Player Matchup

Horus
Horus
DarkAgentJuan
Horus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 31L
1,752 Elo+
Party 2
Neith
Neith
DuneeCooon
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
WhiteAgent24
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,797 Elo+
Party 2
Cerberus
Cerberus
bussybutter
Cerberus
Level 10
God Stats
1W - 1L
1,694 SR
Queue Stats
26W - 11L
1,798 Elo+
Party 2
Hercules
Hercules
iamTflo
Hercules
Level 37
God Stats
1W - 2L
1,406 SR
Queue Stats
94W - 41L
1,750 Elo+
Party 2
Team Averages
Level 14
1,520 SR
1,719 Elo+

VS

Team Averages
Level 20
1,609 SR
1,635 Elo+
Zhong Kui
Zhong Kui
GravyVent
Zhong Kui
Level 25
God Stats
4W - 0L
2,039 SR
Queue Stats
134W - 146L
1,632 Elo+
Party 1
King Arthur
King Arthur
Kuaishwa
King Arthur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 57L
1,636 Elo+
Party 1
Sol
Sol
TG_Legacies
Sol
Level 29
God Stats
3W - 2L
1,277 SR
Queue Stats
63W - 46L
1,593 Elo+
Solo
Ravana
Ravana
Uasked4it5186
Ravana
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 79L
1,655 Elo+
Solo
Sylvanus
Sylvanus
furth3rmore
Sylvanus
Level 20
God Stats
10W - 3L
1,728 SR
Queue Stats
133W - 97L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,068
422
3,630
9,757
2,694
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
10
1 / 3 / 2
6,012
501
3,146
6,815
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
WhiteAgent24
Kukulkan
12
2 / 3 / 2
7,086
591
5,441
6,419
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
bussybutter
Cerberus
12
3 / 1 / 1
6,832
569
6,720
10,817
7,116
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
iamTflo
Hercules
11
4 / 2 / 1
6,801
567
4,848
7,649
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GravyVent
Zhong Kui
13
3 / 2 / 4
7,674
640
6,726
9,542
6,898
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Kuaishwa
King Arthur
11
0 / 0 / 3
6,597
550
3,203
10,118
3,626
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 2 / 2
7,442
620
5,794
5,323
1,321
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 4 / 0
7,532
628
7,629
8,393
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
furth3rmore
Sylvanus
12
5 / 3 / 4
7,925
660
6,670
9,851
4,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
11
Kills
11
11
Deaths
11
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Neith
1
3
2
0.67
W
Zhong Kui
GravyVent
Zhong Kui
3
2
4
2.5
W
King Arthur
Kuaishwa
King Arthur
0
0
3
1.5
W
1
2
2
1
W
2
4
0
0.5
L
Kukulkan
WhiteAgent24
Kukulkan
2
3
2
1
L
Cerberus
bussybutter
Cerberus
3
1
1
3.5
W
Sylvanus
furth3rmore
Sylvanus
5
3
4
2.33
L
Hercules
iamTflo
Hercules
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,785
Damage
30,022
41,457
Taken
43,227
16,601
Mitigated
19,768
12,964
Healing
17,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,630
1,748
452
1,882
9,757
2,694
0
6,047
3,710
0
20,511
L
Neith
3,146
1,567
0
1,918
6,815
1,847
106
5,118
1,697
0
25,216
W
Zhong Kui
GravyVent
Zhong Kui
6,726
1,253
39
3,973
9,542
6,898
1,320
3,648
5,682
41,820
0
W
King Arthur
Kuaishwa
King Arthur
3,203
0
0
4,824
10,118
3,626
0
939
9,179
0
36,702
W
5,794
2,790
0
1,316
5,323
1,321
3,329
0
5,323
48,567
0
W
7,629
2,129
0
2,688
8,393
3,466
854
5,453
2,908
0
41,114
L
Kukulkan
WhiteAgent24
Kukulkan
5,441
1,433
0
473
6,419
1,637
0
3,088
3,331
41,331
0
L
Cerberus
bussybutter
Cerberus
6,720
534
0
5,831
10,817
7,116
0
1,968
8,849
35,496
0
W
Sylvanus
furth3rmore
Sylvanus
6,670
2,585
938
3,461
9,851
4,457
1,175
1,835
7,974
28,618
9,708
L
Hercules
iamTflo
Hercules
4,848
884
0
2,408
7,649
3,307
0
2,117
5,532
0
31,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,799
Gold Earned
37,170
334
Minions Killed
387
0
Camps Cleared
0
1,159,908
Distance Traveled
1,123,684
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,068
422
36
3
0
230,073
3
L
Neith
6,012
501
54
5
0
217,877
0
W
Zhong Kui
7,674
640
91
8
0
237,215
5
W
King Arthur
6,597
550
74
6
0
252,548
0
W
Sol
7,442
620
83
7
0
213,340
0
W
Ravana
7,532
628
81
7
0
222,830
4
L
Kukulkan
7,086
591
100
8
0
223,109
4
L
Cerberus
6,832
569
86
7
0
246,871
2
W
Sylvanus
7,925
660
58
5
0
197,751
6
L
Hercules
6,801
567
58
5
0
241,978
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role