Player Matchup

Sol
Sol
JupiterStratus
Sol
Level 38
God Stats
4W - 1L
1,627 SR
Queue Stats
50W - 40L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
Turpin_Venandi
Cthulhu
Level 28
God Stats
5W - 5L
1,642 SR
Queue Stats
14W - 14L
1,558 Elo+
Party 1
Gilgamesh
Gilgamesh
Wan_Shi_Tong10K
Gilgamesh
Level 14
God Stats
2W - 1L
1,712 SR
Queue Stats
3W - 2L
1,558 Elo+
Party 1
Team Averages
Level 27
1,661 SR
1,521 Elo+

VS

Team Averages
Level 51
1,497 SR
1,479 Elo+
Cthulhu
Cthulhu
FadedForTheRoad
Cthulhu
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
GG_Breezi
Ra
Level 68
God Stats
6W - 6L
1,596 SR
Queue Stats
256W - 270L
1,468 Elo+
Party 2
Hou Yi
Hou Yi
sharklug
Hou Yi
Level 47
God Stats
2W - 5L
1,396 SR
Queue Stats
140W - 155L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
8,772
675
10,537
11,292
3,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 2 / 8
8,939
688
7,689
11,225
8,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Wan_Shi_Tong10K
Gilgamesh
13
6 / 1 / 5
9,424
725
12,642
13,148
8,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
8,620
663
12,322
11,668
12,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
1 / 6 / 4
8,125
625
9,906
12,898
5,888
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
sharklug
Hou Yi
12
1 / 3 / 4
7,887
607
8,031
10,843
4,008
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
11
Kills
5
5
Deaths
11
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
L
1
6
4
0.5
W
2
2
6
2.5
W
3
2
8
3.5
W
Gilgamesh
Wan_Shi_Tong10K
Gilgamesh
6
1
5
8.5
L
Hou Yi
sharklug
Hou Yi
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,868
Damage
30,259
35,665
Taken
35,409
20,384
Mitigated
21,900
5,936
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,322
921
407
3,856
11,668
12,004
0
4,985
6,052
24,588
0
L
9,906
1,089
695
3,131
12,898
5,888
94
5,725
6,603
32,405
0
W
10,537
4,251
0
3,491
11,292
3,627
1,098
6,812
4,182
31,345
0
W
7,689
869
396
1,022
11,225
8,602
300
6,561
4,209
24,202
0
W
Gilgamesh
Wan_Shi_Tong10K
Gilgamesh
12,642
3,118
0
1,027
13,148
8,155
0
8,027
4,511
0
36,454
L
Hou Yi
sharklug
Hou Yi
8,031
3,860
407
1,515
10,843
4,008
207
6,096
4,244
0
22,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,135
Gold Earned
24,632
162
Minions Killed
124
8
Camps Cleared
4
742,443
Distance Traveled
701,457
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,620
663
36
3
2
245,865
11
L
Ra
8,125
625
54
4
1
227,683
3
W
Sol
8,772
675
80
6
2
231,279
0
W
Cthulhu
8,939
688
41
3
0
243,526
0
W
Gilgamesh
9,424
725
41
3
6
267,638
3
L
Hou Yi
7,887
607
34
3
1
227,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role