Player Matchup

Janus
Janus
RageScorpio11
Janus
Level 47
God Stats
18W - 19L
1,517 SR
Queue Stats
184W - 142L
1,562 Elo+
Party 2
Izanami
Izanami
TTCDAWNBReaker
Izanami
Level 29
God Stats
1W - 1L
1,778 SR
Queue Stats
7W - 12L
1,386 Elo+
Party 3
Thanatos
Thanatos
Tatonka nG
Thanatos
Level 105
God Stats
3W - 8L
1,464 SR
Queue Stats
268W - 235L
1,548 Elo+
Party 3
Hel
Hel
iTatonka
Hel
Level 123
God Stats
0W - 1L
1,922 SR
Queue Stats
237W - 209L
1,527 Elo+
Party 3
Tyr
Tyr
ivrzim
Tyr
Level 66
God Stats
6W - 8L
1,535 SR
Queue Stats
431W - 385L
1,507 Elo+
Party 2
Team Averages
Level 74
1,643 SR
1,506 Elo+

VS

Team Averages
Level 83
1,559 SR
1,554 Elo+
Khepri
Khepri
BallzDeepp69
Khepri
Level 45
God Stats
20W - 8L
1,682 SR
Queue Stats
141W - 150L
1,401 Elo+
Solo
Chaac
Chaac
Bbillz13
Chaac
Level 10
God Stats
2W - 1L
1,540 SR
Queue Stats
9W - 9L
1,376 Elo+
Party 1
Charybdis
Charybdis
Laxmooser
Charybdis
Level 119
God Stats
4W - 7L
1,793 SR
Queue Stats
495W - 388L
1,682 Elo+
Party 1
Janus
Janus
ReigningDrip
Janus
Level 110
God Stats
3W - 4L
1,650 SR
Queue Stats
395W - 332L
1,682 Elo+
Party 1
Nemesis
Nemesis
Rylo_Billz
Nemesis
Level 129
God Stats
1W - 3L
1,132 SR
Queue Stats
522W - 426L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 4
11,525
524
13,102
15,703
6,071
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 6 / 4
9,287
422
6,342
14,971
3,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
Tatonka nG
Thanatos
16
3 / 8 / 4
10,158
462
9,523
20,576
8,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 5 / 3
9,688
440
6,653
17,130
12,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tyr
ivrzim
Tyr
17
4 / 2 / 3
11,218
510
9,671
21,522
20,776
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
0 / 1 / 13
9,975
453
3,532
11,531
13,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chaac
Bbillz13
Chaac
16
1 / 3 / 7
10,270
467
5,968
13,624
7,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
Laxmooser
Charybdis
20
10 / 2 / 9
13,227
601
22,187
11,600
5,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
12 / 5 / 7
13,790
627
17,706
14,259
5,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Rylo_Billz
Nemesis
19
4 / 5 / 16
12,514
569
19,130
19,662
11,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
79
16
Kills
27
27
Deaths
16
18
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
1
13
6.5
W
Chaac
Bbillz13
Chaac
1
3
7
1.5
W
Charybdis
Laxmooser
Charybdis
10
2
9
7.25
L
4
6
4
1
W
12
5
7
3.1
W
Nemesis
Rylo_Billz
Nemesis
4
5
16
2.4
L
2
6
4
0.67
L
Thanatos
Tatonka nG
Thanatos
3
8
4
0.63
L
3
5
3
0.9
L
Tyr
ivrzim
Tyr
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,291
Damage
68,523
89,902
Taken
70,676
52,067
Mitigated
43,495
39,256
Healing
15,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
3,532
108
0
737
11,531
13,491
263
5,054
6,425
20,664
0
W
Chaac
Bbillz13
Chaac
5,968
1,125
0
5,741
13,624
7,784
358
1,304
11,961
0
35,944
W
Charybdis
Laxmooser
Charybdis
22,187
10,948
0
482
11,600
5,005
4,350
3,164
8,436
0
116,089
L
13,102
648
274
2,994
15,703
6,071
0
5,132
10,571
73,661
0
W
17,706
1,038
0
3,532
14,259
5,538
1,738
5,389
8,620
99,508
0
W
Nemesis
Rylo_Billz
Nemesis
19,130
8,843
0
4,851
19,662
11,677
2,058
4,844
14,529
0
103,067
L
6,342
3,696
0
2,694
14,971
3,652
806
3,437
11,534
0
38,823
L
Thanatos
Tatonka nG
Thanatos
9,523
1,847
0
11,018
20,576
8,932
0
4,750
15,640
0
75,822
L
6,653
153
5,274
8,606
17,130
12,636
300
5,008
12,122
44,603
0
L
Tyr
ivrzim
Tyr
9,671
624
0
8,396
21,522
20,776
50
3,175
17,469
0
47,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,876
Gold Earned
59,776
470
Minions Killed
591
0
Camps Cleared
0
2,110,455
Distance Traveled
2,267,717
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,975
453
37
2
0
467,762
7
W
Chaac
10,270
467
68
3
0
430,721
0
W
Charybdis
13,227
601
167
8
0
418,417
6
L
Janus
11,525
524
125
6
0
416,143
0
W
Janus
13,790
627
177
8
0
435,936
2
W
Nemesis
12,514
569
142
6
0
514,881
3
L
Izanami
9,287
422
72
3
0
368,808
4
L
Thanatos
10,158
462
107
5
0
426,072
7
L
Hel
9,688
440
76
3
0
434,134
5
L
Tyr
11,218
510
90
4
0
465,298
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role