Player Matchup

Izanami
Izanami
Frisik813
Izanami
Level 24
God Stats
0W - 1L
1,704 SR
Queue Stats
27W - 27L
1,486 Elo+
Party 1
Ra
Ra
Gabichat
Ra
Level 3
God Stats
9W - 6L
1,639 SR
Queue Stats
17W - 12L
1,624 Elo+
Solo
Nox
Nox
GamesAreHard
Nox
Level 6
God Stats
10W - 11L
1,529 SR
Queue Stats
88W - 71L
1,489 Elo+
Solo
Aphrodite
Aphrodite
SoOutOfSalt
Aphrodite
Level 24
God Stats
5W - 5L
1,562 SR
Queue Stats
12W - 10L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
Truemmo
Gilgamesh
Level 26
God Stats
12W - 13L
1,740 SR
Queue Stats
27W - 27L
1,486 Elo+
Party 1
Team Averages
Level 17
1,635 SR
1,525 Elo+

VS

Team Averages
Level 27
1,456 SR
1,439 Elo+
Izanami
Izanami
Ali5379
Izanami
Level 47
God Stats
12W - 6L
1,439 SR
Queue Stats
72W - 105L
1,339 Elo+
Party 2
Gilgamesh
Gilgamesh
Ghandisflipflop1
Gilgamesh
Level 27
God Stats
23W - 17L
1,690 SR
Queue Stats
75W - 48L
1,576 Elo+
Solo
Da Ji
Da Ji
WinkyFace
Da Ji
Level 19
God Stats
8W - 14L
1,118 SR
Queue Stats
23W - 30L
1,415 Elo+
Party 2
Sylvanus
Sylvanus
baarhang
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 53L
1,489 Elo+
Party 2
Hel
Hel
nervesourer
Hel
Level 25
God Stats
17W - 12L
1,531 SR
Queue Stats
42W - 54L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Frisik813
Izanami
17
6 / 4 / 8
11,537
481
18,172
16,417
5,925
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 9 / 8
9,717
405
8,954
13,270
7,688
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 7 / 5
10,029
418
11,405
15,989
14,021
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
SoOutOfSalt
Aphrodite
17
3 / 5 / 9
10,351
431
7,260
17,346
17,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Truemmo
Gilgamesh
18
8 / 5 / 6
12,192
508
14,752
22,687
10,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ali5379
Izanami
20
11 / 2 / 4
15,175
632
20,013
17,706
7,183
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
18
7 / 2 / 10
13,341
556
15,586
25,757
19,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
WinkyFace
Da Ji
15
1 / 7 / 7
11,303
471
7,270
15,483
7,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
baarhang
Sylvanus
15
1 / 4 / 11
10,846
452
8,258
18,707
18,714
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
10 / 6 / 9
12,933
539
15,650
17,705
7,973
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
71
20
Kills
30
30
Deaths
21
36
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ali5379
Izanami
11
2
4
6.5
L
Izanami
Frisik813
Izanami
6
4
8
2.5
L
1
9
8
0.56
L
2
7
5
0.64
W
Gilgamesh
7
2
10
6
L
Aphrodite
SoOutOfSalt
Aphrodite
3
5
9
1.5
L
Gilgamesh
Truemmo
Gilgamesh
8
5
6
2.2
W
Da Ji
WinkyFace
Da Ji
1
7
7
0.64
W
Sylvanus
baarhang
Sylvanus
1
4
11
1.63
W
10
6
9
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,543
Damage
66,777
85,709
Taken
95,358
55,294
Mitigated
60,769
23,182
Healing
33,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ali5379
Izanami
20,013
12,671
0
4,656
17,706
7,183
10,260
5,185
12,521
0
132,456
L
Izanami
Frisik813
Izanami
18,172
11,055
0
221
16,417
5,925
2,052
5,260
11,157
0
89,863
L
8,954
87
618
1,984
13,270
7,688
0
4,422
8,848
47,243
0
L
11,405
1,759
0
4,329
15,989
14,021
280
3,883
12,106
58,566
0
W
Gilgamesh
15,586
3,809
0
8,934
25,757
19,317
2,032
5,541
20,216
0
78,013
L
Aphrodite
SoOutOfSalt
Aphrodite
7,260
1,044
4,589
8,002
17,346
17,296
424
4,571
12,775
55,701
0
L
Gilgamesh
Truemmo
Gilgamesh
14,752
2,627
0
3,439
22,687
10,364
34
5,209
17,478
0
83,083
W
Da Ji
WinkyFace
Da Ji
7,270
999
0
1,065
15,483
7,582
516
5,232
10,188
0
52,988
W
Sylvanus
baarhang
Sylvanus
8,258
1,971
2,893
4,240
18,707
18,714
1,209
7,523
11,184
23,667
7,167
W
15,650
708
5,007
6,555
17,705
7,973
1,440
5,021
12,684
57,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,826
Gold Earned
63,598
499
Minions Killed
497
0
Camps Cleared
0
2,196,551
Distance Traveled
2,309,484
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,175
632
194
8
0
452,408
7
L
Izanami
11,537
481
149
6
0
402,626
0
L
Ra
9,717
405
77
3
0
450,618
0
L
Nox
10,029
418
76
3
0
396,169
0
W
Gilgamesh
13,341
556
103
4
0
472,558
0
L
Aphrodite
10,351
431
80
3
0
459,609
12
L
Gilgamesh
12,192
508
117
5
0
487,529
0
W
Da Ji
11,303
471
71
3
0
491,032
0
W
Sylvanus
10,846
452
44
2
0
443,218
1
W
Hel
12,933
539
85
4
0
450,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role