Player Matchup

Cthulhu
Cthulhu
GhostBoy2041
Cthulhu
Level 51
God Stats
5W - 11L
1,334 SR
Queue Stats
324W - 350L
1,387 Elo+
Party 1
Fenrir
Fenrir
SSJson24
Fenrir
Level 12
God Stats
0W - 1L
1,753 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
SanguinePrune02
Chaac
Level 10
God Stats
26W - 21L
1,226 SR
Queue Stats
125W - 132L
1,395 Elo+
Party 1
Charybdis
Charybdis
Zextrah
Charybdis
Level 29
God Stats
7W - 9L
1,358 SR
Queue Stats
113W - 146L
1,235 Elo+
Solo
Hel
Hel
benja3chile
Hel
Level 16
God Stats
3W - 5L
1,466 SR
Queue Stats
9W - 14L
1,306 Elo+
Solo
Team Averages
Level 24
1,427 SR
1,365 Elo+

VS

Team Averages
Level 25
1,518 SR
1,401 Elo+
Tyr
Tyr
BM Bobby
Tyr
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 11L
1,500 Elo+
Solo
Pele
Pele
Gusesbuses24
Pele
Level 28
God Stats
13W - 10L
1,408 SR
Queue Stats
98W - 129L
1,269 Elo+
Solo
Neith
Neith
jxoshpr
Neith
Level 28
God Stats
4W - 5L
1,624 SR
Queue Stats
132W - 149L
1,233 Elo+
Solo
Medusa
Medusa
mauricioluque35
Medusa
Level 25
God Stats
36W - 30L
1,522 SR
Queue Stats
48W - 44L
1,336 Elo+
Solo
Scylla
Scylla
zAerialz
Scylla
Level 28
God Stats
22W - 12L
1,537 SR
Queue Stats
73W - 65L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GhostBoy2041
Cthulhu
10
2 / 5 / 1
6,004
429
6,561
12,031
7,138
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
SSJson24
Fenrir
9
0 / 6 / 0
5,520
394
2,307
8,981
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 8 / 0
5,646
403
2,054
8,671
4,035
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
Zextrah
Charybdis
4
0 / 8 / 0
4,473
320
691
5,985
1,132
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 7 / 0
5,438
388
2,462
9,441
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 5
8,558
611
9,220
11,817
9,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 0 / 6
8,426
602
7,722
5,890
2,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
jxoshpr
Neith
14
8 / 0 / 6
8,686
620
8,354
6,390
2,295
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 9
7,672
548
5,057
8,963
2,920
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
zAerialz
Scylla
13
4 / 1 / 7
7,804
557
3,952
4,541
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
66
3
Kills
33
34
Deaths
3
1
Assists
33
Player
Kills
Deaths
Assists
KDA
W
10
0
5
12.5
L
Cthulhu
GhostBoy2041
Cthulhu
2
5
1
0.5
W
8
0
6
11
L
Fenrir
SSJson24
Fenrir
0
6
0
0
L
1
8
0
0.13
L
Charybdis
Zextrah
Charybdis
0
8
0
0
L
0
7
0
0
W
Neith
jxoshpr
Neith
8
0
6
11
W
3
2
9
3.75
W
Scylla
zAerialz
Scylla
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,075
Damage
34,305
45,109
Taken
37,601
17,183
Mitigated
18,513
5,468
Healing
15,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,220
2,134
0
5,269
11,817
9,665
718
2,748
8,757
3,753
43,153
L
Cthulhu
GhostBoy2041
Cthulhu
6,561
116
159
1,556
12,031
7,138
0
1,233
10,798
18,687
0
W
7,722
2,721
0
2,618
5,890
2,345
596
669
5,221
0
48,704
L
Fenrir
SSJson24
Fenrir
2,307
524
0
706
8,981
2,364
0
1,144
7,837
0
22,366
L
2,054
474
0
869
8,671
4,035
641
793
7,878
0
19,334
L
Charybdis
Zextrah
Charybdis
691
335
0
0
5,985
1,132
0
898
5,087
0
7,180
L
2,462
420
319
1,859
9,441
2,514
0
251
9,190
19,757
0
W
Neith
jxoshpr
Neith
8,354
3,488
0
3,141
6,390
2,295
3,430
1,632
4,758
0
47,572
W
5,057
2,873
0
3,430
8,963
2,920
445
2,522
6,423
0
47,069
W
Scylla
zAerialz
Scylla
3,952
473
0
831
4,541
1,288
54
1,192
3,349
34,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,081
Gold Earned
41,146
157
Minions Killed
394
0
Camps Cleared
0
1,117,324
Distance Traveled
1,362,277
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,558
611
87
6
0
290,130
1
L
Cthulhu
6,004
429
36
3
0
241,039
0
W
Pele
8,426
602
84
6
0
297,347
1
L
Fenrir
5,520
394
40
3
0
283,143
0
L
Chaac
5,646
403
29
2
0
210,327
0
L
Charybdis
4,473
320
12
1
0
168,749
0
L
Hel
5,438
388
40
3
0
214,066
0
W
Neith
8,686
620
90
6
0
259,969
1
W
Medusa
7,672
548
72
5
0
236,668
0
W
Scylla
7,804
557
61
4
0
278,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role