Healing
34,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Abyss7550
Da Ji
22,462
4,161
2,821
2,853
20,623
14,196
722
14,435
6,188
0
45,238
W
Baron Samedi
OdiS_isWacK53
Baron Samedi
21,022
613
8,159
5,101
17,658
7,905
1,097
14,164
3,494
46,338
0
L
Merlin
PachiDH
Merlin
25,669
263
1,026
8,662
22,713
9,499
0
8,412
14,301
58,709
0
L
Bakasura
Pedrojr507
Bakasura
5,196
3,752
1,358
4,997
19,745
7,240
0
8,157
11,588
0
11,756
W
Odin
Seanuu
Odin
15,191
2,725
3,651
2,896
21,825
28,259
756
12,489
9,286
0
26,316
L
Ao Kuang
Smokejoker
Ao Kuang
18,492
5,443
1,806
5,614
22,050
8,054
681
9,312
12,738
25,775
0
W
20,762
2,994
1,250
2,024
22,272
21,307
2,439
14,241
7,976
0
37,839
L
Baron Samedi
YoungBear_15
Baron Samedi
12,274
685
2,590
5,541
20,467
7,601
168
8,751
11,716
28,704
0
L
17,707
1,394
894
1,981
18,985
5,589
665
4,348
14,637
35,688
0
W
Cerberus
demonicgrim
Cerberus
17,958
1,431
3,017
12,050
32,878
55,365
788
18,813
13,737
47,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,100
Gold Earned
67,616
227
Minions Killed
184
0
Camps Cleared
0
1,839,447
Distance Traveled
1,620,969
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
15,397
733
41
2
0
351,826
0
W
Baron Samedi
12,965
617
52
2
0
353,788
1
L
Merlin
14,926
711
63
3
0
338,604
0
L
Bakasura
11,369
541
20
1
0
335,248
1
W
Odin
15,187
723
30
1
0
387,328
0
L
Ao Kuang
13,883
661
19
1
0
313,718
0
W
Nike
13,655
650
25
1
0
350,521
0
L
Baron Samedi
14,053
669
38
2
0
321,361
4
L
Scylla
13,385
637
44
2
0
312,038
1
W
Cerberus
14,896
709
79
4
0
395,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role