Player Matchup

Horus
Horus
Artur25000
Horus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,613 Elo+
Solo
Hel
Hel
Calvips
Hel
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,014 Elo+
Party 1
Nemesis
Nemesis
Gaebolge
Nemesis
Level 4
God Stats
0W - 4L
1,135 SR
Queue Stats
8W - 12L
1,002 Elo+
Party 1
Ah Puch
Ah Puch
Sodnaf
Ah Puch
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 25L
1,014 Elo+
Party 1
Medusa
Medusa
TheWolf89
Medusa
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,427 SR
1,229 Elo+

VS

Team Averages
Level 28
1,585 SR
1,507 Elo+
Serqet
Serqet
CiaoAmoré
Serqet
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,600 Elo+
Party 2
Discordia
Discordia
FrøstFøx
Discordia
Level 7
God Stats
2W - 1L
1,529 SR
Queue Stats
4W - 2L
1,587 Elo+
Party 2
Odin
Odin
SonoftheDragon1
Odin
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,283 Elo+
Solo
Jing Wei
Jing Wei
TheDarkCreator1
Jing Wei
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,545 Elo+
Party 3
Yemoja
Yemoja
ligmab0llz69
Yemoja
Level 5
God Stats
3W - 0L
1,895 SR
Queue Stats
3W - 2L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
3 / 6 / 1
7,230
452
2,891
9,841
5,566
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hel
9
0 / 2 / 2
6,094
381
2,794
8,268
2,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
Gaebolge
Nemesis
12
3 / 6 / 4
7,695
481
8,527
13,112
4,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
Sodnaf
Ah Puch
13
4 / 2 / 3
7,987
499
8,839
7,893
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
TheWolf89
Medusa
12
1 / 6 / 2
7,134
446
8,281
10,975
3,380
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CiaoAmoré
Serqet
14
7 / 1 / 6
8,794
550
6,385
12,511
4,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Discordia
FrøstFøx
Discordia
12
3 / 3 / 3
7,570
473
4,822
7,115
2,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 4 / 3
7,988
499
7,360
11,032
7,935
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jing Wei
13
5 / 2 / 4
7,944
497
10,375
12,964
3,931
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
12
2 / 2 / 8
7,550
472
6,017
9,704
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
11
Kills
22
22
Deaths
12
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
3
6
1
0.58
L
Hel
0
2
2
0.5
W
Serqet
CiaoAmoré
Serqet
7
1
6
10
W
Discordia
FrøstFøx
Discordia
3
3
3
1.5
L
Nemesis
Gaebolge
Nemesis
3
6
4
0.83
L
Ah Puch
Sodnaf
Ah Puch
4
2
3
2.75
W
5
4
3
1.63
W
Jing Wei
5
2
4
3.5
L
Medusa
TheWolf89
Medusa
1
6
2
0.33
W
Yemoja
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,332
Damage
34,959
50,089
Taken
53,326
18,194
Mitigated
25,535
10,855
Healing
16,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
2,891
1,750
53
1,000
9,841
5,566
0
1,688
8,153
0
19,286
L
Hel
2,794
687
2,460
4,244
8,268
2,330
44
3,772
4,388
14,185
0
W
Serqet
CiaoAmoré
Serqet
6,385
2,328
0
5,409
12,511
4,242
24
2,050
10,461
0
49,113
W
Discordia
FrøstFøx
Discordia
4,822
423
82
645
7,115
2,184
658
2,483
4,632
36,447
0
L
Nemesis
Gaebolge
Nemesis
8,527
5,222
0
1,829
13,112
4,378
0
2,409
10,159
0
39,906
L
Ah Puch
Sodnaf
Ah Puch
8,839
978
0
769
7,893
2,540
0
2,510
5,012
42,818
0
W
7,360
3,308
0
1,055
11,032
7,935
537
916
9,658
9,090
23,758
W
Jing Wei
10,375
7,385
435
6,509
12,964
3,931
730
3,384
9,580
0
43,347
L
Medusa
TheWolf89
Medusa
8,281
3,181
0
500
10,975
3,380
1,140
1,850
9,125
0
51,265
W
Yemoja
6,017
652
792
1,798
9,704
7,243
108
2,800
6,694
17,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,140
Gold Earned
39,846
281
Minions Killed
326
0
Camps Cleared
0
1,443,148
Distance Traveled
1,452,640
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,230
452
38
2
0
278,294
1
L
Hel
6,094
381
26
2
0
284,380
1
W
Serqet
8,794
550
92
6
0
337,467
2
W
Discordia
7,570
473
80
5
0
279,080
0
L
Nemesis
7,695
481
59
4
0
323,284
0
L
Ah Puch
7,987
499
76
5
0
286,833
2
W
Odin
7,988
499
45
3
0
281,801
3
W
Jing Wei
7,944
497
91
6
0
295,457
5
L
Medusa
7,134
446
82
5
0
270,357
0
W
Yemoja
7,550
472
18
1
0
258,835
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role