Player Matchup

Gilgamesh
Gilgamesh
Gdf10
Gilgamesh
Level 110
God Stats
4W - 11L
1,254 SR
Queue Stats
41W - 51L
1,307 Elo+
Solo
Anubis
Anubis
Nkrox
Anubis
Level 139
God Stats
12W - 6L
1,747 SR
Queue Stats
210W - 205L
1,522 Elo+
Party 2
Mercury
Mercury
Silkien
Mercury
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 127L
1,417 Elo+
Party 2
Team Averages
Level 103
1,500 SR
1,415 Elo+

VS

Team Averages
Level 14
1,817 SR
1,585 Elo+
Gilgamesh
Gilgamesh
Ecclesi
Gilgamesh
Level 8
God Stats
6W - 3L
1,875 SR
Queue Stats
18W - 8L
1,683 Elo+
Party 1
Tiamat
Tiamat
Inari100
Tiamat
Level 17
God Stats
4W - 5L
1,413 SR
Queue Stats
11W - 17L
1,383 Elo+
Solo
Bellona
Bellona
MissFirestorm
Bellona
Level 18
God Stats
11W - 1L
2,163 SR
Queue Stats
27W - 11L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gdf10
Gilgamesh
17
5 / 2 / 10
13,659
650
10,420
17,153
20,409
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anubis
Nkrox
Anubis
20
11 / 3 / 7
15,177
723
27,253
14,488
8,164
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
Silkien
Mercury
16
3 / 6 / 12
13,260
631
14,095
13,629
4,975
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ecclesi
Gilgamesh
15
6 / 6 / 4
12,865
613
15,999
20,034
11,028
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
Inari100
Tiamat
15
0 / 9 / 6
11,844
564
9,697
16,650
5,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
16
5 / 4 / 6
13,098
624
12,003
21,701
24,547
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
19
Kills
11
11
Deaths
19
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ecclesi
Gilgamesh
6
6
4
1.33
W
Gilgamesh
Gdf10
Gilgamesh
5
2
10
5
L
Tiamat
Inari100
Tiamat
0
9
6
0.33
L
Bellona
5
4
6
2
W
Anubis
Nkrox
Anubis
11
3
7
4.83
W
Mercury
Silkien
Mercury
3
6
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,768
Damage
37,699
45,270
Taken
58,385
33,548
Mitigated
40,801
16,857
Healing
6,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ecclesi
Gilgamesh
15,999
3,987
0
1,934
20,034
11,028
54
12,492
7,542
8,910
27,980
W
Gilgamesh
Gdf10
Gilgamesh
10,420
1,451
294
3,920
17,153
20,409
450
5,916
10,571
6,432
24,607
L
Tiamat
Inari100
Tiamat
9,697
705
0
2,928
16,650
5,226
204
8,902
7,748
47,002
0
L
Bellona
12,003
4,121
0
1,986
21,701
24,547
0
8,803
12,898
1,083
37,767
W
Anubis
Nkrox
Anubis
27,253
939
0
9,308
14,488
8,164
1,129
3,811
10,403
93,734
0
W
Mercury
Silkien
Mercury
14,095
8,316
111
3,224
13,629
4,975
834
2,942
10,537
0
49,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,096
Gold Earned
37,807
230
Minions Killed
198
13
Camps Cleared
7
1,132,183
Distance Traveled
1,025,085
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,865
613
37
2
2
343,876
11
W
Gilgamesh
13,659
650
33
2
3
357,340
7
L
Tiamat
11,844
564
114
5
3
293,926
8
L
Bellona
13,098
624
47
2
2
387,283
5
W
Anubis
15,177
723
145
7
5
356,426
5
W
Mercury
13,260
631
52
2
5
418,417
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role