Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Aalbeto23
Tsukuyomi
Level 29
God Stats
0W - 2L
1,281 SR
Queue Stats
98W - 95L
1,433 Elo+
Solo
Bellona
Bellona
Ganbatte
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
LeanSSJ
Medusa
Level 22
God Stats
33W - 26L
1,525 SR
Queue Stats
77W - 98L
1,372 Elo+
Solo
Ra
Ra
adriafflima
Ra
Level 7
God Stats
1W - 5L
1,254 SR
Queue Stats
7W - 9L
1,318 Elo+
Solo
Team Averages
Level 25
1,412 SR
1,425 Elo+

VS

Team Averages
Level 27
1,347 SR
1,361 Elo+
Ymir
Ymir
CHEROSO3482
Ymir
Level 36
God Stats
3W - 3L
1,234 SR
Queue Stats
95W - 160L
1,277 Elo+
Party 2
Neith
Neith
Sandy8307
Neith
Level 17
God Stats
12W - 5L
1,685 SR
Queue Stats
110W - 172L
1,301 Elo+
Party 2
Mercury
Mercury
XimoWa
Mercury
Level 29
God Stats
2W - 1L
1,275 SR
Queue Stats
16W - 17L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ZeOcalango
Baron Samedi
Level 26
God Stats
8W - 5L
1,268 SR
Queue Stats
126W - 201L
1,325 Elo+
Party 2
Chronos
Chronos
shaokkan
Chronos
Level 29
God Stats
2W - 1L
1,275 SR
Queue Stats
126W - 166L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 2 / 2
4,863
486
2,255
6,669
3,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Aalbeto23
Tsukuyomi
9
1 / 3 / 1
5,433
543
3,126
5,611
1,658
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Ganbatte
Bellona
7
1 / 1 / 0
4,463
446
1,617
4,003
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
LeanSSJ
Medusa
10
4 / 2 / 1
6,035
604
7,078
5,677
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 1
4,510
451
2,558
5,127
1,324
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 7
5,303
530
2,760
9,602
5,278
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Sandy8307
Neith
10
1 / 1 / 2
5,983
598
2,595
2,739
862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
XimoWa
Mercury
11
5 / 0 / 3
6,529
653
3,420
6,698
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
ZeOcalango
Baron Samedi
9
3 / 1 / 5
5,792
579
5,165
5,441
2,513
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
shaokkan
Chronos
10
2 / 2 / 1
5,829
583
2,856
5,207
1,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
12
12
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
2
0.5
L
Tsukuyomi
Aalbeto23
Tsukuyomi
1
3
1
0.5
W
1
2
7
2.25
L
Bellona
Ganbatte
Bellona
1
1
0
1
L
Medusa
LeanSSJ
Medusa
4
2
1
2.25
W
Neith
Sandy8307
Neith
1
1
2
2
W
Mercury
XimoWa
Mercury
5
0
3
6.5
W
Baron Samedi
ZeOcalango
Baron Samedi
3
1
5
5.5
L
0
4
1
0.13
W
Chronos
shaokkan
Chronos
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,634
Damage
16,796
27,087
Taken
29,687
10,168
Mitigated
12,207
6,677
Healing
5,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,255
457
0
1,148
6,669
3,320
0
3,659
3,010
9,516
0
L
Tsukuyomi
Aalbeto23
Tsukuyomi
3,126
698
0
1,636
5,611
1,658
0
1,012
4,599
0
27,356
W
2,760
1,010
0
1,176
9,602
5,278
96
2,275
7,327
11,462
0
L
Bellona
Ganbatte
Bellona
1,617
492
0
1,156
4,003
2,326
0
1,366
2,637
0
8,429
L
Medusa
LeanSSJ
Medusa
7,078
3,034
0
1,506
5,677
1,540
359
2,237
3,440
0
30,697
W
Neith
Sandy8307
Neith
2,595
1,113
0
348
2,739
862
1,371
43
2,696
0
24,650
W
Mercury
XimoWa
Mercury
3,420
1,324
0
471
6,698
2,302
0
149
6,549
0
40,060
W
Baron Samedi
ZeOcalango
Baron Samedi
5,165
375
672
1,322
5,441
2,513
239
1,836
3,605
23,512
0
L
2,558
555
193
1,038
5,127
1,324
0
2,507
2,620
15,123
0
W
Chronos
shaokkan
Chronos
2,856
1,729
0
1,450
5,207
1,252
695
510
4,697
23,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,304
Gold Earned
29,436
166
Minions Killed
245
0
Camps Cleared
0
877,883
Distance Traveled
931,696
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,863
486
7
1
0
184,643
0
L
Tsukuyomi
5,433
543
61
6
0
188,316
2
W
Ymir
5,303
530
16
2
0
185,473
1
L
Bellona
4,463
446
19
2
0
139,200
1
L
Medusa
6,035
604
56
6
0
196,346
2
W
Neith
5,983
598
63
6
0
165,273
0
W
Mercury
6,529
653
75
8
0
223,992
6
W
Baron Samedi
5,792
579
39
4
0
183,701
0
L
Ra
4,510
451
23
2
0
169,378
2
W
Chronos
5,829
583
52
5
0
173,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role