Player Matchup

Pele
Pele
LonewolfDiana
Pele
Level 22
God Stats
2W - 4L
1,421 SR
Queue Stats
5W - 13L
1,312 Elo+
Solo
Chiron
Chiron
SnowBunnnn
Chiron
Level 16
God Stats
0W - 1L
1,220 SR
Queue Stats
2W - 6L
1,333 Elo+
Solo
Ao Kuang
Ao Kuang
TacoNachoJones
Ao Kuang
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,498 Elo+
Solo
Athena
Athena
WOMAN HOT2092
Athena
Level 11
God Stats
1W - 2L
1,423 SR
Queue Stats
9W - 14L
1,418 Elo+
Solo
Charybdis
Charybdis
Zvarai
Charybdis
Level 31
God Stats
4W - 7L
1,565 SR
Queue Stats
38W - 42L
1,375 Elo+
Solo
Team Averages
Level 20
1,426 SR
1,387 Elo+

VS

Team Averages
Level 22
1,610 SR
1,575 Elo+
Agni
Agni
 
Agni
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BigBangPunch
Gilgamesh
Level 24
God Stats
9W - 4L
1,850 SR
Queue Stats
26W - 21L
1,656 Elo+
Party 1
Sun Wukong
Sun Wukong
BigSteakSandwich
Sun Wukong
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,656 Elo+
Party 1
Loki
Loki
Dektar
Loki
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,656 Elo+
Party 1
Danzaburou
Danzaburou
Nalumander
Danzaburou
Level 21
God Stats
6W - 6L
1,702 SR
Queue Stats
28W - 27L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 5 / 1
7,135
510
6,004
9,352
2,956
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chiron
SnowBunnnn
Chiron
12
0 / 3 / 6
6,934
495
3,699
5,673
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
13
2 / 3 / 2
7,543
539
4,555
11,784
4,337
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 2 / 2
5,356
383
403
4,817
1,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Zvarai
Charybdis
13
5 / 6 / 0
8,055
575
4,201
10,261
3,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
5 / 3 / 2
7,353
525
4,180
6,324
1,839
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
BigBangPunch
Gilgamesh
10
5 / 4 / 6
7,296
521
8,738
8,855
4,557
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
BigSteakSandwich
Sun Wukong
11
1 / 2 / 2
6,712
479
5,703
8,519
4,735
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
Dektar
Loki
12
2 / 1 / 0
7,329
524
2,697
5,900
1,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Danzaburou
Nalumander
Danzaburou
13
6 / 3 / 4
8,338
596
5,705
7,131
2,157
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
13
Kills
19
19
Deaths
13
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
3
2
2
W
Gilgamesh
BigBangPunch
Gilgamesh
5
4
6
2
W
Sun Wukong
BigSteakSandwich
Sun Wukong
1
2
2
1
W
Loki
Dektar
Loki
2
1
0
2
L
6
5
1
1.3
W
Danzaburou
Nalumander
Danzaburou
6
3
4
2.67
L
Chiron
SnowBunnnn
Chiron
0
3
6
1
L
Ao Kuang
2
3
2
1
L
0
2
2
0.5
L
Charybdis
Zvarai
Charybdis
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,862
Damage
27,023
41,887
Taken
36,729
13,840
Mitigated
14,983
10,305
Healing
6,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
4,180
592
0
1,249
6,324
1,839
1,477
328
5,996
26,527
0
W
Gilgamesh
BigBangPunch
Gilgamesh
8,738
2,968
330
569
8,855
4,557
440
1,813
7,042
0
20,264
W
Sun Wukong
BigSteakSandwich
Sun Wukong
5,703
1,951
0
408
8,519
4,735
1,232
2,414
6,105
0
32,473
W
Loki
Dektar
Loki
2,697
847
0
3,344
5,900
1,695
0
181
5,719
0
39,841
L
6,004
2,348
0
961
9,352
2,956
0
499
8,853
0
22,615
W
Danzaburou
Nalumander
Danzaburou
5,705
2,317
0
608
7,131
2,157
1,926
222
6,909
0
30,379
L
Chiron
SnowBunnnn
Chiron
3,699
620
267
1,615
5,673
2,012
632
1,768
3,905
0
30,433
L
Ao Kuang
4,555
751
0
5,249
11,784
4,337
899
651
11,133
33,278
0
L
403
195
0
440
4,817
1,458
0
0
4,817
7,207
0
L
Charybdis
Zvarai
Charybdis
4,201
2,251
0
1,773
10,261
3,077
936
1,554
8,707
0
52,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,023
Gold Earned
37,028
262
Minions Killed
274
0
Camps Cleared
0
1,157,835
Distance Traveled
1,348,560
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,353
525
48
3
0
264,125
0
W
Gilgamesh
7,296
521
19
1
0
305,730
0
W
Sun Wukong
6,712
479
53
4
0
243,926
3
W
Loki
7,329
524
80
6
0
270,348
0
L
Pele
7,135
510
36
3
0
289,446
0
W
Danzaburou
8,338
596
74
5
0
264,431
0
L
Chiron
6,934
495
54
4
0
267,291
0
L
Ao Kuang
7,543
539
67
5
0
268,837
4
L
Athena
5,356
383
13
1
0
98,700
1
L
Charybdis
8,055
575
92
7
0
233,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role