Player Matchup

Gilgamesh
Gilgamesh
CommanderChunky
Gilgamesh
Level 89
God Stats
141W - 113L
1,549 SR
Queue Stats
560W - 641L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
ElDankTaco
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,376 Elo+
Party 1
Charybdis
Charybdis
Joeyn1224
Charybdis
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
83W - 96L
1,478 Elo+
Solo
Cabrakan
Cabrakan
ZaddyAttack
Cabrakan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,397 Elo+
Solo
Hades
Hades
ultralisck
Hades
Level 24
God Stats
143W - 133L
1,528 SR
Queue Stats
145W - 133L
1,444 Elo+
Solo
Team Averages
Level 30
1,515 SR
1,425 Elo+

VS

Team Averages
Level 16
1,484 SR
1,471 Elo+
Apollo
Apollo
BatllewornADC
Apollo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,604 Elo+
Solo
Ra
Ra
Plaxmanta
Ra
Level 17
God Stats
12W - 9L
1,449 SR
Queue Stats
82W - 81L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
RAMPAGE2678
Baron Samedi
Level 17
God Stats
25W - 22L
1,606 SR
Queue Stats
181W - 200L
1,407 Elo+
Party 2
Zhong Kui
Zhong Kui
Therealist1ne
Zhong Kui
Level 18
God Stats
16W - 11L
1,608 SR
Queue Stats
59W - 53L
1,449 Elo+
Solo
Fenrir
Fenrir
comicdude01
Fenrir
Level 24
God Stats
8W - 12L
1,255 SR
Queue Stats
274W - 301L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CommanderChunky
Gilgamesh
11
2 / 6 / 2
7,461
466
8,006
15,194
6,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
ElDankTaco
Cthulhu
12
1 / 2 / 2
7,539
471
4,988
11,139
9,420
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Charybdis
Joeyn1224
Charybdis
12
3 / 8 / 1
7,601
475
4,934
15,054
3,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
ZaddyAttack
Cabrakan
10
0 / 5 / 6
6,899
431
3,108
10,822
8,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
14
3 / 4 / 2
8,122
508
5,765
9,965
4,346
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 6 / 1
10,843
678
19,643
14,793
4,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 0 / 9
9,355
585
5,489
4,133
1,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
RAMPAGE2678
Baron Samedi
14
3 / 1 / 2
8,772
548
7,365
7,627
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Therealist1ne
Zhong Kui
14
4 / 0 / 4
8,462
529
6,929
7,226
5,484
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
13
2 / 3 / 3
8,231
514
5,700
12,252
6,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
9
Kills
25
25
Deaths
10
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
14
6
1
2.42
L
Gilgamesh
CommanderChunky
Gilgamesh
2
6
2
0.5
L
Cthulhu
ElDankTaco
Cthulhu
1
2
2
1
L
Charybdis
Joeyn1224
Charybdis
3
8
1
0.44
W
2
0
9
6.5
W
Baron Samedi
RAMPAGE2678
Baron Samedi
3
1
2
4
W
Zhong Kui
Therealist1ne
Zhong Kui
4
0
4
6
L
Cabrakan
ZaddyAttack
Cabrakan
0
5
6
0.6
W
Fenrir
2
3
3
1.17
L
Hades
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,801
Damage
45,126
62,174
Taken
46,031
32,003
Mitigated
21,255
15,751
Healing
21,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,643
13,538
0
5,129
14,793
4,708
4,151
4,467
10,326
0
88,037
L
Gilgamesh
CommanderChunky
Gilgamesh
8,006
2,193
0
4,203
15,194
6,142
0
4,797
10,319
0
47,691
L
Cthulhu
ElDankTaco
Cthulhu
4,988
328
0
1,910
11,139
9,420
0
5,894
5,143
36,269
0
L
Charybdis
Joeyn1224
Charybdis
4,934
2,346
0
5,197
15,054
3,940
0
3,160
11,894
0
39,738
W
5,489
1,005
593
2,657
4,133
1,987
540
910
3,223
43,960
0
W
Baron Samedi
RAMPAGE2678
Baron Samedi
7,365
658
306
2,640
7,627
2,980
28
4,283
3,344
41,963
0
W
Zhong Kui
Therealist1ne
Zhong Kui
6,929
563
0
4,364
7,226
5,484
109
1,989
5,237
41,026
0
L
Cabrakan
ZaddyAttack
Cabrakan
3,108
356
0
624
10,822
8,155
0
3,034
7,788
16,456
0
W
Fenrir
5,700
2,434
0
5,977
12,252
6,096
0
2,281
9,971
0
50,127
L
Hades
5,765
470
105
3,712
9,965
4,346
668
2,718
7,247
32,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,622
Gold Earned
45,663
318
Minions Killed
451
0
Camps Cleared
0
1,304,877
Distance Traveled
1,475,345
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,843
678
133
8
0
272,163
5
L
Gilgamesh
7,461
466
78
5
0
261,684
5
L
Cthulhu
7,539
471
82
5
0
276,907
1
L
Charybdis
7,601
475
62
4
0
255,231
3
W
Ra
9,355
585
86
5
0
312,097
4
W
Baron Samedi
8,772
548
82
5
0
291,229
6
W
Zhong Kui
8,462
529
67
4
0
285,885
6
L
Cabrakan
6,899
431
22
1
0
243,260
0
W
Fenrir
8,231
514
83
5
0
313,971
4
L
Hades
8,122
508
74
5
0
267,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role