Player Matchup

Tiamat
Tiamat
SilentAsassin59
Tiamat
Level 14
God Stats
8W - 15L
1,101 SR
Queue Stats
13W - 25L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
UnworldlyEric
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 96L
1,295 Elo+
Party 1
Neith
Neith
VenomDesire22
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
WeeboWaifu
Guan Yu
Level 5
God Stats
2W - 4L
1,081 SR
Queue Stats
28W - 22L
965 Elo+
Party 2
Loki
Loki
fruitgoblin
Loki
Level 26
God Stats
3W - 4L
1,312 SR
Queue Stats
112W - 116L
1,526 Elo+
Party 2
Team Averages
Level 14
1,299 SR
1,336 Elo+

VS

Team Averages
Level 27
1,474 SR
1,398 Elo+
Ares
Ares
 
Ares
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Jowesk
Bellona
Level 25
God Stats
4W - 6L
1,280 SR
Queue Stats
13W - 23L
1,235 Elo+
Solo
Anhur
Anhur
PeriwinklePetal
Anhur
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
75W - 86L
1,301 Elo+
Solo
Ao Kuang
Ao Kuang
TvTReapers
Ao Kuang
Level 29
God Stats
6W - 2L
1,590 SR
Queue Stats
149W - 161L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 1
8,278
436
6,853
15,546
6,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
11
0 / 11 / 0
7,092
373
8,582
23,259
12,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

3
0 / 1 / 0
5,526
291
0
998
220
Guan Yu
WeeboWaifu
Guan Yu
13
4 / 5 / 1
8,629
454
11,609
14,665
13,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 5 / 2
8,813
464
11,111
13,252
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
8 / 2 / 12
10,241
539
9,371
16,062
20,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
 
Anubis
15
9 / 1 / 14
10,142
534
16,907
9,212
4,804
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Jowesk
Bellona
13
3 / 4 / 12
8,992
473
7,486
12,740
12,873
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 0 / 4
10,474
551
6,914
6,674
2,771
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
TvTReapers
Ao Kuang
17
10 / 2 / 3
10,953
576
12,308
18,556
6,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
77
9
Kills
32
32
Deaths
9
4
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
8
2
12
7
W
Anubis
 
Anubis
9
1
14
16
W
Bellona
Jowesk
Bellona
3
4
12
2.25
W
2
0
4
4
L
1
10
1
0.15
W
Ao Kuang
TvTReapers
Ao Kuang
10
2
3
5.75
L
Cthulhu
0
11
0
0
L
0
1
0
0
L
Guan Yu
WeeboWaifu
Guan Yu
4
5
1
0.9
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,155
Damage
52,986
67,720
Taken
63,244
37,112
Mitigated
46,840
12,443
Healing
24,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
9,371
908
0
4,165
16,062
20,383
0
6,374
9,302
23,775
0
W
Anubis
 
Anubis
16,907
1,662
862
4,197
9,212
4,804
869
3,062
5,784
59,080
0
W
Bellona
Jowesk
Bellona
7,486
721
0
944
12,740
12,873
747
1,624
10,614
7,209
23,837
W
6,914
4,696
0
4,319
6,674
2,771
6,005
2,069
4,551
0
75,393
L
6,853
681
204
2,486
15,546
6,687
1,681
10,054
5,363
41,537
0
W
Ao Kuang
TvTReapers
Ao Kuang
12,308
3,635
0
9,797
18,556
6,009
0
1,680
16,310
76,865
0
L
Cthulhu
8,582
1,292
121
560
23,259
12,978
0
13,907
9,181
23,255
0
L
0
0
0
52
998
220
120
335
663
0
3,258
L
Guan Yu
WeeboWaifu
Guan Yu
11,609
2,738
108
5,150
14,665
13,868
709
9,410
4,895
0
35,536
L
11,111
3,568
0
3,762
13,252
3,359
576
6,266
6,684
0
48,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,338
Gold Earned
50,802
265
Minions Killed
407
0
Camps Cleared
0
1,443,845
Distance Traveled
1,822,263
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,241
539
33
2
0
376,931
1
W
Anubis
10,142
534
74
4
0
339,251
8
W
Bellona
8,992
473
52
3
0
374,682
0
W
Anhur
10,474
551
139
7
0
360,762
6
L
Tiamat
8,278
436
94
5
0
305,297
0
W
Ao Kuang
10,953
576
109
6
0
370,637
4
L
Cthulhu
7,092
373
27
1
0
320,214
1
L
Neith
5,526
291
10
1
0
60,312
0
L
Guan Yu
8,629
454
57
3
0
376,093
0
L
Loki
8,813
464
77
4
0
381,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role