Player Matchup

Janus
Janus
BraveSparrow v2
Janus
Level 64
God Stats
0W - 2L
1,352 SR
Queue Stats
14W - 33L
1,300 Elo+
Party 4
Ne Zha
Ne Zha
DarylZero
Ne Zha
Level 105
God Stats
25W - 32L
1,466 SR
Queue Stats
181W - 177L
1,388 Elo+
Party 2
Baron Samedi
Baron Samedi
DasThief
Baron Samedi
Level 147
God Stats
1W - 3L
1,639 SR
Queue Stats
48W - 47L
1,409 Elo+
Party 2
Vamana
Vamana
DirtyHawk v2
Vamana
Level 63
God Stats
8W - 6L
1,568 SR
Queue Stats
14W - 30L
1,323 Elo+
Party 4
Hou Yi
Hou Yi
Elimacca5
Hou Yi
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 133L
1,388 Elo+
Solo
Team Averages
Level 101
1,505 SR
1,362 Elo+

VS

Team Averages
Level 99
1,609 SR
1,373 Elo+
Skadi
Skadi
GrimGrimaces
Skadi
Level 83
God Stats
1W - 0L
1,509 SR
Queue Stats
20W - 20L
1,388 Elo+
Solo
Cabrakan
Cabrakan
HollowSenju
Cabrakan
Level 27
God Stats
2W - 1L
1,686 SR
Queue Stats
2W - 5L
1,119 Elo+
Party 3
Cthulhu
Cthulhu
Theviralvenom
Cthulhu
Level 126
God Stats
4W - 2L
1,432 SR
Queue Stats
26W - 20L
1,535 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YonkoZenitsu
Morgan Le Fay
Level 104
God Stats
1W - 0L
1,709 SR
Queue Stats
9W - 11L
1,295 Elo+
Party 3
Gilgamesh
Gilgamesh
paninicat
Gilgamesh
Level 155
God Stats
12W - 4L
1,708 SR
Queue Stats
29W - 23L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
7,504
750
7,496
6,186
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
DarylZero
Ne Zha
10
0 / 6 / 2
5,881
588
2,053
7,542
2,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
DasThief
Baron Samedi
12
1 / 5 / 2
6,702
670
7,412
8,742
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
11
0 / 6 / 2
6,535
654
2,324
13,077
7,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Elimacca5
Hou Yi
12
2 / 1 / 1
7,351
735
4,208
7,650
2,593
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 7
8,916
892
7,973
4,640
1,709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
HollowSenju
Cabrakan
13
1 / 0 / 12
7,883
788
3,497
9,135
9,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
12
2 / 2 / 9
7,143
714
4,207
8,873
8,833
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
YonkoZenitsu
Morgan Le Fay
15
5 / 0 / 8
8,855
886
7,431
5,712
2,236
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
paninicat
Gilgamesh
15
8 / 1 / 7
9,573
957
12,223
10,241
6,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
4
Kills
21
21
Deaths
4
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Ne Zha
DarylZero
Ne Zha
0
6
2
0.17
L
Baron Samedi
DasThief
Baron Samedi
1
5
2
0.4
L
Vamana
0
6
2
0.17
L
Hou Yi
Elimacca5
Hou Yi
2
1
1
2.5
W
5
1
7
8.5
W
Cabrakan
HollowSenju
Cabrakan
1
0
12
7
W
Cthulhu
2
2
9
3.25
W
Morgan Le Fay
YonkoZenitsu
Morgan Le Fay
5
0
8
9
W
Gilgamesh
paninicat
Gilgamesh
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,493
Damage
35,331
43,197
Taken
38,601
18,652
Mitigated
28,612
8,039
Healing
8,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,496
674
0
250
6,186
2,019
172
1,958
4,228
30,500
0
L
Ne Zha
DarylZero
Ne Zha
2,053
333
247
458
7,542
2,796
0
2,436
5,106
0
4,969
L
Baron Samedi
DasThief
Baron Samedi
7,412
382
1,279
1,920
8,742
3,316
87
3,935
4,807
23,587
0
L
Vamana
2,324
748
0
1,087
13,077
7,928
274
4,061
9,016
0
12,502
L
Hou Yi
Elimacca5
Hou Yi
4,208
1,457
0
2,798
7,650
2,593
271
2,745
4,905
0
18,201
W
7,973
3,016
0
866
4,640
1,709
1,919
1,552
3,054
0
27,236
W
Cabrakan
HollowSenju
Cabrakan
3,497
232
392
2,527
9,135
9,468
430
4,169
4,751
10,487
0
W
Cthulhu
4,207
120
504
434
8,873
8,833
60
2,805
6,001
10,305
0
W
Morgan Le Fay
YonkoZenitsu
Morgan Le Fay
7,431
1,217
85
1,136
5,712
2,236
1,625
2,966
2,658
19,137
0
W
Gilgamesh
paninicat
Gilgamesh
12,223
2,869
0
2,286
10,241
6,366
421
3,237
6,955
0
31,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,973
Gold Earned
42,370
181
Minions Killed
156
6
Camps Cleared
7
871,728
Distance Traveled
943,722
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,504
750
82
8
2
173,853
2
L
Ne Zha
5,881
588
10
1
0
160,963
0
L
Baron Samedi
6,702
670
34
3
0
160,574
4
L
Vamana
6,535
654
18
2
0
196,569
0
L
Hou Yi
7,351
735
37
4
4
179,769
2
W
Skadi
8,916
892
50
5
2
201,277
1
W
Cabrakan
7,883
788
11
1
0
179,287
0
W
Cthulhu
7,143
714
14
1
0
162,020
0
W
Morgan Le Fay
8,855
886
26
3
1
196,406
0
W
Gilgamesh
9,573
957
55
6
4
204,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role