Player Matchup

Medusa
Medusa
Diamond IV
KattPåEnPinne
Medusa
Diamond IV
Level 53
God Stats
3W - 3L
1,673 SR
Queue Stats
42W - 19L
2,239 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 53
1,673 SR
2,239 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 41
1,500 SR
1,500 MMR
Horus
Horus
Gold V
 
Horus
Gold V
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 0
6,892
1,149
6,296
4,623
2,036
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KaliAnubisBellonaPoseidonUllr

VS

Bans
IzanamiAnhurSkadiHou YiBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 5 / 0
5,060
843
2,814
7,880
4,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
5
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,296
Damage
2,814
4,623
Taken
7,880
2,036
Mitigated
4,747
2,314
Healing
704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,814
1,656
0
704
7,880
4,747
0
160
7,720
0
20,021
W
6,296
3,902
0
2,314
4,623
2,036
832
197
4,426
0
35,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,892
Gold Earned
5,060
73
Minions Killed
50
4
Camps Cleared
1
107,731
Distance Traveled
123,858
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,060
843
50
8
1
123,858
2
W
Medusa
6,892
1,149
73
12
4
107,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role