Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Nightfurn
Anubis
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 39L
1,657 Elo+
Party 2
Cthulhu
Cthulhu
Serrix
Cthulhu
Level 100
God Stats
4W - 3L
1,764 SR
Queue Stats
50W - 42L
1,590 Elo+
Party 2
Team Averages
Level 102
1,588 SR
1,582 Elo+

VS

Team Averages
Level 69
1,708 SR
1,728 Elo+
Ao Kuang
Ao Kuang
FireNeeck
Ao Kuang
Level 129
God Stats
5W - 2L
1,783 SR
Queue Stats
792W - 558L
1,755 Elo+
Party 1
Jormungandr
Jormungandr
Gogurry
Jormungandr
Level 48
God Stats
4W - 2L
1,500 SR
Queue Stats
96W - 63L
1,640 Elo+
Party 1
Neith
Neith
Rotomic
Neith
Level 29
God Stats
13W - 6L
1,841 SR
Queue Stats
365W - 193L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
6 / 5 / 6
12,453
692
13,468
14,972
5,613
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Nightfurn
Anubis
16
4 / 3 / 9
11,976
665
19,614
10,220
5,361
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
Serrix
Cthulhu
14
3 / 2 / 10
11,413
634
12,675
18,767
21,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FireNeeck
Ao Kuang
15
5 / 3 / 5
11,702
650
12,670
19,096
13,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Gogurry
Jormungandr
14
2 / 5 / 6
10,976
610
11,324
21,711
22,538
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Rotomic
Neith
14
3 / 5 / 6
11,166
620
6,628
12,977
2,703
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
13
Kills
10
10
Deaths
13
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
5
6
1.8
L
Ao Kuang
FireNeeck
Ao Kuang
5
3
5
2.5
L
Jormungandr
Gogurry
Jormungandr
2
5
6
1
W
Anubis
Nightfurn
Anubis
4
3
9
2.83
L
Neith
Rotomic
Neith
3
5
6
1.2
W
Cthulhu
Serrix
Cthulhu
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,757
Damage
30,622
43,959
Taken
53,784
32,179
Mitigated
38,402
10,126
Healing
9,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
13,468
5,833
0
3,026
14,972
5,613
1,804
9,453
5,519
0
50,168
L
Ao Kuang
FireNeeck
Ao Kuang
12,670
2,416
0
5,924
19,096
13,161
282
11,907
6,593
38,047
5,047
L
Jormungandr
Gogurry
Jormungandr
11,324
2,618
540
1,099
21,711
22,538
190
9,579
11,243
33,508
0
W
Anubis
Nightfurn
Anubis
19,614
498
0
2,692
10,220
5,361
763
6,551
3,669
57,797
0
L
Neith
Rotomic
Neith
6,628
1,608
0
2,358
12,977
2,703
228
9,201
3,324
0
31,678
W
Cthulhu
Serrix
Cthulhu
12,675
724
319
4,089
18,767
21,205
159
7,686
11,081
26,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,842
Gold Earned
33,844
186
Minions Killed
180
7
Camps Cleared
9
995,618
Distance Traveled
970,182
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,453
692
74
4
3
306,580
3
L
Ao Kuang
11,702
650
71
4
7
330,316
2
L
Jormungandr
10,976
610
41
2
1
323,783
0
W
Anubis
11,976
665
68
4
2
301,392
1
L
Neith
11,166
620
68
4
1
316,083
5
W
Cthulhu
11,413
634
44
2
2
387,646
17

Distance Traveled

Minion Kills by Role

Gold Earned by Role