Player Matchup

Ares
Ares
Beowulf1220
Ares
Level 44
God Stats
9W - 8L
1,440 SR
Queue Stats
93W - 98L
1,520 Elo+
Solo
Thor
Thor
MaxosGojira
Thor
Level 18
God Stats
9W - 10L
1,510 SR
Queue Stats
306W - 341L
1,264 Elo+
Party 2
Charybdis
Charybdis
TheHauntress
Charybdis
Level 68
God Stats
25W - 39L
1,301 SR
Queue Stats
84W - 141L
1,273 Elo+
Party 2
Hel
Hel
Zancruze
Hel
Level 68
God Stats
3W - 4L
1,552 SR
Queue Stats
163W - 199L
1,482 Elo+
Solo
Poseidon
Poseidon
andinjo
Poseidon
Level 43
God Stats
0W - 1L
1,169 SR
Queue Stats
5W - 4L
1,632 Elo+
Solo
Team Averages
Level 48
1,394 SR
1,434 Elo+

VS

Team Averages
Level 80
1,593 SR
1,580 Elo+
Hun Batz
Hun Batz
BulbousBoy
Hun Batz
Level 126
God Stats
1W - 0L
1,649 SR
Queue Stats
16W - 7L
1,637 Elo+
Party 1
Chiron
Chiron
Joshicorn
Chiron
Level 69
God Stats
3W - 2L
1,523 SR
Queue Stats
9W - 3L
1,684 Elo+
Party 1
Zeus
Zeus
jokesterbrenden9
Zeus
Level 14
God Stats
14W - 5L
1,547 SR
Queue Stats
22W - 17L
1,538 Elo+
Party 1
Aphrodite
Aphrodite
paperyhat
Aphrodite
Level 124
God Stats
2W - 0L
1,714 SR
Queue Stats
69W - 59L
1,520 Elo+
Party 1
Sun Wukong
Sun Wukong
tomynadal
Sun Wukong
Level 68
God Stats
2W - 3L
1,532 SR
Queue Stats
263W - 251L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 1 / 11
12,673
975
13,213
31,928
49,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
3 / 18 / 10
11,931
918
9,155
35,009
18,595
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
TheHauntress
Charybdis
19
3 / 6 / 11
12,550
965
21,044
28,986
13,610
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 5 / 6
12,857
989
14,240
20,848
14,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
andinjo
Poseidon
19
4 / 8 / 10
13,076
1,006
19,402
20,870
9,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BulbousBoy
Hun Batz
20
17 / 4 / 15
15,009
1,155
31,745
16,530
7,260
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
Joshicorn
Chiron
20
4 / 2 / 13
12,944
996
26,132
17,590
7,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

20
12 / 3 / 12
13,818
1,063
38,655
9,061
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
paperyhat
Aphrodite
20
2 / 2 / 17
11,989
922
19,284
17,435
10,408
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
tomynadal
Sun Wukong
20
3 / 4 / 22
13,174
1,013
14,948
23,745
24,027
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
117
15
Kills
38
38
Deaths
15
48
Assists
79
Player
Kills
Deaths
Assists
KDA
L
1
1
11
6.5
W
Hun Batz
BulbousBoy
Hun Batz
17
4
15
6.13
W
Chiron
Joshicorn
Chiron
4
2
13
5.25
L
3
18
10
0.44
L
Charybdis
TheHauntress
Charybdis
3
6
11
1.42
L
4
5
6
1.4
L
Poseidon
andinjo
Poseidon
4
8
10
1.13
W
12
3
12
6
W
Aphrodite
paperyhat
Aphrodite
2
2
17
5.25
W
Sun Wukong
tomynadal
Sun Wukong
3
4
22
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,054
Damage
130,764
137,641
Taken
84,361
105,813
Mitigated
52,299
29,645
Healing
29,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,213
440
391
3,883
31,928
49,803
0
13,189
18,739
27,661
0
W
Hun Batz
BulbousBoy
Hun Batz
31,745
8,642
0
1,210
16,530
7,260
0
7,567
7,911
0
52,453
W
Chiron
Joshicorn
Chiron
26,132
10,128
1,993
5,802
17,590
7,053
0
10,280
7,032
0
68,933
L
9,155
1,935
0
0
35,009
18,595
0
13,427
21,582
0
16,192
L
Charybdis
TheHauntress
Charybdis
21,044
12,847
0
1,321
28,986
13,610
0
10,417
18,569
0
43,524
L
14,240
825
15,016
8,458
20,848
14,691
0
11,364
9,484
39,587
0
L
Poseidon
andinjo
Poseidon
19,402
1,211
0
576
20,870
9,114
0
9,542
11,328
53,387
0
W
38,655
1,035
0
575
9,061
3,551
0
6,193
2,716
53,914
0
W
Aphrodite
paperyhat
Aphrodite
19,284
2,979
8,100
10,788
17,435
10,408
0
7,906
9,261
35,053
0
W
Sun Wukong
tomynadal
Sun Wukong
14,948
2,107
0
1,307
23,745
24,027
0
13,664
9,675
0
25,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,087
Gold Earned
66,934
225
Minions Killed
259
4
Camps Cleared
8
1,226,204
Distance Traveled
1,265,434
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,673
975
24
2
1
257,076
0
W
Hun Batz
15,009
1,155
48
4
5
251,885
1
W
Chiron
12,944
996
106
8
1
248,844
3
L
Thor
11,931
918
12
1
0
219,469
0
L
Charybdis
12,550
965
42
3
1
234,229
0
L
Hel
12,857
989
52
4
1
273,765
0
L
Poseidon
13,076
1,006
95
7
1
241,665
0
W
Zeus
13,818
1,063
30
2
1
238,035
0
W
Aphrodite
11,989
922
44
3
0
247,119
0
W
Sun Wukong
13,174
1,013
31
2
1
279,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role