Player Matchup

Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Platinum V
Denelo
Ares
Platinum V
Level 157
God Stats
10W - 2L
1,867 SR
Queue Stats
93W - 74L
1,678 MMR
Party 2
Cupid
Cupid
Platinum II
XxADIDASXxd
Cupid
Platinum II
Level 141
God Stats
0W - 2L
1,285 SR
Queue Stats
75W - 53L
1,930 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,551 SR
1,703 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,622 SR
1,781 MMR
Tyr
Tyr
Platinum V
ArraySmites
Tyr
Platinum V
Level 108
God Stats
1W - 0L
1,250 SR
Queue Stats
34W - 18L
1,890 MMR
Party 1
Nu Wa
Nu Wa
Gold II
ImNotYt
Nu Wa
Gold II
Level 135
God Stats
1W - 2L
1,825 SR
Queue Stats
235W - 268L
1,562 MMR
Solo
Osiris
Osiris
Platinum V
Razadak
Osiris
Platinum V
Level 143
God Stats
2W - 2L
1,792 SR
Queue Stats
34W - 17L
1,890 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 4 / 7
11,100
617
14,410
21,140
26,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
Denelo
Ares
13
2 / 5 / 7
10,926
607
10,570
19,763
21,874
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 5 / 5
12,258
681
18,581
16,644
7,891
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Morgan Le FayGilgameshAthenaArtemisThoth

VS

Bans
OdinAphroditeHou YiChang'eAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 7
11,419
634
11,530
18,947
19,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
ImNotYt
Nu Wa
16
3 / 3 / 9
12,069
671
16,575
13,887
4,304
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
Razadak
Osiris
16
7 / 3 / 7
12,282
682
22,665
21,171
21,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
11
Kills
14
14
Deaths
11
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
4
7
1.63
W
4
5
7
1.5
L
Ares
Denelo
Ares
2
5
7
1.1
W
Nu Wa
ImNotYt
Nu Wa
3
3
9
2.5
W
Osiris
Razadak
Osiris
7
3
7
3.5
L
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,561
Damage
50,770
57,547
Taken
54,005
56,748
Mitigated
45,586
11,616
Healing
12,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
14,410
399
0
2,753
21,140
26,983
90
5,322
14,304
36,177
0
W
11,530
916
0
4,668
18,947
19,751
207
9,569
9,378
316
32,117
L
Ares
Denelo
Ares
10,570
333
492
737
19,763
21,874
385
6,364
12,325
17,845
0
W
Nu Wa
ImNotYt
Nu Wa
16,575
4,916
0
5,076
13,887
4,304
1,569
8,990
4,897
54,115
0
W
Osiris
Razadak
Osiris
22,665
7,376
0
2,675
21,171
21,531
578
7,558
13,613
0
51,045
L
18,581
11,158
2,216
5,418
16,644
7,891
1,429
5,392
10,518
0
68,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,284
Gold Earned
35,770
195
Minions Killed
180
5
Camps Cleared
9
916,678
Distance Traveled
969,477
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,100
617
53
3
1
323,392
1
W
Tyr
11,419
634
38
2
2
355,030
3
L
Ares
10,926
607
11
1
1
286,797
7
W
Nu Wa
12,069
671
85
5
2
292,433
1
W
Osiris
12,282
682
57
3
5
322,014
5
L
Cupid
12,258
681
131
7
3
306,489
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role