Player Matchup

Rama
Rama
Gold II
 
Rama
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 160
1,500 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 83
1,378 SR
1,638 MMR
Chang'e
Chang'e
Gold V
Pawloko123
Chang'e
Gold V
Level 83
God Stats
0W - 2L
1,378 SR
Queue Stats
9W - 10L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
5 / 4 / 0
11,346
873
15,792
13,985
10,028
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatAh Muzen CabChronosUllrAnubis

VS

Bans
BakasuraHadesAnhurKaliHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Pawloko123
Chang'e
17
4 / 5 / 0
10,930
841
7,912
19,189
14,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
5
Kills
4
4
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
4
0
1.25
L
Chang'e
Pawloko123
Chang'e
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,792
Damage
7,912
13,985
Taken
19,189
10,028
Mitigated
14,571
4,654
Healing
7,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
15,792
13,009
0
4,654
13,985
10,028
2,687
8,132
5,853
314
68,947
L
Chang'e
Pawloko123
Chang'e
7,912
1,248
0
7,708
19,189
14,571
0
799
18,390
63,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,346
Gold Earned
10,930
111
Minions Killed
116
6
Camps Cleared
5
219,517
Distance Traveled
250,803
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,346
873
111
9
6
219,517
1
L
Chang'e
10,930
841
116
9
5
250,803
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role