Player Matchup

Zeus
Zeus
Koilemtahp
Zeus
Level 84
God Stats
7W - 5L
1,646 SR
Queue Stats
150W - 140L
1,417 Elo+
Party 1
Charybdis
Charybdis
Origda
Charybdis
Level 101
God Stats
1W - 1L
1,805 SR
Queue Stats
67W - 100L
1,425 Elo+
Party 3
Gilgamesh
Gilgamesh
PurelyToucan3210
Gilgamesh
Level 129
God Stats
2W - 9L
1,171 SR
Queue Stats
157W - 154L
1,382 Elo+
Party 1
Ganesha
Ganesha
Viccus
Ganesha
Level 115
God Stats
9W - 4L
1,706 SR
Queue Stats
112W - 133L
1,479 Elo+
Party 3
Susano
Susano
Wargamemando
Susano
Level 64
God Stats
1W - 2L
1,479 SR
Queue Stats
12W - 20L
1,351 Elo+
Party 3
Team Averages
Level 99
1,561 SR
1,411 Elo+

VS

Team Averages
Level 62
1,503 SR
1,375 Elo+
Odin
Odin
 
Odin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ADIAM0
Sol
Level 37
God Stats
24W - 28L
1,428 SR
Queue Stats
108W - 117L
1,453 Elo+
Party 2
Neith
Neith
Azeurus
Neith
Level 17
God Stats
3W - 4L
1,573 SR
Queue Stats
4W - 14L
1,049 Elo+
Party 2
Achilles
Achilles
N3XXIC
Achilles
Level 49
God Stats
18W - 19L
1,490 SR
Queue Stats
136W - 140L
1,450 Elo+
Party 2
Ah Puch
Ah Puch
Wardawgg
Ah Puch
Level 64
God Stats
54W - 53L
1,521 SR
Queue Stats
142W - 155L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 3
9,160
705
15,286
9,167
3,519
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
Origda
Charybdis
16
3 / 5 / 6
9,466
728
10,864
14,230
5,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
15
5 / 7 / 3
9,968
767
9,248
16,683
15,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Viccus
Ganesha
16
0 / 6 / 7
8,720
671
11,002
17,995
17,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
14
1 / 8 / 8
8,699
669
4,199
11,882
5,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
6 / 2 / 17
11,439
880
11,097
13,063
14,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
ADIAM0
Sol
19
14 / 1 / 7
13,512
1,039
19,505
12,074
4,473
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Azeurus
Neith
16
2 / 4 / 11
9,574
736
6,588
9,572
3,875
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
N3XXIC
Achilles
18
5 / 2 / 14
11,234
864
7,903
15,552
9,747
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
Wardawgg
Ah Puch
17
5 / 2 / 14
11,009
847
14,244
10,008
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
95
11
Kills
32
32
Deaths
11
27
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
6
2
17
7.25
W
Sol
ADIAM0
Sol
14
1
7
17.5
W
Neith
Azeurus
Neith
2
4
11
1.88
L
2
6
3
0.58
W
Achilles
N3XXIC
Achilles
5
2
14
6
L
Charybdis
Origda
Charybdis
3
5
6
1.2
L
Gilgamesh
5
7
3
0.93
L
Ganesha
Viccus
Ganesha
0
6
7
0.58
W
Ah Puch
Wardawgg
Ah Puch
5
2
14
6
L
Susano
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,599
Damage
59,337
69,957
Taken
60,269
47,938
Mitigated
36,016
6,778
Healing
14,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
11,097
1,955
0
753
13,063
14,756
63
4,936
8,127
1,024
17,761
W
Sol
ADIAM0
Sol
19,505
7,814
0
4,874
12,074
4,473
4,141
4,537
7,537
43,492
0
W
Neith
Azeurus
Neith
6,588
3,845
0
2,312
9,572
3,875
2,850
3,399
6,173
0
31,444
L
15,286
977
206
482
9,167
3,519
0
4,988
4,077
38,226
0
W
Achilles
N3XXIC
Achilles
7,903
2,485
0
2,885
15,552
9,747
340
8,520
7,032
0
26,184
L
Charybdis
Origda
Charybdis
10,864
3,141
0
2,301
14,230
5,841
22
8,675
5,415
0
33,308
L
Gilgamesh
9,248
1,874
0
1,028
16,683
15,512
0
6,942
9,425
0
35,988
L
Ganesha
Viccus
Ganesha
11,002
766
525
1,440
17,995
17,324
0
9,685
7,997
31,858
0
W
Ah Puch
Wardawgg
Ah Puch
14,244
672
23
3,804
10,008
3,165
1
5,069
4,939
39,911
0
L
Susano
4,199
490
0
796
11,882
5,742
0
4,079
7,496
0
12,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,013
Gold Earned
56,768
285
Minions Killed
276
5
Camps Cleared
9
1,059,102
Distance Traveled
1,210,346
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,439
880
21
2
0
252,604
0
W
Sol
13,512
1,039
68
5
1
228,241
0
W
Neith
9,574
736
66
5
2
235,859
0
L
Zeus
9,160
705
69
5
2
196,055
0
W
Achilles
11,234
864
49
4
2
252,334
1
L
Charybdis
9,466
728
96
7
0
214,025
2
L
Gilgamesh
9,968
767
51
4
1
202,915
3
L
Ganesha
8,720
671
29
2
0
232,736
0
W
Ah Puch
11,009
847
72
6
4
241,308
2
L
Susano
8,699
669
40
3
2
213,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role