Player Matchup

Sol
Sol
BatllewornADC
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,647 Elo+
Solo
Hercules
Hercules
DreyHill776
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 56L
1,484 Elo+
Party 2
Ra
Ra
Plaxmanta
Ra
Level 17
God Stats
12W - 9L
1,517 SR
Queue Stats
82W - 81L
1,495 Elo+
Solo
Kali
Kali
Therealist1ne
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,463 Elo+
Solo
Izanami
Izanami
ZEN02311
Izanami
Level 28
God Stats
15W - 10L
1,606 SR
Queue Stats
77W - 82L
1,505 Elo+
Party 2
Team Averages
Level 19
1,525 SR
1,519 Elo+

VS

Team Averages
Level 21
1,407 SR
1,494 Elo+
Neith
Neith
GustaveToupie
Neith
Level 17
God Stats
5W - 5L
1,461 SR
Queue Stats
70W - 65L
1,473 Elo+
Party 1
King Arthur
King Arthur
LaneTheGod
King Arthur
Level 25
God Stats
2W - 2L
1,110 SR
Queue Stats
12W - 13L
1,515 Elo+
Solo
Loki
Loki
Rampagw
Loki
Level 25
God Stats
1W - 1L
1,222 SR
Queue Stats
21W - 20L
1,410 Elo+
Solo
Chronos
Chronos
SalVlSquantch
Chronos
Level 18
God Stats
6W - 2L
1,695 SR
Queue Stats
95W - 94L
1,620 Elo+
Solo
Kumbhakarna
Kumbhakarna
xgabillx
Kumbhakarna
Level 18
God Stats
21W - 20L
1,546 SR
Queue Stats
97W - 99L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 6 / 0
5,665
567
7,382
7,594
2,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
DreyHill776
Hercules
9
1 / 4 / 0
5,148
515
2,377
6,419
5,754
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 1
5,034
503
1,566
5,154
2,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 3 / 1
4,962
496
2,030
6,707
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ZEN02311
Izanami
9
2 / 1 / 1
5,286
529
3,723
4,896
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 4
5,387
539
3,838
3,690
1,058
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
LaneTheGod
King Arthur
11
4 / 0 / 0
6,292
629
3,704
6,693
4,432
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
Rampagw
Loki
10
1 / 3 / 4
6,220
622
2,047
7,038
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
12
9 / 1 / 1
7,491
749
9,874
7,829
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kumbhakarna
xgabillx
Kumbhakarna
9
1 / 1 / 3
5,722
572
3,005
6,256
2,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
7
Kills
16
16
Deaths
7
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
L
Hercules
DreyHill776
Hercules
1
4
0
0.25
W
1
2
4
1.5
W
King Arthur
LaneTheGod
King Arthur
4
0
0
4
L
0
2
1
0.25
W
Loki
Rampagw
Loki
1
3
4
1
W
Chronos
9
1
1
9.5
L
0
3
1
0.17
L
Izanami
ZEN02311
Izanami
2
1
1
2.5
W
Kumbhakarna
xgabillx
Kumbhakarna
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,078
Damage
22,468
30,770
Taken
31,506
14,849
Mitigated
12,771
8,946
Healing
11,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,382
3,249
0
1,635
7,594
2,595
0
5,387
2,207
22,179
3,439
L
Hercules
DreyHill776
Hercules
2,377
539
0
1,550
6,419
5,754
0
0
6,419
0
15,740
W
3,838
2,474
0
951
3,690
1,058
533
1,370
2,320
0
26,595
W
King Arthur
LaneTheGod
King Arthur
3,704
1,152
0
2,032
6,693
4,432
528
0
6,693
0
21,587
L
1,566
231
288
1,280
5,154
2,204
0
2,194
2,960
21,966
0
W
Loki
Rampagw
Loki
2,047
515
0
3,452
7,038
2,009
0
1,343
5,695
0
34,954
W
Chronos
9,874
3,298
0
3,489
7,829
2,568
776
4,368
3,461
38,614
0
L
2,030
838
0
2,339
6,707
2,869
0
2,866
3,841
0
23,915
L
Izanami
ZEN02311
Izanami
3,723
2,555
0
1,854
4,896
1,427
0
2,519
2,377
0
26,487
W
Kumbhakarna
xgabillx
Kumbhakarna
3,005
31
0
1,948
6,256
2,704
0
1,168
5,088
19,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,095
Gold Earned
31,112
247
Minions Killed
277
0
Camps Cleared
0
910,895
Distance Traveled
977,677
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,665
567
39
4
0
171,971
3
L
Hercules
5,148
515
47
5
0
176,585
0
W
Neith
5,387
539
60
6
0
172,262
2
W
King Arthur
6,292
629
49
5
0
216,751
1
L
Ra
5,034
503
44
4
0
187,750
1
W
Loki
6,220
622
77
8
0
200,212
3
W
Chronos
7,491
749
64
6
0
201,683
2
L
Kali
4,962
496
55
6
0
196,288
3
L
Izanami
5,286
529
62
6
0
178,301
0
W
Kumbhakarna
5,722
572
27
3
0
186,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role