Player Matchup

Danzaburou
Danzaburou
DicIsMyName
Danzaburou
Level 69
God Stats
7W - 16L
1,417 SR
Queue Stats
114W - 202L
1,338 Elo+
Party 2
Cthulhu
Cthulhu
ShinyCoder
Cthulhu
Level 125
God Stats
2W - 10L
1,458 SR
Queue Stats
16W - 31L
1,402 Elo+
Party 2
Discordia
Discordia
SnaggyCheetah
Discordia
Level 126
God Stats
2W - 0L
1,762 SR
Queue Stats
14W - 17L
1,482 Elo+
Party 2
Team Averages
Level 107
1,546 SR
1,407 Elo+

VS

Team Averages
Level 78
1,458 SR
1,432 Elo+
He Bo
He Bo
GHOS7WALKER13
He Bo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 89L
1,425 Elo+
Party 1
Susano
Susano
Powerhouser18
Susano
Level 84
God Stats
1W - 4L
1,375 SR
Queue Stats
69W - 82L
1,401 Elo+
Party 1
Charybdis
Charybdis
Uhhremix
Charybdis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DicIsMyName
Danzaburou
16
11 / 3 / 7
12,163
811
12,801
10,601
4,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
ShinyCoder
Cthulhu
15
5 / 3 / 14
10,949
730
6,088
13,300
10,025
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
SnaggyCheetah
Discordia
15
5 / 5 / 13
10,881
725
15,738
11,308
3,588
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 5
10,547
703
6,025
12,534
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 8 / 7
9,707
647
7,260
15,562
5,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Uhhremix
Charybdis
14
6 / 7 / 5
11,415
761
10,034
14,922
5,288
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
21
Kills
11
11
Deaths
21
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DicIsMyName
Danzaburou
11
3
7
4.83
L
4
6
5
1.08
L
1
8
7
0.56
W
Cthulhu
ShinyCoder
Cthulhu
5
3
14
4
W
Discordia
SnaggyCheetah
Discordia
5
5
13
2.3
L
Charybdis
Uhhremix
Charybdis
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,627
Damage
23,319
35,209
Taken
43,018
18,398
Mitigated
15,331
7,114
Healing
4,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DicIsMyName
Danzaburou
12,801
4,389
0
1,544
10,601
4,785
1,439
1,994
8,607
0
52,391
L
6,025
166
425
919
12,534
4,385
25
6,416
6,118
32,442
0
L
7,260
1,291
0
716
15,562
5,658
52
7,561
8,001
0
25,200
W
Cthulhu
ShinyCoder
Cthulhu
6,088
127
164
1,640
13,300
10,025
402
2,767
10,533
19,514
0
W
Discordia
SnaggyCheetah
Discordia
15,738
1,297
664
3,102
11,308
3,588
923
2,194
9,114
38,973
0
L
Charybdis
Uhhremix
Charybdis
10,034
3,998
0
2,241
14,922
5,288
1,167
8,763
6,159
0
31,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,993
Gold Earned
31,669
168
Minions Killed
137
6
Camps Cleared
7
762,172
Distance Traveled
712,179
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,163
811
79
5
5
241,206
4
L
He Bo
10,547
703
55
4
1
239,318
2
L
Susano
9,707
647
35
2
3
243,889
1
W
Cthulhu
10,949
730
35
2
1
281,343
0
W
Discordia
10,881
725
54
4
0
239,623
2
L
Charybdis
11,415
761
47
3
3
228,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role