Player Matchup

Morgan Le Fay
Morgan Le Fay
BasedShark
Morgan Le Fay
Level 145
God Stats
10W - 1L
1,829 SR
Queue Stats
86W - 48L
1,686 Elo+
Party 1
Arachne
Arachne
BeholdCthulhu
Arachne
Level 149
God Stats
5W - 3L
1,616 SR
Queue Stats
83W - 48L
1,647 Elo+
Party 1
Ah Puch
Ah Puch
Etileno
Ah Puch
Level 155
God Stats
6W - 4L
1,884 SR
Queue Stats
76W - 42L
1,686 Elo+
Party 1
Chiron
Chiron
datHandsome
Chiron
Level 125
God Stats
2W - 0L
2,080 SR
Queue Stats
66W - 36L
1,702 Elo+
Party 1
Cerberus
Cerberus
rancezer0
Cerberus
Level 11
God Stats
4W - 0L
1,500 SR
Queue Stats
16W - 4L
1,662 Elo+
Party 1
Team Averages
Level 117
1,781 SR
1,677 Elo+

VS

Team Averages
Level 45
1,534 SR
1,470 Elo+
Arachne
Arachne
ComoQueDigita
Arachne
Level 39
God Stats
18W - 20L
1,464 SR
Queue Stats
64W - 113L
1,313 Elo+
Solo
Medusa
Medusa
EDENMyLoveS2
Medusa
Level 41
God Stats
2W - 2L
1,659 SR
Queue Stats
41W - 47L
1,485 Elo+
Party 2
Neith
Neith
HashBC
Neith
Level 27
God Stats
0W - 1L
1,482 SR
Queue Stats
1W - 1L
1,643 Elo+
Party 3
Hel
Hel
HunterXfaak
Hel
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,425 Elo+
Party 2
Zhong Kui
Zhong Kui
l Silky I
Zhong Kui
Level 61
God Stats
2W - 1L
1,562 SR
Queue Stats
54W - 46L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BasedShark
Morgan Le Fay
20
4 / 1 / 6
12,839
611
16,719
15,610
12,307
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
19
11 / 5 / 8
13,292
633
11,772
18,187
9,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
Etileno
Ah Puch
20
12 / 3 / 10
13,709
653
23,093
14,600
5,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
20
10 / 3 / 6
13,587
647
18,323
14,292
6,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
rancezer0
Cerberus
17
3 / 2 / 13
11,202
533
3,219
11,247
8,681
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
1 / 10 / 7
9,475
451
6,592
19,516
7,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
17
3 / 10 / 3
10,845
516
11,245
20,041
6,664
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
HashBC
Neith
16
0 / 2 / 0
8,669
413
2,020
9,850
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 10 / 4
10,378
494
9,928
18,727
7,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
l Silky I
Zhong Kui
17
8 / 8 / 1
11,719
558
15,499
23,965
17,513
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
29
40
Kills
14
14
Deaths
40
43
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BasedShark
Morgan Le Fay
4
1
6
7
W
Arachne
11
5
8
3
L
Arachne
1
10
7
0.45
L
Medusa
3
10
3
0.45
W
Ah Puch
Etileno
Ah Puch
12
3
10
5.67
L
Neith
HashBC
Neith
0
2
0
0
L
2
10
4
0.4
W
Chiron
10
3
6
4.33
L
Zhong Kui
l Silky I
Zhong Kui
8
8
1
1.06
W
Cerberus
rancezer0
Cerberus
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,126
Damage
45,284
73,936
Taken
92,099
42,511
Mitigated
41,787
30,647
Healing
23,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BasedShark
Morgan Le Fay
16,719
1,984
250
6,416
15,610
12,307
1,939
5,640
9,970
99,921
0
W
Arachne
11,772
7,075
0
9,396
18,187
9,442
1,065
6,008
12,179
0
108,024
L
Arachne
6,592
3,821
0
3,455
19,516
7,025
0
9,294
10,222
0
50,712
L
Medusa
11,245
6,550
0
3,383
20,041
6,664
978
5,062
14,979
0
75,452
W
Ah Puch
Etileno
Ah Puch
23,093
685
166
7,163
14,600
5,907
786
7,897
6,703
87,540
0
L
Neith
HashBC
Neith
2,020
458
0
3,272
9,850
3,517
0
6,537
3,313
0
45,386
L
9,928
282
1,375
6,510
18,727
7,068
228
8,364
10,363
64,631
0
W
Chiron
18,323
7,815
673
5,101
14,292
6,174
6,410
3,104
11,188
0
108,991
L
Zhong Kui
l Silky I
Zhong Kui
15,499
1,421
99
5,861
23,965
17,513
1,060
13,774
10,191
51,491
0
W
Cerberus
rancezer0
Cerberus
3,219
73
0
1,482
11,247
8,681
24
2,988
8,259
22,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,629
Gold Earned
51,086
657
Minions Killed
506
0
Camps Cleared
0
1,983,836
Distance Traveled
1,866,498
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,839
611
157
7
0
404,189
5
W
Arachne
13,292
633
147
7
0
429,872
8
L
Arachne
9,475
451
79
4
0
454,244
3
L
Medusa
10,845
516
142
7
0
311,666
5
W
Ah Puch
13,709
653
140
7
0
410,056
2
L
Neith
8,669
413
81
4
0
365,285
2
L
Hel
10,378
494
124
6
0
389,559
5
W
Chiron
13,587
647
172
8
0
367,518
1
L
Zhong Kui
11,719
558
80
4
0
345,744
7
W
Cerberus
11,202
533
41
2
0
372,201
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role