Player Matchup

Set
Set
CrazyHDGamin
Set
Level 23
God Stats
10W - 5L
1,541 SR
Queue Stats
149W - 138L
1,489 Elo+
Party 2
Ymir
Ymir
Heateration
Ymir
Level 28
God Stats
17W - 16L
1,550 SR
Queue Stats
97W - 92L
1,533 Elo+
Solo
Charybdis
Charybdis
SKLMAZINKAISER
Charybdis
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,470 Elo+
Solo
Anubis
Anubis
SimplyMoreAlpha
Anubis
Level 29
God Stats
7W - 6L
1,569 SR
Queue Stats
41W - 41L
1,457 Elo+
Party 2
Chronos
Chronos
cosmiclord82
Chronos
Level 28
God Stats
14W - 5L
1,509 SR
Queue Stats
31W - 24L
1,466 Elo+
Party 2
Team Averages
Level 25
1,534 SR
1,483 Elo+

VS

Team Averages
Level 24
1,613 SR
1,442 Elo+
Scylla
Scylla
Cubanpete26
Scylla
Level 27
God Stats
14W - 12L
1,511 SR
Queue Stats
236W - 264L
1,422 Elo+
Solo
Awilix
Awilix
FishinForWins
Awilix
Level 19
God Stats
1W - 1L
1,734 SR
Queue Stats
53W - 39L
1,507 Elo+
Party 1
Athena
Athena
Jeremontas
Athena
Level 27
God Stats
33W - 28L
1,562 SR
Queue Stats
87W - 92L
1,412 Elo+
Solo
Nemesis
Nemesis
Potts024
Nemesis
Level 17
God Stats
4W - 3L
1,567 SR
Queue Stats
85W - 84L
1,490 Elo+
Party 1
Cupid
Cupid
Prosasa972
Cupid
Level 29
God Stats
7W - 9L
1,693 SR
Queue Stats
190W - 197L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
6,838
526
4,020
4,597
2,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 0 / 5
6,720
517
3,830
7,265
2,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
SKLMAZINKAISER
Charybdis
13
7 / 3 / 2
8,240
634
11,208
7,530
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
5 / 2 / 1
7,537
580
5,310
6,760
3,317
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
cosmiclord82
Chronos
12
1 / 1 / 1
7,207
554
4,112
6,200
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
1 / 5 / 0
5,806
447
5,311
7,092
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 1 / 1
6,670
513
5,071
7,697
3,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Jeremontas
Athena
8
0 / 5 / 3
5,659
435
2,153
11,050
5,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Potts024
Nemesis
12
0 / 2 / 2
6,923
533
1,110
7,763
2,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cupid
12
3 / 3 / 1
7,410
570
5,041
9,512
3,414
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
16
Kills
6
6
Deaths
16
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
L
Scylla
1
5
0
0.2
L
2
1
1
2.5
W
2
0
5
4.5
L
Athena
Jeremontas
Athena
0
5
3
0.3
L
Nemesis
Potts024
Nemesis
0
2
2
0.5
L
Cupid
3
3
1
1.17
W
Charybdis
SKLMAZINKAISER
Charybdis
7
3
2
2.67
W
5
2
1
2.75
W
Chronos
cosmiclord82
Chronos
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,480
Damage
18,686
32,352
Taken
43,114
12,999
Mitigated
16,275
8,473
Healing
5,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,020
1,919
0
0
4,597
2,068
0
570
4,027
0
43,627
L
Scylla
5,311
244
0
500
7,092
1,502
0
3,646
3,408
22,594
0
L
5,071
2,519
0
500
7,697
3,896
0
4,831
2,616
0
25,943
W
3,830
880
383
2,788
7,265
2,935
0
2,089
5,176
17,068
0
L
Athena
Jeremontas
Athena
2,153
781
0
1,564
11,050
5,252
0
1,943
9,107
12,768
0
L
Nemesis
Potts024
Nemesis
1,110
266
0
1,125
7,763
2,211
0
1,605
6,158
0
48,078
L
Cupid
5,041
3,010
0
2,294
9,512
3,414
458
939
8,573
0
40,039
W
Charybdis
SKLMAZINKAISER
Charybdis
11,208
5,138
0
941
7,530
2,825
2,219
1,189
6,341
0
63,575
W
5,310
176
0
2,869
6,760
3,317
1,277
3,108
3,652
37,548
0
W
Chronos
cosmiclord82
Chronos
4,112
1,444
0
1,492
6,200
1,854
536
570
5,630
33,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,542
Gold Earned
32,468
372
Minions Killed
322
0
Camps Cleared
0
1,216,691
Distance Traveled
1,261,623
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,838
526
79
6
0
260,817
0
L
Scylla
5,806
447
45
3
0
238,525
6
L
Awilix
6,670
513
67
5
0
281,048
3
W
Ymir
6,720
517
23
2
0
270,988
6
L
Athena
5,659
435
22
2
0
259,418
0
L
Nemesis
6,923
533
100
8
0
245,892
3
L
Cupid
7,410
570
88
7
0
236,740
3
W
Charybdis
8,240
634
103
8
0
224,414
2
W
Anubis
7,537
580
87
7
0
223,417
3
W
Chronos
7,207
554
80
6
0
237,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role