Player Matchup

Izanami
Izanami
 
Izanami
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Cordobani
Ne Zha
Level 15
God Stats
2W - 2L
1,370 SR
Queue Stats
18W - 16L
1,523 Elo+
Solo
Vulcan
Vulcan
GreenPepe
Vulcan
Level 26
God Stats
2W - 1L
1,312 SR
Queue Stats
8W - 3L
1,803 Elo+
Solo
Gilgamesh
Gilgamesh
LoneFusionnV2
Gilgamesh
Level 27
God Stats
2W - 3L
1,462 SR
Queue Stats
40W - 38L
1,610 Elo+
Solo
Ares
Ares
theM00SEisL00SE
Ares
Level 17
God Stats
3W - 0L
1,873 SR
Queue Stats
21W - 17L
1,648 Elo+
Solo
Team Averages
Level 20
1,503 SR
1,617 Elo+

VS

Team Averages
Level 22
1,594 SR
1,573 Elo+
Artio
Artio
GirlsLoveMyLane
Artio
Level 21
God Stats
26W - 18L
1,500 SR
Queue Stats
128W - 106L
1,662 Elo+
Solo
Olorun
Olorun
LilWilsonz312
Olorun
Level 16
God Stats
7W - 2L
1,893 SR
Queue Stats
53W - 48L
1,713 Elo+
Solo
Fenrir
Fenrir
RonaChan
Fenrir
Level 26
God Stats
12W - 16L
1,498 SR
Queue Stats
133W - 102L
1,586 Elo+
Party 1
Amaterasu
Amaterasu
shaoSimpsForLuna
Amaterasu
Level 29
God Stats
26W - 26L
1,578 SR
Queue Stats
74W - 72L
1,590 Elo+
Party 1
Medusa
Medusa
soviet1312
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 1 / 2
5,473
547
4,774
5,260
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
Cordobani
Ne Zha
9
2 / 1 / 2
5,718
572
1,829
4,131
991
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
GreenPepe
Vulcan
10
7 / 2 / 1
6,456
646
8,008
6,231
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
LoneFusionnV2
Gilgamesh
12
3 / 2 / 1
6,648
665
4,735
6,492
3,248
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 0 / 6
5,888
589
5,302
5,368
3,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,449
445
1,848
9,999
6,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 4 / 1
5,433
543
3,710
8,357
2,664
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
RonaChan
Fenrir
7
1 / 1 / 0
4,870
487
2,612
6,284
1,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
10
2 / 4 / 0
6,010
601
4,224
6,558
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
soviet1312
Medusa
7
0 / 3 / 0
4,400
440
2,866
5,269
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
5
6
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
2
2
W
Ne Zha
Cordobani
Ne Zha
2
1
2
3
L
0
2
1
0.25
W
Vulcan
GreenPepe
Vulcan
7
2
1
3.75
L
2
4
1
0.63
W
Gilgamesh
LoneFusionnV2
Gilgamesh
3
2
1
1.75
L
Fenrir
RonaChan
Fenrir
1
1
0
1
L
Amaterasu
2
4
0
0.5
L
Medusa
soviet1312
Medusa
0
3
0
0
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,648
Damage
15,260
27,482
Taken
36,467
10,936
Mitigated
16,152
7,473
Healing
9,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,774
3,549
0
1,990
5,260
1,465
21
833
4,427
0
44,336
W
Ne Zha
Cordobani
Ne Zha
1,829
1,160
0
412
4,131
991
0
226
3,905
0
24,836
L
1,848
59
266
2,915
9,999
6,068
0
3,853
6,088
13,908
0
W
Vulcan
GreenPepe
Vulcan
8,008
2,618
0
844
6,231
2,138
424
2,283
3,948
32,507
0
L
3,710
2,103
288
3,248
8,357
2,664
0
4,604
3,511
29,404
0
W
Gilgamesh
LoneFusionnV2
Gilgamesh
4,735
1,591
0
2,029
6,492
3,248
0
0
6,492
4,221
25,006
L
Fenrir
RonaChan
Fenrir
2,612
237
0
643
6,284
1,835
0
2,450
3,770
0
22,809
L
Amaterasu
4,224
1,515
0
1,604
6,558
4,406
0
365
6,193
0
25,339
L
Medusa
soviet1312
Medusa
2,866
1,104
0
998
5,269
1,179
0
2,137
3,116
0
17,367
W
5,302
59
0
2,198
5,368
3,094
0
2,444
2,924
12,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,183
Gold Earned
25,162
285
Minions Killed
225
0
Camps Cleared
0
1,003,145
Distance Traveled
963,166
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,473
547
89
9
0
184,174
5
W
Ne Zha
5,718
572
49
5
0
213,188
2
L
Artio
4,449
445
24
2
0
200,799
3
W
Vulcan
6,456
646
59
6
0
200,485
2
L
Olorun
5,433
543
61
6
0
172,185
2
W
Gilgamesh
6,648
665
75
8
0
196,606
0
L
Fenrir
4,870
487
46
5
0
229,594
0
L
Amaterasu
6,010
601
57
6
0
198,234
6
L
Medusa
4,400
440
37
4
0
162,354
0
W
Ares
5,888
589
13
1
0
208,692
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role