Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
NicoBR101
Terra
Level 83
God Stats
66W - 55L
1,288 SR
Queue Stats
267W - 278L
1,417 Elo+
Party 2
Da Ji
Da Ji
T3CHNOL0RD
Da Ji
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 129L
1,475 Elo+
Party 2
Janus
Janus
VacunateOrTroll
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 12L
1,727 Elo+
Party 3
Chaac
Chaac
xgustavobelmontx
Chaac
Level 109
God Stats
47W - 49L
1,506 SR
Queue Stats
446W - 453L
1,559 Elo+
Solo
Team Averages
Level 83
1,459 SR
1,535 Elo+

VS

Team Averages
Level 76
1,538 SR
1,554 Elo+
Yemoja
Yemoja
 
Yemoja
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
ChapaMatt
Fenrir
Level 15
God Stats
2W - 2L
1,465 SR
Queue Stats
137W - 91L
1,595 Elo+
Party 1
Guan Yu
Guan Yu
KenpachiZarakiUw
Guan Yu
Level 27
God Stats
16W - 9L
1,697 SR
Queue Stats
125W - 123L
1,603 Elo+
Party 4
Merlin
Merlin
Kinvana
Merlin
Level 129
God Stats
41W - 34L
1,528 SR
Queue Stats
1,061W - 944L
1,547 Elo+
Party 1
Apollo
Apollo
tigredeluz
Apollo
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 67L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
3 / 0 / 1
5,709
519
7,993
3,209
833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
NicoBR101
Terra
9
2 / 1 / 6
5,605
510
2,519
6,635
4,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Da Ji
9
2 / 4 / 2
5,993
545
4,329
7,860
3,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 1 / 2
7,006
637
7,343
4,405
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 3
5,172
470
3,307
8,700
8,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
1 / 1 / 2
5,165
470
824
8,420
3,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
ChapaMatt
Fenrir
11
4 / 3 / 3
6,661
606
5,046
8,464
3,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 1
7,258
660
5,476
4,563
3,703
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Kinvana
Merlin
11
1 / 2 / 4
6,087
553
5,109
6,708
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
tigredeluz
Apollo
8
0 / 4 / 1
5,100
464
2,499
8,071
2,060
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
10
Kills
9
9
Deaths
10
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
0
1
3.5
W
Yemoja
 
Yemoja
1
1
2
2
W
Fenrir
ChapaMatt
Fenrir
4
3
3
1.83
W
3
0
1
3.5
W
Merlin
Kinvana
Merlin
1
2
4
1.5
L
Terra
NicoBR101
Terra
2
1
6
5
L
Da Ji
2
4
2
0.75
L
3
1
2
4
W
Apollo
tigredeluz
Apollo
0
4
1
0.13
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,491
Damage
18,954
30,809
Taken
36,226
17,982
Mitigated
14,626
11,201
Healing
9,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,993
5,011
0
2,066
3,209
833
0
154
3,055
0
34,271
W
Yemoja
 
Yemoja
824
357
1,116
1,484
8,420
3,333
0
2,112
6,246
7,017
0
W
Fenrir
ChapaMatt
Fenrir
5,046
1,371
0
865
8,464
3,259
0
2,855
5,513
0
28,658
W
5,476
1,218
251
2,551
4,563
3,703
0
0
4,563
0
40,215
W
Merlin
Kinvana
Merlin
5,109
262
0
1,872
6,708
2,271
0
3,247
3,360
39,146
0
L
Terra
NicoBR101
Terra
2,519
283
429
1,213
6,635
4,253
0
2,257
4,378
9,535
0
L
Da Ji
4,329
1,236
0
2,448
7,860
3,193
0
1,506
6,354
0
29,585
L
7,343
605
0
1,296
4,405
1,602
0
1,768
2,637
50,474
0
W
Apollo
tigredeluz
Apollo
2,499
1,014
0
1,346
8,071
2,060
0
1,345
6,682
0
26,072
L
3,307
431
0
3,749
8,700
8,101
0
248
8,452
0
23,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,485
Gold Earned
30,271
278
Minions Killed
283
0
Camps Cleared
0
999,082
Distance Traveled
1,081,053
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,709
519
46
4
0
149,373
1
W
Yemoja
5,165
470
19
2
0
214,500
3
W
Fenrir
6,661
606
58
5
0
226,968
1
W
Guan Yu
7,258
660
86
8
0
227,327
2
W
Merlin
6,087
553
68
6
0
204,766
4
L
Terra
5,605
510
13
1
0
238,738
3
L
Da Ji
5,993
545
62
6
0
211,967
5
L
Janus
7,006
637
109
10
0
223,955
2
W
Apollo
5,100
464
52
5
0
207,492
3
L
Chaac
5,172
470
48
4
0
175,049
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role