Player Matchup

Fenrir
Fenrir
FireDragon8151
Fenrir
Level 17
God Stats
1W - 1L
1,242 SR
Queue Stats
26W - 28L
1,425 Elo+
Solo
Zhong Kui
Zhong Kui
KALEAXIA
Zhong Kui
Level 13
God Stats
11W - 4L
1,610 SR
Queue Stats
26W - 17L
1,434 Elo+
Solo
Bakasura
Bakasura
OkayAtBest
Bakasura
Level 27
God Stats
3W - 0L
1,727 SR
Queue Stats
110W - 103L
1,477 Elo+
Solo
Cthulhu
Cthulhu
RakuWizard
Cthulhu
Level 17
God Stats
3W - 1L
1,825 SR
Queue Stats
36W - 27L
1,518 Elo+
Party 1
Pele
Pele
The living ALEX
Pele
Level 27
God Stats
1W - 0L
1,467 SR
Queue Stats
25W - 15L
1,449 Elo+
Party 1
Team Averages
Level 20
1,574 SR
1,461 Elo+

VS

Team Averages
Level 21
1,483 SR
1,389 Elo+
Arachne
Arachne
FortniteDL4272
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 90L
1,376 Elo+
Solo
Zeus
Zeus
HerbbMan
Zeus
Level 28
God Stats
1W - 5L
1,474 SR
Queue Stats
96W - 137L
1,355 Elo+
Solo
The Morrigan
The Morrigan
Pr0fess0rH0bO
The Morrigan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,309 Elo+
Solo
Ares
Ares
gjplayps
Ares
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 12L
1,455 Elo+
Solo
King Arthur
King Arthur
smacckxzz
King Arthur
Level 28
God Stats
15W - 16L
1,440 SR
Queue Stats
90W - 87L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 5
5,553
555
5,114
6,537
1,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
KALEAXIA
Zhong Kui
11
3 / 0 / 4
6,603
660
7,256
5,024
3,571
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
OkayAtBest
Bakasura
10
5 / 1 / 3
6,169
617
4,176
6,289
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
RakuWizard
Cthulhu
8
2 / 0 / 6
5,374
537
2,951
4,503
3,526
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

8
4 / 2 / 1
5,543
554
2,737
5,910
2,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
4 / 2 / 0
5,337
534
4,073
6,710
2,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
8
1 / 3 / 0
5,129
513
2,316
4,147
964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
Pr0fess0rH0bO
The Morrigan
7
1 / 3 / 2
5,062
506
4,590
5,885
2,234
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
5
0 / 8 / 1
4,039
404
430
8,340
3,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
smacckxzz
King Arthur
7
0 / 3 / 2
4,476
448
2,369
6,857
3,545
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
18
Kills
6
6
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
L
4
2
0
2
L
Zeus
1
3
0
0.33
W
Zhong Kui
KALEAXIA
Zhong Kui
3
0
4
5
W
Bakasura
OkayAtBest
Bakasura
5
1
3
6.5
L
The Morrigan
Pr0fess0rH0bO
The Morrigan
1
3
2
0.67
W
Cthulhu
RakuWizard
Cthulhu
2
0
6
5
W
4
2
1
2.25
L
Ares
0
8
1
0.06
L
King Arthur
smacckxzz
King Arthur
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,234
Damage
13,778
28,263
Taken
31,939
13,576
Mitigated
13,334
9,581
Healing
5,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,114
1,699
0
1,919
6,537
1,967
0
2,001
4,536
0
16,954
L
4,073
2,671
0
1,189
6,710
2,796
0
1,812
4,742
0
16,842
L
Zeus
2,316
665
0
1,632
4,147
964
124
1,248
2,899
21,666
0
W
Zhong Kui
KALEAXIA
Zhong Kui
7,256
891
0
4,249
5,024
3,571
385
647
4,377
40,967
0
W
Bakasura
OkayAtBest
Bakasura
4,176
2,585
0
2,758
6,289
2,442
0
887
5,402
0
32,879
L
The Morrigan
Pr0fess0rH0bO
The Morrigan
4,590
923
0
584
5,885
2,234
0
1,598
4,071
17,394
0
W
Cthulhu
RakuWizard
Cthulhu
2,951
706
16
0
4,503
3,526
44
2,354
2,149
14,215
0
W
2,737
778
0
639
5,910
2,070
1,104
1,447
4,463
0
19,052
L
Ares
430
312
0
0
8,340
3,795
0
2,182
5,968
6,872
0
L
King Arthur
smacckxzz
King Arthur
2,369
172
0
1,760
6,857
3,545
0
3,345
3,443
0
16,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,242
Gold Earned
24,043
258
Minions Killed
149
0
Camps Cleared
0
983,649
Distance Traveled
882,386
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,553
555
24
2
0
199,310
3
L
Arachne
5,337
534
35
4
0
225,465
1
L
Zeus
5,129
513
47
5
0
128,909
3
W
Zhong Kui
6,603
660
88
9
0
169,638
1
W
Bakasura
6,169
617
82
8
0
222,912
0
L
The Morrigan
5,062
506
28
3
0
179,421
0
W
Cthulhu
5,374
537
23
2
0
199,275
1
W
Pele
5,543
554
41
4
0
192,514
1
L
Ares
4,039
404
5
1
0
171,533
0
L
King Arthur
4,476
448
34
3
0
177,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role