Player Matchup

Sol
Sol
Apollyon3689
Sol
Level 123
God Stats
3W - 3L
1,740 SR
Queue Stats
16W - 27L
1,282 Elo+
Party 2
Tyr
Tyr
BloodyMoonBalls
Tyr
Level 58
God Stats
16W - 15L
1,523 SR
Queue Stats
129W - 106L
1,513 Elo+
Party 2
Athena
Athena
I King Bjorn
Athena
Level 128
God Stats
12W - 17L
1,461 SR
Queue Stats
105W - 181L
1,303 Elo+
Party 2
Rama
Rama
VirogenicPond49
Rama
Level 13
God Stats
1W - 2L
1,737 SR
Queue Stats
4W - 8L
1,120 Elo+
Party 2
Bakasura
Bakasura
Woa x hat
Bakasura
Level 58
God Stats
0W - 1L
1,655 SR
Queue Stats
29W - 42L
1,624 Elo+
Party 2
Team Averages
Level 76
1,623 SR
1,368 Elo+

VS

Team Averages
Level 140
1,509 SR
1,460 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Boss_ShaaheeN
Charybdis
Level 149
God Stats
10W - 11L
1,411 SR
Queue Stats
657W - 661L
1,472 Elo+
Party 1
Skadi
Skadi
Oompie-Money
Skadi
Level 149
God Stats
9W - 4L
1,683 SR
Queue Stats
316W - 333L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
SavGaribay
Cthulhu
Level 129
God Stats
40W - 52L
1,453 SR
Queue Stats
505W - 539L
1,447 Elo+
Solo
Jormungandr
Jormungandr
ziki-007
Jormungandr
Level 125
God Stats
72W - 54L
1,498 SR
Queue Stats
147W - 135L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,036
423
6,990
11,904
3,769
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 4 / 1
8,231
433
8,730
17,803
13,408
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Athena
10
0 / 6 / 1
6,347
334
3,185
15,142
12,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 4 / 1
6,978
367
3,968
8,913
2,621
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
Woa x hat
Bakasura
14
3 / 4 / 0
8,857
466
7,668
13,255
7,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 2 / 9
10,394
547
9,128
8,347
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Boss_ShaaheeN
Charybdis
17
10 / 1 / 3
11,221
591
15,897
10,577
4,337
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
4 / 1 / 5
10,638
560
8,536
10,309
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
SavGaribay
Cthulhu
14
4 / 0 / 1
9,375
493
5,411
11,049
10,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
ziki-007
Jormungandr
17
1 / 0 / 10
10,476
551
10,953
15,311
16,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
4
Kills
21
21
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
9
3.25
L
0
3
0
0
L
1
4
1
0.38
W
Charybdis
Boss_ShaaheeN
Charybdis
10
1
3
11.5
L
Athena
0
6
1
0.08
W
4
1
5
6.5
W
Cthulhu
SavGaribay
Cthulhu
4
0
1
4.5
L
0
4
1
0.13
L
Bakasura
Woa x hat
Bakasura
3
4
0
0.75
W
Jormungandr
ziki-007
Jormungandr
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,541
Damage
49,925
67,017
Taken
55,593
39,409
Mitigated
38,786
16,648
Healing
24,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,128
557
0
2,806
8,347
3,308
55
1,419
6,918
80,347
0
L
6,990
1,110
252
3,700
11,904
3,769
0
6,183
5,418
48,524
0
L
8,730
1,464
0
5,432
17,803
13,408
144
6,133
10,814
0
48,654
W
Charybdis
Boss_ShaaheeN
Charybdis
15,897
8,779
0
6,195
10,577
4,337
3,810
953
9,574
0
78,670
L
Athena
3,185
976
15
1,909
15,142
12,551
0
4,824
10,054
16,702
0
W
8,536
3,482
75
4,169
10,309
4,337
655
1,276
8,988
0
77,823
W
Cthulhu
SavGaribay
Cthulhu
5,411
360
1,346
3,604
11,049
10,098
297
1,426
9,585
44,433
0
L
3,968
3,053
0
828
8,913
2,621
0
1,991
6,527
0
28,109
L
Bakasura
Woa x hat
Bakasura
7,668
5,449
0
4,512
13,255
7,060
0
4,059
8,712
0
42,378
W
Jormungandr
ziki-007
Jormungandr
10,953
1,861
0
6,034
15,311
16,706
144
5,101
9,993
63,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,449
Gold Earned
52,104
387
Minions Killed
566
0
Camps Cleared
0
1,722,643
Distance Traveled
1,758,340
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,394
547
131
7
0
357,923
5
L
Sol
8,036
423
117
6
0
347,564
5
L
Tyr
8,231
433
93
5
0
379,725
2
W
Charybdis
11,221
591
124
7
0
290,825
5
L
Athena
6,347
334
20
1
0
352,380
5
W
Skadi
10,638
560
127
7
0
348,192
8
W
Cthulhu
9,375
493
90
5
0
403,867
2
L
Rama
6,978
367
63
3
0
260,936
2
L
Bakasura
8,857
466
94
5
0
382,038
2
W
Jormungandr
10,476
551
94
5
0
357,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role