Player Matchup

Fenrir
Fenrir
DankPotatoDealer
Fenrir
Level 99
God Stats
2W - 0L
1,879 SR
Queue Stats
264W - 263L
1,549 Elo+
Party 2
Neith
Neith
GucciOutlaw
Neith
Level 18
God Stats
1W - 0L
1,394 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Spuukie
Kukulkan
Level 59
God Stats
1W - 1L
1,228 SR
Queue Stats
13W - 19L
1,463 Elo+
Party 2
Ymir
Ymir
WackyZMB
Ymir
Level 18
God Stats
1W - 0L
1,195 SR
Queue Stats
6W - 5L
1,331 Elo+
Party 2
Baron Samedi
Baron Samedi
imissmyshots
Baron Samedi
Level 124
God Stats
1W - 0L
1,459 SR
Queue Stats
46W - 26L
1,544 Elo+
Party 3
Team Averages
Level 64
1,431 SR
1,477 Elo+

VS

Team Averages
Level 82
1,583 SR
1,541 Elo+
Ra
Ra
Boxif
Ra
Level 98
God Stats
9W - 3L
1,526 SR
Queue Stats
186W - 161L
1,577 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Dannyzaru
Morgan Le Fay
Level 43
God Stats
1W - 1L
1,856 SR
Queue Stats
32W - 27L
1,532 Elo+
Party 1
Ullr
Ullr
DarkWOlf96pR
Ullr
Level 48
God Stats
16W - 14L
1,493 SR
Queue Stats
58W - 59L
1,550 Elo+
Party 1
Thanatos
Thanatos
Fr0ky
Thanatos
Level 103
God Stats
4W - 7L
1,535 SR
Queue Stats
91W - 76L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
Protobaka
Cthulhu
Level 116
God Stats
8W - 5L
1,506 SR
Queue Stats
41W - 49L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 6
12,005
800
12,879
17,652
11,727
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 4 / 11
11,431
762
8,444
12,149
4,607
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
Spuukie
Kukulkan
17
4 / 0 / 8
10,606
707
9,497
5,558
2,394
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
16
1 / 1 / 10
10,413
694
1,543
10,230
11,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
imissmyshots
Baron Samedi
19
4 / 2 / 11
11,602
773
17,036
14,733
6,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
2 / 3 / 5
11,515
768
10,840
11,395
4,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Dannyzaru
Morgan Le Fay
14
0 / 8 / 5
8,551
570
10,643
12,261
4,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 4 / 2
8,418
561
1,975
11,225
4,027
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Fr0ky
Thanatos
16
7 / 3 / 2
11,058
737
9,603
11,724
5,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Protobaka
Cthulhu
19
3 / 2 / 3
10,685
712
14,782
13,627
12,692
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
20
Kills
12
12
Deaths
20
46
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ra
2
3
5
1.5
W
7
5
6
2
L
Morgan Le Fay
Dannyzaru
Morgan Le Fay
0
8
5
0.31
L
0
4
2
0.25
L
Thanatos
Fr0ky
Thanatos
7
3
2
2.67
W
4
4
11
2.38
L
Cthulhu
Protobaka
Cthulhu
3
2
3
2.25
W
Kukulkan
Spuukie
Kukulkan
4
0
8
8
W
Ymir
1
1
10
6
W
Baron Samedi
imissmyshots
Baron Samedi
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,399
Damage
47,843
60,322
Taken
60,232
36,818
Mitigated
32,126
18,782
Healing
15,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
10,840
921
1,036
3,091
11,395
4,793
557
5,205
5,276
55,107
0
W
12,879
2,050
0
4,869
17,652
11,727
352
12,532
4,493
51
26,000
L
Morgan Le Fay
Dannyzaru
Morgan Le Fay
10,643
849
0
433
12,261
4,834
2
5,297
6,750
25,866
0
L
1,975
646
0
1,482
11,225
4,027
451
3,989
7,164
0
19,853
L
Thanatos
Fr0ky
Thanatos
9,603
1,960
0
4,712
11,724
5,780
33
5,654
5,166
0
13,267
W
8,444
1,914
177
2,982
12,149
4,607
3,148
6,556
5,110
0
37,305
L
Cthulhu
Protobaka
Cthulhu
14,782
116
1,210
3,436
13,627
12,692
1
7,788
5,729
63,877
0
W
Kukulkan
Spuukie
Kukulkan
9,497
965
0
2,362
5,558
2,394
706
4,356
1,109
28,851
0
W
Ymir
1,543
100
0
1,267
10,230
11,405
450
5,424
4,306
20,034
0
W
Baron Samedi
imissmyshots
Baron Samedi
17,036
538
1,170
5,955
14,733
6,685
145
6,350
7,881
51,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,057
Gold Earned
50,227
303
Minions Killed
341
7
Camps Cleared
8
1,367,033
Distance Traveled
1,330,168
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,515
768
150
10
4
287,746
2
W
Fenrir
12,005
800
28
2
1
273,795
3
L
Morgan Le Fay
8,551
570
30
2
0
221,908
0
L
Ullr
8,418
561
52
3
2
225,082
1
L
Thanatos
11,058
737
13
1
1
287,585
0
W
Neith
11,431
762
63
4
0
239,453
0
L
Cthulhu
10,685
712
96
6
1
307,847
1
W
Kukulkan
10,606
707
60
4
3
292,289
2
W
Ymir
10,413
694
34
2
2
267,237
0
W
Baron Samedi
11,602
773
118
8
1
294,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role