Player Matchup

Olorun
Olorun
Martimcphly88
Olorun
Level 152
God Stats
5W - 2L
1,801 SR
Queue Stats
21W - 24L
1,527 Elo+
Party 1
Fenrir
Fenrir
OoRecIuseoO
Fenrir
Level 155
God Stats
2W - 0L
1,817 SR
Queue Stats
17W - 12L
1,577 Elo+
Party 1
Jormungandr
Jormungandr
ShloyXCthUwU
Jormungandr
Level 109
God Stats
14W - 18L
1,545 SR
Queue Stats
322W - 317L
1,522 Elo+
Solo
Discordia
Discordia
Wolfie xwx
Discordia
Level 141
God Stats
1W - 2L
1,439 SR
Queue Stats
60W - 56L
1,587 Elo+
Party 2
Thanatos
Thanatos
joshiiehd
Thanatos
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 183L
1,557 Elo+
Party 2
Team Averages
Level 143
1,620 SR
1,554 Elo+

VS

Team Averages
Level 113
1,598 SR
1,578 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Charybdis
Charybdis
FinesseCriminal
Charybdis
Level 119
God Stats
6W - 3L
1,803 SR
Queue Stats
249W - 210L
1,587 Elo+
Party 3
Ares
Ares
LR_Keelay
Ares
Level 155
God Stats
0W - 2L
1,275 SR
Queue Stats
499W - 436L
1,590 Elo+
Party 3
Cthulhu
Cthulhu
UnbeatenBully
Cthulhu
Level 59
God Stats
3W - 2L
1,745 SR
Queue Stats
428W - 266L
1,612 Elo+
Party 3
Da Ji
Da Ji
okchaas
Da Ji
Level 86
God Stats
5W - 7L
1,668 SR
Queue Stats
18W - 22L
1,602 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,994
599
3,356
4,494
1,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
9
2 / 1 / 6
5,623
562
4,100
7,164
2,655
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
ShloyXCthUwU
Jormungandr
10
3 / 1 / 3
5,823
582
5,841
6,988
3,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
Wolfie xwx
Discordia
12
5 / 0 / 3
6,638
664
5,429
4,546
1,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
joshiiehd
Thanatos
12
2 / 1 / 4
6,297
630
5,644
7,983
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 3 / 1
5,248
525
5,408
5,821
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
FinesseCriminal
Charybdis
10
0 / 1 / 1
5,399
540
2,734
4,628
1,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
9
1 / 5 / 0
5,309
531
3,422
10,462
4,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
8
1 / 1 / 0
5,009
501
3,461
8,753
4,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
okchaas
Da Ji
9
2 / 3 / 1
5,469
547
2,431
6,838
2,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
13
Kills
4
4
Deaths
13
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
1
0.17
L
Charybdis
FinesseCriminal
Charybdis
0
1
1
0.5
L
Ares
1
5
0
0.2
W
1
1
0
1
W
Fenrir
2
1
6
5
W
Jormungandr
ShloyXCthUwU
Jormungandr
3
1
3
4.5
L
Cthulhu
1
1
0
1
W
Discordia
Wolfie xwx
Discordia
5
0
3
6.5
W
Thanatos
joshiiehd
Thanatos
2
1
4
4
L
Da Ji
okchaas
Da Ji
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,370
Damage
17,456
31,175
Taken
36,502
12,264
Mitigated
14,611
13,960
Healing
8,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,408
631
0
875
5,821
1,722
0
3,206
2,597
34,316
0
L
Charybdis
FinesseCriminal
Charybdis
2,734
1,512
0
1,430
4,628
1,198
0
1,656
2,972
0
30,473
L
Ares
3,422
525
0
2,892
10,462
4,863
0
2,486
7,737
27,556
0
W
3,356
1,423
162
1,558
4,494
1,561
0
1,303
3,101
34,688
4,307
W
Fenrir
4,100
1,374
90
1,924
7,164
2,655
0
2,640
4,428
0
15,689
W
Jormungandr
ShloyXCthUwU
Jormungandr
5,841
1,296
0
500
6,988
3,141
0
2,555
4,128
31,438
0
L
Cthulhu
3,461
605
0
2,281
8,753
4,469
0
4,558
4,195
17,517
0
W
Discordia
Wolfie xwx
Discordia
5,429
368
0
1,799
4,546
1,381
344
1,898
2,496
44,292
0
W
Thanatos
joshiiehd
Thanatos
5,644
1,872
0
7,927
7,983
3,526
60
2,748
4,555
0
35,445
L
Da Ji
okchaas
Da Ji
2,431
532
0
985
6,838
2,359
0
1,940
4,852
0
23,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,375
Gold Earned
26,434
318
Minions Killed
259
0
Camps Cleared
0
987,111
Distance Traveled
985,114
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,248
525
69
7
0
182,274
2
L
Charybdis
5,399
540
63
6
0
188,063
2
L
Ares
5,309
531
51
5
0
175,491
2
W
Olorun
5,994
599
75
8
0
188,207
1
W
Fenrir
5,623
562
28
3
0
217,270
1
W
Jormungandr
5,823
582
52
5
0
191,679
4
L
Cthulhu
5,009
501
23
2
0
210,295
2
W
Discordia
6,638
664
97
10
0
197,094
4
W
Thanatos
6,297
630
66
7
0
192,861
0
L
Da Ji
5,469
547
53
5
0
228,991
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role